Kage's Inner Sanctum: Using a Phoenix Down

Started by Kagemaru, February 13, 2012, 08:24:59 AM

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Which Throw is the Best?
Sorry but you are not allowed to view spoiler contents.

Back
4 (11.8%)
Up
6 (17.6%)
Down
3 (8.8%)
Forward
21 (61.8%)
None
0 (0%)

Total Members Voted: 34

It's so beautiful :happy:
I think it comes natural to think at valor form's air combo as a neutral A air combo, since it's his normal way to fight.
Valor form as a Taunt... Lol, thinking at that would be cool to have also Wisdom Form as a choice, and then put Master or Final Form for the Smash... Or either a Taunt that after some fixed time or damage gives a random form, with Valor and Wisdom as equal probability, master a little bit rare and also rare the Shadow Form... But that would be sooooooo [censored]ing much work, and the size would grow quit big I suppose, but it's nice to dream XD
It's hard to think at a Final Move for the Smash, if Valor goes on taunt... Maybe trinity limit? Either if it's a chain of memories move... Or the limit break with Riku, something like first a barrage of attacks, then hits with multiples energy sphears...
Kingdom Hearts II : Eternal Session Limit Mechanics

Well I decided to go ahead and make the moves... they didn't take nearly as long as the ground combo did and it was actually a shorter combo. I'm just gonna put them over the Neutral A air moves for now.

The only issue with making Valor Form a taunt activation and not have it as a final smash is because of the way the other forms move...

Wisdom form he glides on the ground...
Masterform... he does... his thing I don't remember... and Final is similar I think.

You can only have 1 Run animation and the waits can't be changed... Valor Form is the best fit to his original wait and run movements...

If you look at the video preview, his run is actually Valor Form run because its similar to his normal run. One hand is lower which is where the second keyblade would go. All his normal attacks were also edited to fit the second keyblade into them if they weren't flat out replaced by the final smash transformation...

IF I decide to make his FS be a different form... I'd probably make it a combo type of move. Code it to roll a die, and which ever die is rolled, the model changer will do its job and one of the other forms will do a combo and probably kill you.

That'll be a later project though. This one is almost done and adding that in now would push it back a bit.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

I see, that makes sense. The dark side of animations I suppose XD
Well, it's still a very cool project and character, I have so much hype for him :D

Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplate()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMoveset()


I decided to type it out since I figured it may not come up again... and it hasn't.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

So this was the Sora PSA you were talking about...

actually no. I was about to PSA Wolverine v3 for a beta test cause I finished the changed animations and BrawlBox decided to [censored] out on me.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

You know this actually happened to me this morning. And it also isnt loading on PSA either.

Quote from: Kagemaru on August 16, 2012, 04:28:58 PM
Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplate()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMoveset()


I decided to type it out since I figured it may not come up again... and it hasn't.
happened to me last night
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

...

Is everyone having the same issue at the same time?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Kagemaru on August 16, 2012, 04:28:58 PM
Bad news... Some time this morning Brawl Box decided to be a [censored] and stop loading movesets for me...

So I can't PSA as quickly as I could until I figure out how to get it to stop [censored]ing around.

Every time I load a moveset it just says BrawlBox has stopped working and shuts down.

ONE time I got this error message:

System.NullReferenceException: Object reference not set to an instance of an object.
  at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplate()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
  at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
  at System.Windows.Forms.ModelMovesetPanel.LoadMoveset()


I decided to type it out since I figured it may not come up again... and it hasn't.
thats why i usually use smashattacks first then balance/fix attacks with brawlbox after i ahve coded all done ;)

August 16, 2012, 06:07:24 PM #1030 Last Edit: August 16, 2012, 06:13:34 PM by Kagemaru
Thats what I'm doing but SmashAttacks isn't as easy as BrawlBox is...

And I don't know how to do flags in SmashAttacks. :/

Also, viewing the hitboxes requires a different version of Brawl Box and it doesn't work like .67 where they are in sync with the animations... overall its an annoying process to have to return to.

But the strange thing is its not letting me load ANY psas. Even ones I KNOW work... like Spider-Man.

It loaded a default psa fine though.

edit: Also the moveset is actually pretty much complete besides a few minor things. I need some assistance with his Berserker Charge taunt. I don't know how to make it go away when he dies.

Also, I need to make sure the hitboxes on his side-B are are accurate. And also fix his attributes.

And lastly, I need to make his Ground FS and PSA it...
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

you could delete your current bb and redownload  again it worked for me since i couldnt even touch bones on bbs past 65c
Sorry but you are not allowed to view spoiler contents.

What I normally do is use both PSA and BB together. I do the moveset in PSA but use Brawlbox for hitboxes then change in PSA. It still isn't working for me so I'm just using PSA.

I'm going to see if .67 works since .67b isn't gonna cooperate.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Just downloaded Wolverine V2(bit slow, I know)... I am on the hype train now.

The only thing I dont like is the Neutral-Special... Not sure what's meant to be good about that attack.
Other than that, he's like Ganon, but maybe a bit quicker, and no super-punch-thingy.

Oh yeah, and I'm fine without it, but isnt Wolverine's superpower healing? Just saying.