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Author Topic: Omni's Thread: Blaziken RELEASED ON THE VAULT  (Read 178294 times)
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Omniscient X
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    « on: April 11, 2012, 12:32:36 AM »


    Blaziken

    Download Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212400

    Enter the Battlefield of the Gods


    Ares, God of War

    Video: some moves were not used (ie Neutral Special alternative Fireball, Phoenix Blitz dash attack, etc.)
    SSBB Hacks: Ares Moveset V0.75.

    Big thanks to MarioStar+ for making the moveset video!

    Stats:

    Size: 8/10
    He’s the same size as Ganondorf.

    Weight: 6/10
    Ares’ has Olympian anatomy and thus has a degree of superhuman density in his bones and muscles making him heavier than the average human, however in order to boost his agility in battle Ares made himself considerably lighter than he should be resulting in a weight slightly less than Mario.

    Walk: 4/10
    Ares is in no hurry.

    Run: 6/10
    Ares doesn’t run very fast, although keep in mind he can fly.

    Power: 9/10
    The God of War is a powerhouse his arsenal includes vast pyrokinetic powers, god level strength, instantaneous weapon generation and a variety of other abilities.

    Attack Speed: 6/10
    Ares’ attacks have ruthless amounts of power, but only decent attack speed.  This allows opponents time to anticipate and react to Ares’ attacks, although it should be noted that his attacks have above average startup speed and it’s the ending lag suffered from a majority of attacks that drags this stat down.

    Range: 6/10
    Ares’ range is only expanded by his Fireballs and Fire Blasts, but aside from those he is a purely close combat character.

    Priority: 7/10
    Ares’ habit of infusing his attacks with flame energy significantly boosts the damage of his moves, and as a result he wields considerable priority on the battlefield.

    1st Jump: 4/10
    A below average first jump.

    2nd Jump: 6/10
    A standard aerial jump.

    Recovery: 7/10
    Once Ares’ flight capabilities have been mastered he has a reliable recovery ability.

    Fall Speed: 6/10
    Above average fall speed.

    Air Speed: 4/10
    Ares’ is somewhat hindered in the air and his moves offer him far greater effectiveness on the ground.

    Crouch: 3/10
    Essentially useless, can’t duck projectiles.

    Hover: No

    Crawl: No

    Wall Jump: No

    Glide: No

    Additional Attributes:

    Forward/Backward Rolls: Ares, being the God of War, is essentially all offense and nearly no defense, so what he gains in attack power he loses in defensive capabilities.  The result is that his “rolls” no longer offer intangibility so he stays solid throughout the entire animation meaning he can’t pass through attacks or hitboxes.  The rolls have been altered though; in that they are now faster “slide dodges” which means Ares’ has to physically move out of the way of the hitbox/projectile.  Hopefully this will be a unique gameplay mechanic that players will thoroughly enjoy.

    Moveset:

    Specials:

    Neutral Special: Pyrokinesis, Ares has several uses for his ability to control the power of fire:
    Grounded:
    -Fireball, if the A-Button is pressed Ares will charge a large fireball in his palm and then throw it with considerable force, the range of the attack is about 4 stage builder blocks in length.  If the fireball hits anything it will explode in a large blast dealing only 7% fire damage but powerful forward knockback.
    -Fire Blast, if nothing is pressed Ares will gather fire in his hands before unleashing a stream of fire that covers a 4 stage builder block range dealing 1% fire damage every frame spent in the stream with a maximum of 17% and medium forward knockback.  The attack suffers from considerable ending lag though.
    Aerial:
    -Fire Blast, Ares’ only option in the air, where he floats for a second and unleashes a blast of fire that covers the same area as the grounded version and also deals 5% fire damage and medium-strong knockback.

    Side Special: Inferno Fist/Phoenix Assault, after significant windup Ares coats his fist in searing flames and punches the opponent dealing 14% fire damage and strong forward knockback.  This move has startup lag but has the benefit of one being one of Ares’ more powerful moves that does not suffer from punishable ending lag.  In the air Ares unleashes jets of flame from both his fists, propelling him forward while he’s enveloped in flames; the flame jets deal 7% fire damage and weak backward knockback while his body deals 10% fire damage and medium forward knockback.

