Protector of time: AEON --- Completely new (04.2011)

Started by Mr.N, November 16, 2009, 08:38:48 PM

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I haven't managed to finish Aeon on time because he needs a lot of work.

1: His Watch has to be bigger and look more like a watch
2: The Neutral Special needs complete new animations
3: The jab has to be changed
4: The big blades havt to look like blades, not like the Sword Glow
5: Neutral Air needs a new animation
6: Up Throw has to be Aeon's Up Throw
7: Aeons gameplay has to be different. He fights with a watch, not with a Sword. His attacks will become slower and he'll have the original Aeon Style, especially with his new side Special.
8: Up Special has to be changed completely
9: Perhaps I'll find a way to make a better counter attack
10: Perhaps I'll make some good taunt animations if I find some
11: Some more changes (holding the Wtch like a watch, not in the middle; Some different animations like jumping and running)
12: The sheith has to be removed

I really hope I can make a release soon but I won't release an unfinished character. Most of the changes are done but there's still some work to do. Aeon is much to weak because I removed the fast moves which don't allow the enemy to attack him. He'll get a complete new style. He has still some attacks with big blades but he'll have some good defensive moves to survive untill the watch is golden. Then the time stop can prepare a finishing attack. His Side Special, Side Smash and Up Special will give him a good controll of the battlefield -on ground and in air.
I hope this version will be better then my first release and Aeon will be as good as a normal character (that's why the taunts don't gat an effect -this time).

Quote from: Mr.N on October 11, 2010, 09:39:44 PM
I haven't managed to finish Aeon on time because he needs a lot of work.

1: His Watch has to be bigger and look more like a watch
2: The Neutral Special needs complete new animations
3: The jab has to be changed
4: The big blades havt to look like blades, not like the Sword Glow
5: Neutral Air needs a new animation
6: Up Throw has to be Aeon's Up Throw
7: Aeons gameplay has to be different. He fights with a watch, not with a Sword. His attacks will become slower and he'll have the original Aeon Style, especially with his new side Special.
8: Up Special has to be changed completely
9: Perhaps I'll find a way to make a better counter attack
10: Perhaps I'll make some good taunt animations if I find some
11: Some more changes (holding the Wtch like a watch, not in the middle; Some different animations like jumping and running)
12: The sheith has to be removed

I really hope I can make a release soon but I won't release an unfinished character. Most of the changes are done but there's still some work to do. Aeon is much to weak because I removed the fast moves which don't allow the enemy to attack him. He'll get a complete new style. He has still some attacks with big blades but he'll have some good defensive moves to survive untill the watch is golden. Then the time stop can prepare a finishing attack. His Side Special, Side Smash and Up Special will give him a good controll of the battlefield -on ground and in air.
I hope this version will be better then my first release and Aeon will be as good as a normal character (that's why the taunts don't gat an effect -this time).

I know this will take a while, but why not hex out the sword, or just remove it, and replace one of Marth's External Graphic Effects in his .pac file with the timer, then place it on the have bone on his right hand?

This will at least resemble a watch a lot more nicely.

Hmm interesting psa. Nice work.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

I've had some problems with the final smash glitching on the Marth version. He'll get stuck in a loop if an opponent slips out of it (Which happens rather often...), and become invincible, but stuck, effectively ending the match then and there.


Quote from: Miacis Kusanagi on April 13, 2010, 08:15:38 PM
You shouldn't jump to conclusions so quickly. I'm playtesting his new version right now and you guys are going to loooooove it. :P (Epic totally new Up-Smash and Up-Special. Neutral-B Air really nerfed and placed to Down-B Air, Side Taunt fixed and EPIC. And many others.) We're trying to balance him out, so if you have any suggestions, don't hesitate.
(But not here. Use the official Cloud topic or PM me or .Fade, who is in charge now. )

Anyway, I tried the new NTSC version of Aeon. It plays quite smoothly, it's fun to use but there are plenty of things to improve.

Let's check them in the order :
Sorry but you are not allowed to view spoiler contents.


I ... guess that's it. Thanks for your attention. And good luck with the improvements.  ;)




Let's bring back this thread onto the first page.
Sorry for being not here for so long but I had to do much work for school.
Aeon now has complete new moves, made by my own.
I did everything Miacis Kusanagi suggested.
There'll be a new version, soon but I need some help.

1: I could'n fix the Final Glow problem. There's still the Final Glow when you end the Final Smash. Can anyone please give me the code which makes the Glow disappearing?
2: Is it posssible to give the ability to a Hitbox to hit intangibleb(dodging) enemys?
3: Is it possible to make a Hitbox which has the effect like a Step Jump (for Counter Attack in Air)?

Without fixing that Final Smash Problem I don't like making a release. All the other moves are ready; except the Taunts. I still have to make some good animations. If you want to you can make suggestions.

Do you think that you could send me the files?  I could try to help diagnose the problem for you.


What do you mean, "effect like a step jump?" You can have a hitbox that makes you footstool jump when you hit someone; is that what you mean?

Quote from: Sumire Omelette on January 01, 2011, 06:01:23 PM
What do you mean, "effect like a step jump?" You can have a hitbox that makes you footstool jump when you hit someone; is that what you mean?

Not exactly. The enemy should fall down like after a foodstool jump. Aeon should end his attack (Counter Air)

Aeon is back.
After my final exams at school this month I had enough time to fix the last problems and even to make alternate outfits for Aeon.

Finally Aeon is ready.
Complete new moves for all specials. I have reached the File-Size-Limit of the FitMarthMotion.pac data!!
New Balancing.
I hope I could fix all the problems Miacis mentioned here.

Quote from: Miacis on April 13, 2010, 08:15:38 PM
Sorry but you are not allowed to view spoiler contents.


I ... guess that's it. Thanks for your attention. And good luck with the improvements.  ;)






It took me that long to update my hack because of school.
It's really  hard work for a single person to make a good PSA and completely new moves but I like it.

Now this project -a character with complete new moves- will be my combback.
Enjoy it and gife feedback.
I know that I'm competing with the much more popular Sephiroth (It's hard to compare a Final Fantasy legend with a Castlevania newcomer) but perhaps you will try it. He's my best Project until now.

Feedback would be nice ;)

Awesome!  I'm so gonna test this right away as soon as I get time!

FINEESH UR SORENZOR PSA CUZ H4X0R IS MAKING NEW VERTEX!!11! (i think)
...yea.

Awesome for reviving my favorite hack of yours =)

Great! I loved this PSA, but I switched to Sephiroth because the last version had some glitches (mainly Side-B and Final Smash) but with this new version Sephy has to make some room for Aeon! come on clone engine where are you T_T