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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 602576 times)
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Chaoticchronos
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« Reply #2295 on: April 03, 2014, 10:30:08 AM »


Hey Kage! What part of Georgia!? I live in Georgia lol..I live in Winder though close to Athens. But other than that if you need a tester I'm available for that...especially if it has to do with Spider-Man...O.o..been trying to code this Rock Lee move set and made animations for it so I've been pretty busy as well..:/..
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    « Reply #2296 on: April 03, 2014, 12:44:27 PM »


    Dude, no worries, if you wanna study, I'm not gonna take your mind off that. I can PSA what needs to be PSA'd its just I don't like it. So when you HAVE free time to help, then lemme know. But don't sacrifice your study time for this stuff xD

    Also, a hint of what I'm working on can be easily found on page 1 of this thread.

    ---

    Six Flags Drive. I'm just up the street from the place. In the summer you can hear the people on the rides xD

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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Chaoticchronos
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    « Reply #2297 on: April 03, 2014, 07:39:55 PM »


     Im srs here wow...facepalm! I'm not that far from six flags!! Lol I go usually every summer there! Oh man wow you're closer than I thought!:D
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    « Reply #2298 on: April 04, 2014, 09:08:44 AM »


    Kage, mind sending me the fixed version of Spiderman's model?

    It's Friday, and Friday is my day off from studying Tongue
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    « Reply #2299 on: April 04, 2014, 09:46:05 AM »


    Sent
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2300 on: April 04, 2014, 11:56:43 AM »


    Man, your coding in the Action for the Web Ball is really messing with my head.

    I've animated and coded all the stuff for the web zip (just horizontal for now).

    Do you want just the SubAction information or do you want me to try and fiddle with the Action tab and hope I don't screw something up?

    Realistically, you only need one Action Tab for the Web Zip (which I assumed will be the Aerial Neutral Special).

    It's up to you.

    And if you want, you could PM me your skype info or vice versa.
    « Last Edit: April 04, 2014, 12:00:37 PM by Tidus » Logged



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    « Reply #2301 on: April 05, 2014, 04:29:55 AM »


    You'd have to blame SDoom for that coding xD

    All of Spider-Man's specials are the remains of SDoom's original Spider-Man psa.

    What we're doing here is creating two new specials (Up and Neutral)

    ---

    If you want/have time to fiddle with the action tab, feel free. If you don't have time or don't want to, I'll do it of course.

    But just brainstorming what the attack would need to be coded like; The move is Spider-Man shooting a web and then zipping to a person (if any) who is struck by said web.

    I'd like for that to be in 3 directions. diagonal up/down and straight. And yes, you're correct I want it to be the aerial neutral special.

    So based off that, I can imagine that i'll need 4 animations.

    Start animation
    Diagonal Up
    Diagonal Down
    Straight

    Unless I missed something.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2302 on: April 05, 2014, 09:17:53 AM »


    Yeah, I got you. Right now, I'm only working on straight, once I get the coding for that, I'll work on diagonals.

    Going to revise the coding a bit more before I finalize it and send it over. Its all theoretical of course, haven't been able to test it yet Tongue

    Sent the files, haven't been able to test them, unfortunately.
    « Last Edit: April 05, 2014, 12:19:17 PM by Tidus » Logged



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    « Reply #2303 on: April 05, 2014, 02:31:46 PM »


    No worries, I'll get someone to test it.

    Edit:

    So gonna stop keeping it a secret and just tell you gusy (Not like many people are still watching my thread anyway)

    The 3 projects I'm working on are:

    Nightcrawler v1
    Spider-Man v2
    Wolverine v3

    Currently need testers for Spidey for the previously mentioned reasons. That'll probably be the one that gets finished first. Since the web string isn't an article anymore, that means he's portable more easily so for those who like their Sheik slot there ya go.

    Wolverine's got a new set of animations I need to do because I decided to change some attacks up. Haven't finished that yet. He's over Wolf so that means clone-able.

    Nightcrawler is coming along. I've done his entry, wait2, run, dash, Attack 11, 12, Dash Attack and Up Smash set. He's over Marth so that also means clone-able. Only issue is that I'll have to fix all his misc animations that normally don't get touched since leaving them as Marth wont look good at all...

    My question is if I should have his jumps be teleports or just normal Nightcrawler like jumps...

    And would you guys like the posted movesets?

