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Author Topic: Protector of time: AEON --- Completely new (04.2011)  (Read 69020 times)
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ItalianStallion
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    « Reply #15 on: November 17, 2009, 01:42:22 AM »


    this looks so sick. will deff have to download this n try it out
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    Mr.N
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    « Reply #16 on: November 17, 2009, 07:54:37 AM »


    I'm glad that most of you lik him. It was really a risk to make him because he is so special to play.
    I know it's the first day so I don't expect to much feedback now.
    You complained that his knockback is to low. I'm afraid to increase it. He has so big reaching that it would be unfair (I think).

    The blue laser.... I thoughed long about it.
    1: I don't know good graphics for this (I'm sure I would find one)
    2: This would be an extreme high hit and damage attack
    3: I could make the neutrel B more like Castlevania: If it's charged half, it's the laser. If it's charged complete it's the time stopp. It will take linger to charge then.

    I think I will do it this way.
    I know this problem fo the hair but this texture was made in one day and normally you don't notice it. I like it.
    I know the problem of the dissappearing watch while walking fast. This will be fixed.
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    hawky
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    « Reply #17 on: November 17, 2009, 07:56:39 AM »


    will u stop making such badass psa's n.n
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    Hakumen
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    « Reply #18 on: November 17, 2009, 08:34:21 AM »


    For some odd reason, his name brang up the actual band AEON. <_<

    lolz Aeon is the name i use when i play brawl >_>

    Name stealer. <_________<

    Lulz, I use to go by that name over Brawl.
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    Fuji
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    « Reply #19 on: November 17, 2009, 10:43:23 AM »


    this is a great psa, another variation of advantages and disadvantages. he has large hitboxes, but low knowckback, but i think his time stop is raly usefull, if the enemy is trapped in it you can just charge a smash a 100% or so. by the way, his neutral B has some bugs. if you charge it without cnacelling, after 1 minute or so it does ike's original neutral B with time stop effeckt. and did you want the time stop to make this much damage? if you charge it after the "pling" sound it gets stronger and can make about 350%.
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    kiro
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    « Reply #20 on: November 17, 2009, 11:09:03 AM »


    Now that I've used him a little more I think you're right about his knockback. Overall he's fairly balanced.
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    Mr.N
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    « Reply #21 on: November 18, 2009, 12:20:44 AM »


    Well I tried him out. Here's what I think:

    There's almost no sounds for when he attacks.


    What do you mean?
    He has nearly all sound effects from Ike.
    I think the problem is that I'm a PAL user and you all have the NTSC version.
    I wanted to ask this before because some mentioned the sound effects of Soren:
    Is there a converter between NTSC and PAL?
    I have no sound effects in most of your PSA.
    Can I fix this?
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    Hakumen
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    « Reply #22 on: November 18, 2009, 07:33:38 AM »


    I believe you can fix this by either burning it onto an .iso, or transferring everything from the PAL .pac to the NTSC .pac.
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    HyperrCrow
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    « Reply #23 on: November 18, 2009, 02:30:54 PM »


    Very good Ike PSA Mr.N
    Best one so far like many have stated before
    But one of the problems I encountered is that his N-Air's hitbox stays on field a little too long
    Besides that hes A-OK,And I adore his Up Smash I run then attack with it to move like a Helicopter(vroooooom)
    Also I have a video ready for this Psa if you want it
    « Last Edit: November 18, 2009, 02:51:35 PM by FalcoMaster » Logged


    Mr.N
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    « Reply #24 on: November 18, 2009, 03:24:47 PM »


    The Up Smash while running is a slide attack. It´s one of my favourite attacks of Aeon. He has no real dash attack, so it can be used as this.
    The video would be interesting. Please give it to me.
    What´s about the black swords. It´s really important for me. Please help me with this.
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    ikian
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    « Reply #25 on: November 18, 2009, 03:27:55 PM »


    can some one make a video >.<?? my wii is bricked for now so i want to see how this char looks *-*

    pleaseee i want to see the final smash in action xD
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    HyperrCrow
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    « Reply #26 on: November 18, 2009, 04:09:29 PM »


    I got you guys onthe video deal Wink
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    Dotz
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    « Reply #27 on: November 18, 2009, 07:39:49 PM »


    odd... soren always worked for me. and I live in America, which uses ntsc. (I think)

    Also: what is the purpose of pal and ntsc? they COULD just store the sound in the same place and save the trouble of MOVING them!
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    « Reply #28 on: November 18, 2009, 07:43:53 PM »


    odd... soren always worked for me. and I live in America, which uses ntsc. (I think)

    Also: what is the purpose of pal and ntsc? they COULD just store the sound in the same place and save the trouble of MOVING them!

    Because sounds are different in different countries/continents?

    That's just like saying what the purpose of NTSC-U, and NTSC-J is, and if they all kept all the region sounds, it would've went over 8 GBs due to the fact they already filled the game up with pointless [censored], and 100 copies of each TGA into all the Brawl files.

    EDIT: And yeah, I doubt the Japanese would want to be having our language in their game discs instead of their own.
    « Last Edit: November 18, 2009, 07:46:20 PM by Shadow » Logged

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    « Reply #29 on: November 18, 2009, 07:49:32 PM »


    that does not mean they should change the location. just because the sound is different (which most of them aren't, its just in a different location) doesn't mean they need to change the location.

    The only reason to change the sound is because of translations, which is understandable, but the sounds should still be located in the same place as it's NTSC counterpart.

    and like I said: soren has worked for me since he came out.
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