Brawlmasquerade & other coding stuff

Started by ♤♡◇♧, February 07, 2012, 08:58:55 PM

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February 07, 2012, 08:58:55 PM Last Edit: September 17, 2012, 12:46:24 PM by ds22

Highly unfinished, but possible.

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http://forums.kc-mm.com/index.php?topic=37301.0

Help me turn this into a how-to thread!

That looks beautiful! I wouldn't mind having like 15 costumes for Snake!
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February 07, 2012, 10:00:46 PM #2 Last Edit: February 07, 2012, 10:37:16 PM by ds22
It's still a process of coding through USBGecko, so a how-to currently is not feasible.
That and the filesize of common5.pac.

Also, I can guess why Dantarion wanted to debug this first before releasing Brawl Masquerade.
Had a crash when I pulled out a bomb with Zero Link.

So basically we edit the common5.pac by adding more MenSelmap files as well as stock heads?

Dosn't Riivolution take care of file sizes?
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Quote from: xxTerminatorxx on February 07, 2012, 10:39:25 PM
So basically we edit the common5.pac by adding more MenSelmap files as well as stock heads?

Dosn't Riivolution take care of file sizes?
that and the code for individual character slot to exist i think

So you made brawl maskerade for yourself but it frooze when you used an article? or was just coincidence?

any chance next you try with codes making the roy slot be choosable? and rel port a marth hack there to see if it works?
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Looks like good progress to me. The bomb freeze sounds PSA-related, at least if you're using multiple module files like I think you are.

It wasn't PSA nor article related.
Either way, I will look into it whenever I have the time to do so.


Quote from: Xiggah on February 07, 2012, 10:50:25 PM
Looks like good progress to me. The bomb freeze sounds PSA-related, at least if you're using multiple module files like I think you are.
it shouldnt be psa related since its only a pcs file we are adding  but it can be something wierd like missing a code that grants the new recolor acess to the article data of some sort  i bet ds22 will figure it out eventually  but you should try a link texture since it may be some wierd problem with zero if you use a texture you know absulutely sure that it isnt the model fault
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I suppose I shouldn't be mixing terms like PSA and modules and articles... anyways, does this have anything to do with the stage expanision or beta character expansion codes?

Quote from: Albafika on February 07, 2012, 05:19:03 PM
ds22, do you have any idea as to what file(s) did Dantarion actually looked into in the .ISO for BrawlMasquerade?

CSS/battle portraits and good old ASM.

Links bombs is not a acticle its a item so it got nothing to do with the PSA
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Okay, I figured out what caused the bomb throw crash.
Turns out the version of Gecko.NET I use crashes bombs whenever a code is loaded through USBGecko.

Also, bad news for the Wario users amongst you, you can't have more then 12 costumes total (which means Wario is at the limit).

Quote from: ds22 on February 08, 2012, 08:57:48 PM
Okay, I figured out what caused the bomb throw crash.
Turns out the version of Gecko.NET I use crashes bombs whenever a code is loaded through USBGecko.

Also, bad news for the Wario users amongst you, you can't have more then 12 costumes total (which means Wario is at the limit).
wario has alot of slots already i doubt anyone has filled every slot of it already lol also ds22 just wondering will these codes also work for pal?(probably not but just wondering) since ic constants are diferent but im not sure the pcs codes  are tough
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