Brawlmasquerade & other coding stuff

Started by ♤♡◇♧, February 07, 2012, 08:58:55 PM

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Project M demo 2 release preparations + IRL stuff.

psh, who needs P:M  :P
extra slots are where its at. lol jk. i cant wait for P:M

anyway, with this information you are etting, do you think you will eb able to maek one slto PSA's?
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dare to dream
QuoteSSJ - The guy that can, but won't.

Quote from: ds22 on April 02, 2012, 11:03:32 PM
That, my friend, will never happen.

crud monkeys! D:
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Quote from: ds22 on April 02, 2012, 11:03:32 PM
That, my friend, will never happen.

Will we be able to have a PSA that doesn't replace anything? (Ex: Marth and the Roy over Marth PSA can fight at the same time, same place)

Quote from: Innerscope on April 03, 2012, 04:17:00 AM
Will we be able to have a PSA that doesn't replace anything? (Ex: Marth and the Roy over Marth PSA can fight at the same time, same place)

Crack DOL and REL and then we'll talk

Quote from: Innerscope on April 03, 2012, 04:17:00 AM
Will we be able to have a PSA that doesn't replace anything? (Ex: Marth and the Roy over Marth PSA can fight at the same time, same place)
... I think that's what we all call Clone Engine. You're quite an old member, you should know this.

Quote from: SonicBrawler on April 02, 2012, 10:54:41 PManyway, with this information you are etting, do you think you will eb able to maek one slto PSA's?
Lol, this is stunning.

Quote from: BlackJax96 on April 03, 2012, 04:43:08 AM
Crack DOL and REL and then we'll talk
Took the words right out of my mouth.

Won't we need a decompiler for them?
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: ds22 on April 02, 2012, 10:28:08 PM
Project M demo 2 release preparations + IRL stuff.

Tell me there's going to be a standalone version of Masquerade...

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Don't worry, Masquerade will be separate from Project M.

Quote from: ds22 on April 02, 2012, 11:03:32 PM
That, my friend, will never happen.
people said that about model importing. (I'm pretty sure)
and I think it would be so that you would need to have 3 different files for someone.
EX:
If roy vs marth = marth load files for a character port over yoshi
if roy vs marth vs yoshi = marth load files for a character port over jigglypuff
if roy vs marth vs yoshi vs jigglypuff = marth load files for a character port over ness
if roy vs marth vs ness = marth load character port over yoshi
if marth vs roy vs jigglypuff: marth load character over yoshi
if marth vs roy vs yoshi ness: jiggly
if marth vs ness vs jiggly: yoshi

whoever codes this is epicness
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

Quote from: KnightMario on April 03, 2012, 08:45:04 PM
people said that about model importing. (I'm pretty sure)
and I think it would be so that you would need to have 3 different files for someone.
EX:
If roy vs marth = marth load files for a character port over yoshi
if roy vs marth vs yoshi = marth load files for a character port over jigglypuff
if roy vs marth vs yoshi vs jigglypuff = marth load files for a character port over ness
if roy vs marth vs ness = marth load character port over yoshi
if marth vs roy vs jigglypuff: marth load character over yoshi
if marth vs roy vs yoshi ness: jiggly
if marth vs ness vs jiggly: yoshi

whoever codes this is epicness
your forgetting that every characters can only have one rel so marth rel cant be over multiple characters and  so on i beliebe having more than one pac file will never happens since its  a totally diferent thing from everything that has been done
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I said it would load something else if it happened, like the clone engine (working, so hold a button for diff load, just make it if vs instead of button)
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

Like I said, a moveset per texture slot will NEVER happen, since it's impossible to have more then one moveset per character slot.