    And would anyone be interested in gifs of the animations?
    « Last Edit: April 05, 2014, 04:18:57 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2304 on: April 05, 2014, 04:43:42 PM »


    My question is if I should have his jumps be teleports or just normal Nightcrawler like jumps...

    Maybe have the dodges be the teleports?

    Quote
    And would you guys like the posted movesets?

    Most definitely, if you have the time.

    Quote
    And would anyone be interested in gifs of the animations?

    Not 100% necessary seeing as they take forever to encode in BBox and whatnot. So your choice there.

    I'm definitely down to helping you code the other two if you need help or plain just don't want to.

    As you can probably tell, I'm not really enthused about animating or rigging Tidus as of this moment.
    « Last Edit: April 05, 2014, 04:44:38 PM by Tidus » Logged



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    « Reply #2305 on: April 05, 2014, 04:48:47 PM »


    i could test out spidey but imo jumps should never be teleports becuase it hinder you and your opoent since you cant make a mid jump aerial  since you dont know where you are, for dodjes that would be fine also i dont see any posted movesets
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    Kagemaru
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    « Reply #2306 on: April 05, 2014, 09:19:10 PM »


    Brawl Box makes gifs. Its no issue to make gifs at all.

    The dodges are indeed gonna be teleport based. As are his specials. I'll leave the jumps normal.

    Nightcrawler
    Any actions not written down are open for suggestions. The whole thing actually is open for suggestions, but the ones that are blank means I don't already have an idea of what I want.

    Entry:

    Nightcrawler Moveset:
    Nightcrawler Moveset:

    Wait 1:
    Wait 2: Nightcrawler hops on his tail and sits for a while.
    Wait 3:

    Dash/Run: Nightcrawler runs on all 4s

    Attack 11: Round house kick
    Attack 12: Flip Kick
    Attack 13: Teleport Hell Drop Kick back down.

    Attack Dash: Nightcrawler teleports and comes down with a diagonal dive kick from the opposite direction.

    Forward Dodge: Nightcrawler jumps backwards and teleports apearing ahead of his original position.

    Backward Dodge: Nightcrawler jumps forwards and teleports apearing behind his original position.

    Neutral Dodge: Nightcrawler vanishes in place and re-appears later.

    Air Dodge: See above.

    Down Tilt: Tail swipe/trip

    Up Tilt:

    Side Tilt: 3 part kick attack. Extra kicks will trigger if preceding kick hits. Last kick leaves him in the air. Video: X-

    Men Next Dimension - Nightcrawler  pt1 4:27 seconds.

    Down Smash: Nightcrawler teleports and two puffs of smoke attack front and then the back.

    Up Smash: Nightcrawler does a backwards kick upwards that sends him into the air flipping.

    Side Smash: Front Flipping double heel drop. If you hold the B button while hitting the target, you will teleport backwards.

    Neutral Air: Horizontal Spinning Tail attack.

    Forward Air: Forward roll tail attack

    Back Air:

    Down Air: Nightcrawler teleports down. IF he hits someone, he'll kick them down while bouncing off of them.

    Up Air:

    Neutral Special:

    Side Special: Nightcrawler vanishes and comes in with a diagonal air kick down. Holding the button on-hit will cause you to teleport into the air away from your target.

    Up Special (Air/Ground): 8-Way Teleport. Nightcrawler can teleport in any direction. He can use this twice in the air. He

    wont go into special fall after the move but wont be able to use it after that unless he lands or is hit.

    Down Special: Nightcrawler teleports up. Those close enough to get hit by the explosion are knocked up. This sends him into

    the air.

    Forward Throw: Primary lotus kick up, -teleports- backwards flip kick down -teleports- side kick the target away.

    Up Throw: Back flip kick. Two hits, 1 from each leg.

    Back Throw: Nightcrawler rolls backwards and spring kicks the target up/back then teleports behind the target and kicks

    them diagonally down/back and teleports back to the ground.

    Down Throw: Nightcrawler teleports WITH whoever he's holding several times, hurting them in the process.

    Final Smash (Air/Ground): Vanishing Frenzy
    Time slows down in the match and Nightcrawler vanishes. The screen pans out and puffs of smoke appear randomly and strike

    any near by.

    Spider-Man
    Spider-Man v2

    Wait 2: Spider-Man shoots a web up and hangs from it for a while then gets back down.

    Attack11:
    Attack12:
    Attack13:

    Note: I have animations done but I'm not liking them anymore so I'll be changing them.

    Dash Attack: Spidey jumps, webs the ground, then zips to it with a kick.

