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Author Topic: WIP Workshop  (Read 4599880 times)
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StupidMarioFan1
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    « Reply #17520 on: December 28, 2014, 05:59:00 PM »



    I increased the head size, added a neck and the bottom of her head and hair, also added a finger texture.
    What do you guys think? (Besides the better face that MrUnusual is working on Tongue)
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    « Reply #17521 on: December 28, 2014, 06:06:10 PM »


    I got Impa down to 14.7K polys. Is that low enough, or should I go lower? And how many polys does the sword/spear/whatever weapon you're adding have?
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    « Reply #17522 on: December 28, 2014, 06:18:35 PM »


    I got Impa down to 14.7K polys. Is that low enough, or should I go lower? And how many polys does the sword/spear/whatever weapon you're adding have?
    that seems fine enough, as long as i can properly rig the knee's, shoulders and elbows smoothly for the animations! as for the swords and spears, they're about 1-3k poly's each.
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    « Reply #17523 on: December 28, 2014, 06:27:46 PM »


    Should I send her to you so that you can see if I optimized it to where everything can be easily rigged?
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    « Reply #17524 on: December 28, 2014, 06:30:06 PM »


    Should I send her to you so that you can see if I optimized it to where everything can be easily rigged?
    just show me pics of front and top view with wireframe turned on.
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    « Reply #17525 on: December 28, 2014, 06:40:36 PM »


    @DSX8, also, RTB released Fi on the modelsresource.con
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    « Reply #17526 on: December 28, 2014, 06:43:58 PM »


    @DSX8, also, RTB released Fi on the modelsresource.con
    already know. I dont plan on doing Fi since i did her SS model on Zelda.. so no point in me doing Fi again lol

    anyways... here's another ruto
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    « Reply #17527 on: December 28, 2014, 09:07:11 PM »


    Is it just me or does his mouth look really weird?



    *Note* Taken at the same time as the other, so h's not rigged over Sonic yet.


    Well, if you got that model from the Gamecube section of the Model's resource, it's the one that I ripped and gave to the uploader. At the time I wasn't as experienced, and as such the mouth is fused shut, lol.

    If that's one you ripped yourself, I have no idea what's up.
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    « Reply #17528 on: December 28, 2014, 09:59:24 PM »


    i got bored so I started link





    still optimizing, all that's left for optimizing is:

    finish optimizing back shield,
    replace the arm shield with new optimized back shield
    optimize the face and neck
    optimize the arms starting at the white under shirt to the fingers
    optimize the hair
    optimize the hat.
    after doing all of that if I am able to, then I will do expressions.

    currently at 20k so hopefully I can do the expressions
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    « Reply #17529 on: December 28, 2014, 10:17:46 PM »


    I take it you ripped Link yourelf, or you got the model from someone?
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    « Reply #17530 on: December 28, 2014, 10:20:04 PM »


    i believe his scarf be broken in the back... good luck with that xP
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    « Reply #17531 on: December 28, 2014, 11:15:32 PM »


    I take it you ripped Link yourelf, or you got the model from someone?
    yeah, I got the model from the thread from the link that was posted awhile ago. been following the thread for awhile. then they gave the models and shared how to get them and stuff and I used that to get link and his stuff. then learned that the UVs wasn't saved, so I waited until more progress was made with UVs and textures.

    i planned to do SS link, SS Zelda, and impa. SS link's hat is broken and that can't be fixed until fixed cloth script or whatever is done, rigs wasn't preserved yet so I didn't bother with SS Zelda(she is posed differently), and impa didn't have the feather things fixed so I didn't bother with her either. so to preoccupy me I got link the link above

    i believe his scarf be broken in the back... good luck with that xP
    yeah, I made a place holder while I worked on everything else. didn't do anything to it but extrude what was already there and re-UV. will vertex and stuff later, not worried about it right now



    I also made some more progress on optimizing as you can tell from poly number drop
    « Last Edit: December 28, 2014, 11:16:46 PM by iwantgames » Logged


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    « Reply #17532 on: December 29, 2014, 05:11:44 AM »


    @All guys who have Hyrule Warriors Models: How can I git one witjout ripping? Haha ><
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    « Reply #17533 on: December 29, 2014, 05:17:52 AM »


    The Model Resource.
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    « Reply #17534 on: December 29, 2014, 05:25:04 AM »


    The Model Resource.
    not all the models r on the model resource. I have the ripped files from the iso that i got from Twili on another site, and twili got said models from a wii u iso unpacker user that wont share his tools.
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