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Author Topic: WIP Workshop  (Read 4596888 times)
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BraveDragonWolf
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    « Reply #19950 on: March 06, 2017, 06:42:54 PM »


    OK. My first time trying to do a texture depth merge for Wii U Cloud.
    Gonna have to try and make it close to Sm4sh.












    I'm always open to suggestions and tips.
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    BraveDragonWolf
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    « Reply #19951 on: November 20, 2018, 09:13:43 AM »


    Anyone still interested?




    Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
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    Devils
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    « Reply #19952 on: December 25, 2018, 10:44:34 AM »


    Anyone still interested?




    Yeah, it's "JoeT.E.'s model from Smash Wii U. I have the hair a faces from my original import on this model to save a little rigging time there.
       I am interested!!!
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    BraveDragonWolf
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    « Reply #19953 on: December 25, 2018, 06:37:44 PM »


       I am interested!!!


    I'm sorry...

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    Kyouma
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    « Reply #19954 on: December 25, 2018, 10:44:23 PM »


    oh, we showing sm4sh mods here now?
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    BraveDragonWolf
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    « Reply #19955 on: December 26, 2018, 07:30:27 AM »


    oh, we showing sm4sh mods here now?

    If you mean importing them into Sm4sh...No. But, into Brawl? Yes.
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    BraveDragonWolf
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    « Reply #19956 on: January 21, 2019, 05:27:02 PM »


    So, I know this moveset for Ridley is outdated and kinda sucks but, c'mon...


    I'm still using the recent Beta that's over pit.
    Also having a few issues with ground animations because the T-posed boneset is kinda complicated.

    It'd be nice if someone could port the latest ridley moveset over pit for VBrawl/USB Loader users.
    This isn't for BrawlEx Ridley by the way...


    Edit: Some ground animations ain't gonna do it...
    « Last Edit: January 22, 2019, 07:55:01 AM by BraveDragonWolf » Logged


    Chiller7
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    « Reply #19957 on: April 10, 2020, 11:05:20 PM »


    Sorry for the huuuuge necropost, but it's sad to see the forums like this, the same forum where I used to spend the whole afternoon during my middle school years. So after almost 4 years without making a Brawl mod, and with the future release of NMH3, I decided to... Do something:

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    Xaturati0n
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    « Reply #19958 on: October 26, 2020, 09:24:07 AM »


    I've been working on this for a while, and I know it's like, the thousandth Shadow on the vault, but none of them actually match up with the Brawl style and are usually a hot outdated mess. So I've been doing something about that:




    This is one of my projects, which I'd like to call "Brawl Shadow". The model is heavily based on the Mario and Sonic Rio Olympic Games model, since it is the same model but retopo'd. It reuses some assets from Brawl Sonic like the body, mouth, and eyes however. I chose that model specifically because Brawl Sonic and Olympics Sonic are the exact same design, so it would also apply to Shadow. Some design choices are actually based on the assist trophy itself, such as the dark tanned mouth, the orange tint on his shoes, and what have you not.

    It also has custom UVs and textures made by me, and will also be rigged once I get done with the textures and chest fur. Currently just need to do the textures for the soles, jets, chest fur, and texture in the indents on his shoes. Oh yeah, if anyone is curious, the head texture is entirely custom.

    Here are some more shots of the model.




    « Last Edit: October 26, 2020, 09:38:03 AM by N!ck! » Logged

    Formerly known as Nick.

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