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Ashley and Red
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    « Reply #17505 on: December 28, 2014, 11:10:38 AM »


    Yeah, I need just to fix the transparency cause in game it shows the "PeachTexEyeHi.png", the black where shiuld've been transparency
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    « Reply #17506 on: December 28, 2014, 11:14:34 AM »


    What you should do is replace her eye materials with the ones from the import of Rosalina that Snoopy made, as I used that head because it had a rigged mouth. Also use the shaders for Rosalina's head, hair, eyes, etc. from that mod as well.  But yeah, glad you got her to work.
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    Ashley and Red
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    « Reply #17507 on: December 28, 2014, 11:19:16 AM »


    Oh, okay, I willl use Snoooy's one so. For now, however, I will edit the shaders><
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    Tabuu Forte Akugun
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    « Reply #17508 on: December 28, 2014, 11:55:40 AM »


    So do the posts above mean anyone can help me with semi-transparency? Whenever I try to add it, BrawlBox keeps crashing when I hit Save.
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    MrUnusual
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    « Reply #17509 on: December 28, 2014, 02:24:59 PM »


    What do you guys think of this face? I also did an alternate outfit as I think that if Samus would have had a game on N64, she might have retained her old green haired, red zero suit outfit, but hey, that's just me.

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    KingJigglypuff
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    « Reply #17510 on: December 28, 2014, 02:42:23 PM »


    What do you guys think of this face? I also did an alternate outfit as I think that if Samus would have had a game on N64, she might have retained her old green haired, red zero suit outfit, but hey, that's just me.

    I'd make the eyes a tad bigger.
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    « Reply #17511 on: December 28, 2014, 03:08:30 PM »


    So do the posts above mean anyone can help me with semi-transparency? Whenever I try to add it, BrawlBox keeps crashing when I hit Save.
    Semi transparency is a [censored] to work with. Half of the time it works for me, other half of the time it crashes BB. Sad
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #17512 on: December 28, 2014, 04:22:39 PM »


    Hyrule Warriors Impa. No more broken Hair/Cloth physics.. but very heavy in poly count... if some1 wants to lwoer her poly's for brawl, then let me know and ill send the model ur way. Will most likely rig her over Ike with the big swords she uses, and spears. But she's too heavy for brawl as she's 34.7k poly's.. would someone like to lower her poly count? xP
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    Kage Ryu
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    « Reply #17513 on: December 28, 2014, 04:27:28 PM »


    Lol they're really raggin on you about that face, I'll tell ya what, let me get a crack at the face,
    I totally read this as, "Let me take a shot at making fun of the face too!" before reading the rest of the sentence.



    What do you guys think of this face? I also did an alternate outfit as I think that if Samus would have had a game on N64, she might have retained her old green haired, red zero suit outfit, but hey, that's just me.

    I think the face is too high. I'd lower the eyes, nose, and mouth by at least the mouth's height and see how that looks (eyes should rest just above the center of the face between the hairline and the chin). Perhaps lower the ears by the same amount—typically, the bottom of the ear starts very close to the end of the jawline.

    I think the texture itself is great, it's just the placement makes it seem so incredibly strange.
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    « Reply #17514 on: December 28, 2014, 04:49:19 PM »


    Well, I could try to lower her poly count to fit Brawl's. 15k polys right?
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    « Reply #17515 on: December 28, 2014, 04:50:42 PM »


    Well, I could try to lower her poly count to fit Brawl's. 15k polys right?
    yeah about 15k.. im fine with anything between 14k to 18k... but leave some room for her weapons xD

    i'll pm u le model
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    « Reply #17516 on: December 28, 2014, 05:10:39 PM »


    Reducing the Polygon Count really isn't that difficult. It's all about eliminating some edge loops, then combining vertex points to remove even more edges while being careful not to dramatically change the models geometry.
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    « Reply #17517 on: December 28, 2014, 05:12:37 PM »


    Reducing the Polygon Count really isn't that difficult. It's all about eliminating some edge loops, then combining vertex points to remove even more edges while being careful not to dramatically change the models geometry.
    well its hard for me... since i only use ProOptimizer... lol

    more like im terrible at optimizing x.x
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    « Reply #17518 on: December 28, 2014, 05:41:05 PM »


    Hyrule Warriors Impa. No more broken Hair/Cloth physics.. but very heavy in poly count... if some1 wants to lwoer her poly's for brawl, then let me know and ill send the model ur way. Will most likely rig her over Ike with the big swords she uses, and spears. But she's too heavy for brawl as she's 34.7k poly's.. would someone like to lower her poly count? xP


    -screams externally-
    No but seriously I'm really excited about these. I wager she'll be over Ike or Sheik?
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    « Reply #17519 on: December 28, 2014, 05:48:14 PM »


    -screams externally-
    No but seriously I'm really excited about these. I wager she'll be over Ike or Sheik?
    Will most likely rig her over Ike with the big swords she uses, and spears.
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