Brawlmasquerade & other coding stuff

Started by ♤♡◇♧, February 07, 2012, 08:58:55 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: Sky Grounder on April 03, 2012, 09:35:55 AM
Took the words right out of my mouth.

Won't we need a decompiler for them?

Yeah. Somebody will need to code it... >.>

Quote from: ds22 on April 03, 2012, 09:10:09 PM
Like I said, a moveset per texture slot will NEVER happen, since it's impossible to have more then one moveset per character slot.

UNLESS DOL and REL files are fully figured out out, decompiled (if necessary), parsed, rebuilt, and then recompiled (if necessary). Then we could like, reprogram the game to use new files and stuff. :srs:
Assuming that Riivolution would allow us to do this, which it probably would.

yayz, you use riiv!
but I can't wait 'till that happens, man. it would be sweet!
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

April 04, 2012, 12:21:18 AM #92 Last Edit: April 04, 2012, 12:23:49 AM by Mariodk
model importing, .rel ported marth/ike/jiggypuff/metaknight and add more texture slots
ppl said before was also impossible before it was made
so why not oneslot moveset too
i think it will be alot harder then make model importing/.rel ports/add more texture slot possible so hard so no one SSBB hackers can do it or maybe they can but dont got the time to try

I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Unless you can decompile, rewrite and recompile the whole game, it will not be possible.
And last time I checked, I haven't seen a Wii game being entirely rewritten from the ground up (and I mean ENTIRELY).

Quote from: ds22 on April 04, 2012, 12:56:43 AM
Unless you can decompile, rewrite and recompile the whole game, it will not be possible.
And last time I checked, I haven't seen a Wii game being entirely rewritten from the ground up (and I mean ENTIRELY).

We should change that. ;o

Quote from: Mariodk on April 04, 2012, 12:21:18 AM
model importing, .rel ported marth/ike/jiggypuff/metaknight and add more texture slots
ppl said before was also impossible before it was made
so why not oneslot moveset too
i think it will be alot harder then make model importing/.rel ports/add more texture slot possible so hard so no one SSBB hackers can do it or maybe they can but dont got the time to try


You would have to write a code for the game to read a new motionetc.pac and what slot for it to be loaded on. It'd be much better to just get the clone engine done, and if you wanted voices changed and anything else for that character, you'd once again would have to write another code up and have it point to that spot.
Tldr; New coding to find the character and too much of a hassle just to have an alternate motionetc.pac loaded. Not worth it.
Every rose has its thorn just like every night has its dawn..


Sorry but you are not allowed to view spoiler contents.
Misery v05A


you don't have to rush him, but it is taking a while.
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

Have to admit, it got stuck in development hell as I've been busy with P:M stuff and IRL stuff, though I am planning to at least release a PoC pack with added costume slots for a few characters.

yah when do you plan it
QuoteSSJ - The guy that can, but won't.

So, this time there are tangiable results?

How does this system work, anyway?



PAL version too? *shot*

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: -SSJ gogeta- on April 23, 2012, 12:48:59 PM
yah when do you plan it
Whenever I have the time and willpower to do so.

Quote from: Spex130 on April 23, 2012, 12:49:18 PM
So, this time there are tangiable results?

How does this system work, anyway?
Yes, and in order to fully understand and replicate the process, you would need to have an USBGecko.

Quote from: gamma kid on April 23, 2012, 01:04:38 PM
which characters?
any freezes?
Not sure yet, though at least one of them will be Pikachu.
And no freezes as far as I can tell.

Quote from: LC-DDM on April 23, 2012, 01:40:14 PM
PAL version too? *shot*
Considering that I have the PAL version as well as the NTSC-U and -J versions of Brawl, I could port it (that is, again, only if I have the time and willpower to do so).

nice!
if pikachi had more slots, rel porting someone over pikachu would give the ported character more slots, right?