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Author Topic: WIP Workshop  (Read 5489585 times)
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StupidMarioFan1
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    « Reply #15015 on: June 24, 2014, 06:39:37 PM »


    v. 0.69
    Try importing it with 0.68d and see what happens.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #15016 on: June 24, 2014, 07:03:55 PM »


    Try importing it with 0.68d and see what happens.
    I tried that already and it didn't work.
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    russmarrs2
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    « Reply #15017 on: June 24, 2014, 07:35:54 PM »


    So anybody have any advice on why my Ivysaur size mod goes back to its regular size when I use the triple jump to latch back onto the stage and how to keep that from happening?
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    StupidMarioFan1
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    « Reply #15018 on: June 24, 2014, 08:42:10 PM »


    I tried that already and it didn't work.

    Not sure what the problem is then. Sorry. Sad
    While I'm not finished, Rainbow Bowser is coming along VERY nicely.


    It'd be so much easier to just throw random colors and blobs on him and call him good, but that's not how I work. Wink
    So anybody have any advice on why my Ivysaur size mod goes back to its regular size when I use the triple jump to latch back onto the stage and how to keep that from happening?

    I'm assuming you used the EyeYellowM method, that'll happen. The only way to prevent size mods from reverting to normal in certain animations like bring grabbed is to edit the FitChar.pac itself which defeats the purpose.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Kyouma
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    « Reply #15019 on: June 24, 2014, 08:49:20 PM »


    here it comes guys.. seriously, this boneset is a total unknown land for me which intimidates me d_d;
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    russmarrs2
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    « Reply #15020 on: June 24, 2014, 08:49:32 PM »


    I'm assuming you used the EyeYellowM method, that'll happen. The only way to prevent size mods from reverting to normal in certain animations like bring grabbed is to edit the FitChar.pac itself which defeats the purpose.
    yeah, oh well I guess, it's good enough, lol. That Rainbow Bowser is looking so cool by the way
    It'd be so much easier to just throw random colors and blobs on him and call him good, but that's not how I work. Wink
    I know what you mean, like when I was making the vines and crystals to go on my SSB4 Final Destination, I made them go just like how the SSB4 ones did, even though I just wanted to make a bunch of random ones, then clone them all over and over, lol.
    « Last Edit: June 24, 2014, 08:52:11 PM by russmarrs2 » Logged


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    « Reply #15021 on: June 24, 2014, 09:03:00 PM »


    here it comes guys.. seriously, this boneset is a total unknown land for me which intimidates me d_d;


    The hell's up with it's abdomen?
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    Kyouma
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    « Reply #15022 on: June 24, 2014, 09:23:48 PM »


    The hell's up with it's abdomen?
    no texture applied :v
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    StupidMarioFan1
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    « Reply #15023 on: June 24, 2014, 10:16:18 PM »


    Almost there!

    Remember when I said that I wasn't done with the shell a while back? It's because I planned on pasting a semi-transparent version of the original Bowser texture to dull out the texture and make him fit Brawl. Still have to recolor the spikes (which I just finished remapping to a whole next texture that has multiple copies of the spike textures)
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Kyouma
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    « Reply #15024 on: June 24, 2014, 11:47:03 PM »


    not bad for my first Charizard import

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    Segtendo
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    « Reply #15025 on: June 25, 2014, 12:08:55 AM »


    Curious. Is Rainbow Bowser supposed to be the Bowser from the final fight in Mario 64?
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    ZX_BraveSol_ZX
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    « Reply #15026 on: June 25, 2014, 08:49:43 AM »


    not bad for my first Charizard import


    I SUMMON BLUE EYES WHITE DRAGON, IN ATTACK MODE
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    « Reply #15027 on: June 25, 2014, 09:12:47 AM »


    Quick question (which I've probably asked before) what is a good poly/vert count for imports?
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    « Reply #15028 on: June 25, 2014, 09:30:42 AM »


    I'd say to be safe around 10,000, but you can go around 13,000 sometimes depending on your texture sizes and such.
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    Kyouma
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    « Reply #15029 on: June 25, 2014, 10:01:33 AM »


    I SUMMON BLUE EYES WHITE DRAGON, IN ATTACK MODE
    well, the blue eyes white dragon is ready and has been released in my page along with seto kaiba and other 2 filler monsters for the pokemon trainer; now time for another jap icon: this time its Yotsuba! also known as "4chan's icon girl"

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