Kage's Inner Sanctum: Using a Phoenix Down

Started by Kagemaru, February 13, 2012, 08:24:59 AM

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Which Throw is the Best?
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Back
4 (11.8%)
Up
6 (17.6%)
Down
3 (8.8%)
Forward
21 (61.8%)
None
0 (0%)

Total Members Voted: 34

Quote from: Kagemaru on April 06, 2014, 08:29:04 PM
But if you aren't complaining about his exploding head... then the MAIN problem is no longer an issue.
:happy:

All praise jrush?


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Indeed.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

kage the only diference is that the webs appear on the throws and the dash attack but every t stance and stuff is still there i fell like its just a sheik pac without anything modified even on the towrs the oponents are directly on your hand not on the web, the waut where he is upside down still cant see the web, the dash atack web seems messed up, the down tilt still makes no sence sine there is no web shouldnt there be one? and all the t stances and freezes below are still there heck downb still stransforms  into zelda ...

Quote from: Carnage on April 06, 2014, 08:26:44 PM
So spiderman i dont see any hitbox being codded yet so   i assume they arent? is this spiderman pac? becuase all his moves seem to be coded like sheik it looks like a pure sheik pac to me imo no changes made thats why there is freezes and t stances all over.

AAA t stances

no idea what the side tilt is suposed to b but it looks preety wierd

down tilt  suposed he has a web? it doesnt show up and i dont get hit does he slide  or anything?because he moves foward like 1/4 of final destination and goes back at the end

up tilt the animation part in the air just looks like it goes back and forth glitching all over the place animation error? psa error?

dash attack is there suposed to have webs? if it is they dont show up

aerials look nice they still dont have hitboxes programed

even the wait doesnt who up the webs when he is upside down and his legs break lol becuase someone didnt remove the slop events.

webs also dont apper on his throws

n special t stances when its fully charged and t stances when trowing the fully charged move

side b freezes

up b is just t stance

down b transforms into zelda

why didnt you used sdoom fitsheik.pac as a start and added the modifications to it? this seems like an empty fitsheik.pac not anything is changed imo

dkn why but the webs dont appear anywhere  not even on the throws and i can see them on the model on there hands



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April 07, 2014, 01:17:55 PM #2328 Last Edit: April 07, 2014, 01:51:14 PM by Tidus
That's really weird...

We're using SDooms version of Spiderman as a base, so I have no idea why its happening :/

I'm going to take a look at the file again...

Yep, Carnage is right. Kage accidentally sent me the vbrawl FitSheik pac :P

Editing SDoom's right now to match up with Kage's animations.


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i think kagemaru sent me the wrong file  twice
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April 07, 2014, 01:57:17 PM #2330 Last Edit: April 07, 2014, 01:59:15 PM by Tidus
Well this is bull[censored]...

Tried saving it in bbox and it crashed.

I really hope it wasn't done in PSA :\

Welp, looks like I'll have to. Can't save anything that I do in BBox.


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sdoom spiderman was for sure made in psa back then there wasnt bb psa yet lol
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Yeah, I see.

At least I'll learn how to count in hex again?


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Quote from: Tidus on April 07, 2014, 01:59:39 PM
Yeah, I see.

At least I'll learn how to count in hex again?
lol i never did i always use hex to decimal converter site i found online it nakes things  much easier :P
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Try to save 3 changes I made before I get ready for class

"File has become corrupted"

:srs:

Great time to use the corrupted file lol

Whenever I AM able to CORRECTLY change the stuff, I'll be changing all the A attacks. Mostly it just needs bone ID changes and Timer changes. Doesn't really need Offset changes except for maybe two attacks.

Also, Kage. By "Stomp effect" on Spiderman's downsmash. Do you mean Bury? (what DK does with his side special)


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What you -may- have to do is get the Spider-Man 1.5 dl. (I may still have it)

and modify to:

1: Have the web lines as a model changer (the same model changer)
2: May or may not need to insert a web ball gfx into it. The web ball gfx is so that we don't have to overload the psa with a webball comprised of several wind gfx's like the original spiderman psa had.

I'll try and get rid of the duplicate sheik psa's that managed to trick me D:
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

ypu also have to change all the bone ids no? considering the webs have bones and  messes up the whole order?
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i'm TRYING to find the PSA I had that WAS spider-man's with all this extra stuff done... cause i DID have one.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

That moment when fitsheik pac is actually...

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But seriously though...

The bone ids should really only be messed up with the right arm attacks along with the throws.

If you ever find it, just send it over Kage.


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well they will also mess up any hitboxes on the legs and the thrown reference will be messed up and you will have to hex the file to change that same for some items that use the thrown references and such
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