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Author Topic: xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)  (Read 532749 times)
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Turb0k
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    « Reply #1545 on: November 15, 2013, 04:04:25 PM »


    I'm guessing the Starship Mario, and the trees are 2D images.
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    xxWutzMercyxx
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    « Reply #1546 on: November 15, 2013, 04:10:05 PM »


    Yup unfortunately. I have the actual Starship Mario model but that model is to big and lags like crazy so I made a 2D version instead. The Bowser ship is the real deal though, trynna find those trees is hard Sad

    *Edit* Last preview for today. Here's a Brawl Box preview. changed some textures still gotta fix more. Also gonna try to add the rim lighting to the planet to make it shine like in Galaxy and in the actual level. I'll provide a ingame preview tomorrow. Hope you guys enjoy  Grin
    *Edit* Alright ingame preview. I really hope I get somewhat close to that Miiverse post  Tongue
    « Last Edit: November 16, 2013, 01:33:20 AM by xxWutzMercyxx » Logged

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    « Reply #1547 on: November 16, 2013, 08:20:56 AM »


    Awesom Happy Face love your stages man! And honestly, starship mario already looks pretty legit in 2d form
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    « Reply #1548 on: November 16, 2013, 08:34:00 AM »


    Are the two ships going to bob up and down?
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    « Reply #1549 on: November 16, 2013, 11:12:24 AM »


    It depends. I haven't seen the actual stage in action yet so I can't say. I don't want to make wrong useless animations that aren't accurate to the actual stage, that just waste space and the filesize gets bigger for no reason.
    « Last Edit: November 16, 2013, 11:13:16 AM by xxWutzMercyxx » Logged

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    « Reply #1550 on: November 17, 2013, 05:46:27 PM »


    [censored] bro, you always impressive me! Continue like this. Don't forget to fix the UV from the road.
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    « Reply #1551 on: November 18, 2013, 06:15:18 PM »


    I can't cut the planet in half and I can't find a single model that's as good as the one I'm using as the base, I'm sorry. The level that was shown on Friday's Miiverse post was based on the Gateway Galaxy or the first planet in SMG, Sakurai's developers made their own version of the level for Smash Wii U, the actual model that was shown doesn't exist in any Mario Galaxy game and only the Smash 4 developers have it. Unless someone chooses to make the base from scratch in 3DS Max or something then I can make it more accurate. Regarding Starship Mario it's tempting to add it since I have the actual model, but the stage is currently at 2.4MB which is high for me, adding Starship Mario nonetheless will cause lag even if the planet is cut in half or even if the planet is gone, trust me I tried everything, reducing all the textures and everything, but it's just too much. I'm still gonna try my hardest to make it as accurate and beautiful to Smash Wii U but there's only so much the Wii can handle and I don't wanna sacrifice the fast gameplay Smash is known for just to add more props. Sorry but I am limited and have to do with the best I have Tongue
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    « Reply #1552 on: November 18, 2013, 06:28:48 PM »


    perhaps a little antigravity animation? you know, just have the background props move slowly up and down.
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    « Reply #1553 on: November 26, 2013, 05:58:24 PM »


    Alright so I'm working on a DeadRising 3 stage now, gonna be the first XBOX ONE attempt at making a stage from scratch. Also I'm conflicted on the Mario Galaxy 2 stage, seeing all these new daily images makes me questions whether I should finish it, cuz there's not a chance in hell it'll be exactly like the Wii U version, the Wii won't be able to handle it, so I could make a static version like it currently is. We'll see, I'll provide the DeadRising 3 stage preview later this week or next week Grin
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    « Reply #1554 on: November 26, 2013, 06:00:37 PM »


    you came so far on it; don't stop. plus look at the wuhu plane ride, it is NOTHING like the one in ssb4 and yet it is a highly regarded stage.
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    « Reply #1555 on: November 26, 2013, 06:05:08 PM »


    Alright so I'm working on a DeadRising 3 stage now, gonna be the first XBOX ONE attempt at making a stage from scratch. Also I'm conflicted on the Mario Galaxy 2 stage, seeing all these new daily images makes me questions whether I should finish it, cuz there's not a chance in hell it'll be exactly like the Wii U version, the Wii won't be able to handle it, so I could make a static version like it currently is. We'll see, I'll provide the DeadRising 3 stage preview later this week or next week Grin
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    « Reply #1556 on: November 26, 2013, 06:28:36 PM »


    Also I'm conflicted on the Mario Galaxy 2 stage, seeing all these new daily images makes me questions whether I should finish it, cuz there's not a chance in hell it'll be exactly like the Wii U version, the Wii won't be able to handle it, so I could make a static version like it currently is.
    Just make your vision of the stage instead of mimicking Smash 4. You'll feel a lot better with your results that way.
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    « Reply #1557 on: November 26, 2013, 07:00:58 PM »


    as for the dead rising 3 stage, if you put in animated zombies, 2D OR 3D, probably best if you only put in 5 to 10; don't want too much lag now, or that would result in some difficulties.
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    « Reply #1558 on: November 26, 2013, 10:05:52 PM »


    Thanks you guys regarding the Mario Galaxy 2 stage, I'll just do a really nice static version, with the Dead Rising 3 stage I'll just import them zombies from DSX8's TvC Willamete Mall stage, of course I'll try to maintain the 60fps gameplay but we'll see, gotta make a ton of high res textures Tongue
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    « Reply #1559 on: November 26, 2013, 10:22:41 PM »


    the zombies there aren't animated. if they are to be animated, they must be 2D gifs to maintain the 60fps minimal goal.
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