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« on: February 06, 2012, 09:39:39 AM » |
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Hey guys im trying to put Roy completely over Rob but im having alot of trouble please help. idk where to begin..
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« Reply #1 on: February 06, 2012, 09:54:53 AM » |
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there is already a model import of marth/roy over rob in the vault
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« Reply #2 on: February 06, 2012, 10:45:23 AM » |
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Yes well to be more accurate idk where to start fixing him. He is in the game and highly playable but there are three issues I cant solve. 1.) If you use his final smash the game freezes instantly. 2.) occasionally when you try to dash he wont but if you dash again he will. 3.) his up b makes the screen flash a bit only once has it left a white scar on the screen before the game was over. Any ideas to fix all this?
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« Reply #3 on: February 06, 2012, 11:16:16 AM » |
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when i was using him it was glitch free for me did you do every thing it said in the read me
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« Reply #4 on: February 06, 2012, 11:18:18 AM » |
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I only didnt replace those moves because the motionpac i used had them
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« Reply #5 on: February 06, 2012, 11:26:17 AM » |
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thats weird what are you using gecko os or what ?
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« Reply #6 on: February 06, 2012, 11:32:00 AM » |
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Gecko ill try his pacs and see what happens. Also the third Roy is just rob on stilts
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« Reply #7 on: February 06, 2012, 11:35:43 AM » |
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whats weird when i was using gecko it worked fine but now im using usb loader gx but it should work the same
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« Reply #8 on: February 06, 2012, 12:09:54 PM » |
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Gecko ill try his pacs and see what happens. Also the third Roy is just rob on stilts
you need to use every marth file like all pcs and pacs(if a model is rob is becuase you have one pcs renamed wrongly remenber not all chartacters have the same numbers like some dont have 01 others dont have 02 and etc) you need to include fitmarthfinal.pac renamed to robot need the fitrobot.rel in module if everything checks i dont see no problem im also a gecko user and marth hacks run perfectly on rob never had problems
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« Reply #9 on: February 06, 2012, 01:48:02 PM » |
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Um well they are all named the same but its a port for Roy not marth the moves and everything. Are we talking about the same thing?
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« Reply #10 on: February 06, 2012, 02:38:58 PM » |
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Um well they are all named the same but its a port for Roy not marth the moves and everything. Are we talking about the same thing?
any marth psa works if renamed to robotxx and everything (robs files)
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« Reply #11 on: February 06, 2012, 03:07:16 PM » |
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Well thats cool! but now that you mention it Im using an ike rel file and ike motion pac not marth does it matter. If so can you refer me to one for marth please.
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« Reply #12 on: February 06, 2012, 03:18:35 PM » |
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Well thats cool! but now that you mention it Im using an ike rel file and ike motion pac not marth does it matter. If so can you refer me to one for marth please.
of course it matters :S if you use an ike rel you need ike codes and ike files , if you use a marth rel you need marth files and codes they are two different characters just click on the vault on the top left is a small bar named recouces click it then scroll all the way down to ntsc data partiton click and find in fighters marth it should have all his original files inside also a rel cant be passed along if its a marth rel for rob its a marth rel for rob you cant use the same rel for another character they are hexed
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« Reply #13 on: February 06, 2012, 04:23:26 PM » |
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Okay well thanks ill try it out and post back later 
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« Reply #14 on: February 06, 2012, 05:41:05 PM » |
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I have two other questions really fast. 1.) For the music is there a code that will make the game play the same song on the one stage? I'm not in front of my Wii to see this in Tue settings but I don't have room for a song to replace ever single song in the game. So can you make one song play on the stage and just replace that one?
2.) Five or so of my characters in my game require a size mod to work. If you put that mod on will it effect all the costumes of that character?
Thanks guys!
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