    Up Tilt: Same as his current except it goes straight up instead of going backwards first.

    Side Tilt: Some kind of attack that will -when you hit someone- trigger a second hit that will leave Spidey in the air

    Down Tilt: Spidey (while crouching) webs the ground and then pulls himself forward with a kick.

    Side Smash: Spidey webs the ground and puls back and uses the tension from the webs to propel himself forward, if he hits someone, he will bounce off them and be left in the air.

    Up Smash: Spidey's Up Throw from the previous version.

    Down Smash: Spidey jumps up, webs the ground and then pulls himself down with a heavy thud. Sweet spot will cause stomp effect.

    Air Attacks: All are staying the same.

    Up-Special: Spidey shoots two webs up and pulls himself up spinning in the process.

    Side Special: 8 way web zip. Can be done onece on the ground and once in the air.

    Neutral Special: Web Zip. Spidey shoots a web and if it hits someone he zips towards them. Unlike the side special the range is much shorter.

    Down Special Air: Web Swing. (MvC)

    Down Special Ground: Spidey Sense. Getting hit will cause time to slow down briefly so that Spidey can dodge out of the way. Leaves him in the air (just enough to be able to do Web Swing :3 )

    Back Throw: Web Swing (MvC)

    Forward Throw: Spidey jumps, webs you and swings you overhead

    Up Throw: Spidey kicks you up, webs you, pulls you back down, then kicks you again

    Down Throw:Spidey kicks you away, webs you, pulls you back, then stomps you into the ground.

    Final Smash Ground: Same as previous versions.

    Final Smash Air: Maximum Spider from MvC

    Wolverine
    Wolverine v3 Moveset:

    Attack11: MvC - Done
    Attack12: MvC - Done
    Attack13: MvC - Done

    Dash Attack: Drill Claw - Done

    Side Tilt: Similar to P:M's Wolf's dash attack.

    Up Tilt: Claw jab upward

    Down Tilt: MvC Wolverine Crouching Light Punch

    Forward Smash: Left Claw swing diagonally upward and across

    Down Smash: Right Claw swing diagonally downard and across

    Up Smash: SaberWolf's Up special thingy from Killer Instinct

    Neutral Air: Wolverine v1's Neutral Air

    Back Air: Same - Done

    Forward Air: Same - Done

    Down Air: Dive Kick

    Neutral Special air/ground: Dashing X-Move from MvC. Doing this will cause Wolverine to dash in the direction he's facing. Meeting an opponent will cause him to do the attack if spaced/timed correctly. If the button is held, he will go PAST the target and attack them from behind. Wolverine will be invulnerable for the first 3 frames of this button press capable of moving past projectiles.

    Side Special Air: Dril Claw sideways, aim-able straight, diagonally up and diagonally down

    Side Special Ground: 3 hit launcher from X-Men Next Dimension. First hit will trigger second two strikes. (First strike is a left swipe second strike is a backhand of the right claw, third strike is an uppercut of the left claw.)

    Up Special air/ground: Drill Claw up

    Down Special air/ground: Regenerate (Wolverine will make a pose and heal 1% of damage at the same rate that Ivysaur heals from P:M

    Note: All drill claws will trigger a 'bounce' state if a target is hit, allowing him to use the move once more. All Drill Claws and his Neutral Specials will render him in the helpless fall state if he doesn't hit anything.

    Forward Throw: 3 puncture jab followed by a spin kick from X-Men Next Dimension. (Done)

    Back Throw: Wolverine throws the target overhead behind him turning around in the process

    Up Throw: Wolverine holds the target up above his head while stabbing him with his arms 3 times. The third strike sends the target flying.

    Down Throw: Wolverine jumps on his target, stabs them a few times then jumps off of them, kicking them away.

    FS Ground: Weapon X Special from MvC3 (Animated)

    FS Air: Fetal Claw Special from MvC3

    I'll post some Gifs later. BB makes them but it still takes a while for the longer ones.
    « Last Edit: April 05, 2014, 09:20:22 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #2307 on: April 06, 2014, 06:13:44 AM »


    Nightcrawler's tail does not move naturally. It's like going against physics.
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    « Reply #2308 on: April 06, 2014, 07:09:00 AM »


    Nightcrawler's tail does not move naturally. It's like going against physics.
    ingame or on the gif?

    also kagemaru if you want to send me spidey to test just pm me the files.
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    « Reply #2309 on: April 06, 2014, 07:37:31 AM »


    Did my reply get deleted? If so, how come?
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