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Author Topic: WIP Workshop  (Read 5489904 times)
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Riddler
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Riddle me this!

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    « Reply #13455 on: March 11, 2014, 07:49:49 PM »



    Something's happening
    Please, for the love of all things holy, tell me this is going to be PSA'd
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    Iwvi
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    « Reply #13456 on: March 11, 2014, 10:28:33 PM »



    Something's happening

    Is that Diddy's tail? Looks like bone edits to place it on his head. That's my guess.
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    Segtendo
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    « Reply #13457 on: March 11, 2014, 10:38:28 PM »


    It looks like it's rigged better than Snoopy's (no offense if you see this, Snoopy).
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    the_randomizer
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    « Reply #13458 on: March 12, 2014, 12:43:26 AM »


    Since we're on the topic of Donkey Kong



    Many things were done better this time:

    - Symmetry modifier, model is perfectly mirrored and has no anomalies
    - Mirror Mode, rigging didn't take nearly as long and is much smoother
    - Textures show up properly in all levels, so no texture corruption
    - When I mirrored it, the UV maps on the word "Candy" were reversed, fixed that too!  Grin

    Only thing now is to find out if it's even feasible to use that fur effect on Diddy/Donkey Kong. Is that an actual texture, a material/shader, I'm curious as that'd be sweet on Candy Kong! Yeah, I'd say it's a lot better that the last attempt!


    Edit:

    Messing with DK's textures and it works in game, looks more like how it should, but not quite there...




    Oh, and the Kalypso I just released?

    Yeah, adding Brawl textures!

    « Last Edit: March 12, 2014, 02:15:30 AM by the_randomizer » Logged

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    « Reply #13459 on: March 12, 2014, 08:54:02 AM »


    A liiiiitle too dark on the texture there.
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    the_randomizer
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    « Reply #13460 on: March 12, 2014, 08:56:16 AM »


    A liiiiitle too dark on the texture there.


    So brighten them a bit for Kalypso? That should be easy enough in Photoshop Cheesy What about the actual look/style of the texture itself? And the one for Candy Kong?

    So for both characters' textures, brighten them up a bit? Anything else?   Wink

    Edit: Does this look any better/brighter?  Wink



    Edit 2: Also redid Kalypso's textures again, to see if they looked any better  Grin  Though it's probably too late since I already released it on the Vault XD

    I love Photoshop!  Here's both characters' retexture

    « Last Edit: March 12, 2014, 10:48:38 AM by the_randomizer » Logged

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    « Reply #13461 on: March 12, 2014, 01:24:47 PM »


    It looks like it's rigged better than Snoopy's (no offense if you see this, Snoopy).

    meh, mine's about 2 years old.  i'm not surprised it could be improved.  kind of like my Rosalina a few months back.
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    Segtendo
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    « Reply #13462 on: March 12, 2014, 01:34:30 PM »


    Randomizer, try matching Candy's fur and skin to DK's.
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    the_randomizer
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    « Reply #13463 on: March 12, 2014, 02:41:06 PM »


    Randomizer, try matching Candy's fur and skin to DK's.

    I used DK's fur in the textures, with some alterations of course, since the placement of the transparency in his fur textures makes a bunch of weird white spots on Candy Kong; this is how the textures were mapped on his materials and not Peach's, as a result, it looked way too weird unaltered. As a result, there's no way currently to have it look exactly perfect as DK's fur unfortunately unless someone with experience wants to take a deep look at how the texture match up with how they get mapped. As for DK's skin, the skin hasn't been changed yet, I'll give that a shot, but it's gonna take a bit of time.
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    KnightMario
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    « Reply #13464 on: March 12, 2014, 04:26:23 PM »


    how is the tanooki mario i saw on here a few pages ago going?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #13465 on: March 12, 2014, 06:23:30 PM »


    Okay, tried to replicate the skin to look close to DK's as close as possible Grin




    Again, given the way the transparency is distributed in DK's texture files, making that "fuzz" or "fur-like" feeling to match up to how her materials map textures will prove to be quite the task.
    « Last Edit: March 12, 2014, 06:26:31 PM by the_randomizer » Logged

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    « Reply #13466 on: March 12, 2014, 06:52:36 PM »


    Skin looks a lot better.
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    « Reply #13467 on: March 12, 2014, 06:56:44 PM »


    Skin looks a lot better.

    Good to hear that I was able to (mostly) fix it lol.  Any other things I should tweak with to make it better? I'm also doing recolors as well.
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    « Reply #13468 on: March 12, 2014, 06:58:49 PM »


    For recolors, may I suggest them being based on DK's colors?

    As for other stuff, you gonna edit the clothes to be more "Brawl-styled" as well?
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    « Reply #13469 on: March 12, 2014, 07:00:21 PM »


    For recolors, may I suggest them being based on DK's colors?

    As for other stuff, you gonna edit the clothes to be more "Brawl-styled" as well?

    Yeah, I can definitely match up the texture colors from DK in Photoshop, that shouldn't be an issue. For the clothes being more Brawl-like...that, I haven't a clue how to go about doing, so...ugh. I don't have any ideas on how to make them better. ;)4

    Should the clothes remain their default colors or should they get recolored alongside the fur?
    « Last Edit: March 12, 2014, 07:06:11 PM by the_randomizer » Logged

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