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« Reply #14820 on: June 15, 2014, 12:11:32 AM » |
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PEA[censored]!! you should give her a sharp steel smile
yep, thats why I havent gave her a mouth yet lol pea[censored] pls Post Merge: June 15, 2014, 01:03:39 AM
so heres an update to do list:
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« Last Edit: June 15, 2014, 01:03:39 AM by Kyouma »
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« Reply #14821 on: June 15, 2014, 01:09:03 AM » |
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« Reply #14823 on: June 15, 2014, 08:27:46 AM » |
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my most downloaded mod, really undeserved, since it was half-assed, unfinished and utterly bad done. so i wanna make it right.
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« Reply #14824 on: June 15, 2014, 10:08:02 AM » |
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my most downloaded mod, really undeserved, since it was half-assed, unfinished and utterly bad done. so i wanna make it right. this is why I love editing bones, we can make the character keep its proportions without making it look like a monkey with too long arms also more pea[censored] prev, the head has been totally revamped lower poly, and looks better, this is a mortal combo
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« Last Edit: June 15, 2014, 10:13:12 AM by Kyouma »
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« Reply #14825 on: June 15, 2014, 10:32:16 AM » |
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he doesn't look that bad, and bone editting DK makes his animations weird as hell... xD anyway, i have trouble, as you can see in the picture... just... WTHell!?
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« Reply #14826 on: June 15, 2014, 10:56:16 AM » |
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ive had that problem before too, I dont know but I just move the vertices with brawlbox 68 to fit the bones and it works :v
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« Reply #14827 on: June 15, 2014, 11:18:34 AM » |
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i've ran into more issues, it seems like hulk doesn't wanna be in smash, since it's starting to frustrate me, i'll give up, cuz i'm doing this for fun, not for frustration, i may reattempt in the future, but not now lol
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« Reply #14828 on: June 15, 2014, 11:28:48 AM » |
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he doesn't look that bad, and bone editting DK makes his animations weird as hell... xD anyway, i have trouble, as you can see in the picture... just... WTHell!? u need to reset the skin modifier and rexport u reset by checking and unchecking the "all somethin' box in the skin modifier
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« Reply #14829 on: June 15, 2014, 11:30:59 PM » |
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It's the "Always deform" checkbox in advanced parameters. Just check it and uncheck it. But just to be safe, before doing that. Copy the skin modyfier. Then right click it and collapse all. Then paste it back. Now uncheck, then check the "Always deform" on advanced parameters. This will make the skin modifier take the current position as its default position, which is the one bralbox uses.
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« Reply #14830 on: June 15, 2014, 11:55:29 PM » |
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Almost got the model itself finished. Gotta add her arm armor, armor around her legs, and finish her tiara.
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« Reply #14831 on: June 16, 2014, 12:03:53 AM » |
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Rigger here.
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« Reply #14832 on: June 16, 2014, 12:11:58 AM » |
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Thank you! I'll PM you when her model and texture are finished.
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« Reply #14833 on: June 16, 2014, 06:00:49 AM » |
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that model looks sick! can't wait to see it done EDIT: i demand a new preview of beyond's Link! don't let it die, hand it over to someone if you lost inspiration please!!!!
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« Reply #14834 on: June 16, 2014, 03:01:54 PM » |
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Hey, would someone be willing to help me texture Zelda? I absolutely suck at it, and I want this model to be as best as it possibly can. PM me if you could/want to help me.
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