    Up Special: Flight, Ares possesses the ability to fly, albeit at a supersonic speed, which makes controlling the flight trajectory quite difficult.  Ares can stay aloft for a total of 2 seconds at a time, and precision with this ability is the key to mastering Ares but is difficult to do.

    Down Special: Hells’ Gate, Ares opens a portal to a fiery dimension, directly in front of him, which unleashes several chains which bind enemies caught in their path and drag them close to the portal.  The portal negates all projectiles and deals

    Standard Attacks:

    Neutral Combo: Fatal Wound, Ares quickly jabs the opponent with his sword, which has considerable range, dealing 7% slash damage and weak forward knockback.

    Upward Tilt: Wildfire Uppercut, Ares ignites his fist in a sphere of fire and delivers a powerful uppercut that deals 9% fire damage and medium upward knockback.

    Forward Tilt: Same as Ganondorf’s (Spartan Kick)

    Downward Tilt: Same as Ganondorf’s (Lowered Kick)

    Dash Attack: Phoenix Blitz, a slower and less powerful version of Ares’ Aerial Side-Special, he unleashes jets of flame to propel him forward while he’s cloaked in flame.  Similar to its predecessor the jets deal 7% fire damage and weak forward knockback and his body deals 10% fire damage and medium set knockback.  Excellent attack for stopping projectiles and other attacks cold and then can be followed up with a neutral combo.

    Throws:

    Aerial Attacks:

    Neutral Aerial: Same as Ganondorf’s (may change).

    Forward Aerial: Warlord Strike, Ares imbues his fist with flames before performing a powerful haymaker swing, where his flame-engulfed fist deals 9% fire damage and hefty forward knockback.

    Backward Aerial: Back Slam, Ares punches behind him dealing 8% regular damage and strong backward knockback.

    Upward Aerial: Flip Kick, Ares backflips and performs two kicks that deal 7% regular damage and medium upward knockback.

    Downward Aerial: Destructive Descent, Ares plummets towards the ground at an incredible speed and meteor smashes anyone in his way with 5% regular damage.  Upon slamming into the ground the force of Ares’ fall releases a shockwave of air extending in a radius of 2 stage builder blocks that deals no damage but knocks everyone off their feet and away with decent knockback.

    Smash Attacks:

    Upward Smash: Meteor Slam, Ares quickly gathers his strength and leaps into the heavens before coming crashing back down to the ground releasing a shockwave of fiery energy that spreads about 2.5 stage builder blocks in every direction.  The shockwave deals 17% fire damage and deals strong forward/backward knockback as it knocks enemies away from Ares, while the War God himself deals 10% fire damage and a meteor smash on his descent.  This attack in unique in that, while you are in the air, you can move in either direction at a formidable speed allowing you to leap and land on enemies. Despite the advantageous aspects of the attack the downfall is that Ares is incredibly vulnerable after he lands leaving the enemies free to assault him.

    Side Smash: Wildfire Slash, Ares draws his sword and envelopes it in flames before performing a vicious slash with it.  Good range and power the sword deals 19% fire damage and powerful forward knockback.

    Downward Smash: Terra Destruction, Ares punches the ground with his fist after a short startup, his incredible strength shattering the material beneath him and uprooting volcanic rock in a shockwave that expands for 3 stage builder blocks in front of him.  The shockwave of earth deals 15% regular damage and strong forward and slightly upward knockback, however the attack can only hit grounded opponents.

    Taunts:

    Up Taunt: N/A

    Side Taunt: N/A


    Down Taunt: God Mode Activation, when Ares is past 120% he has access to his “god mode” where his regular attacks are augmented and become powerful elemental attacks.  These enhancements occur to:

    -Up-Tilt: Flare Burst, Ares charges fire in his hand and unleashes a quick blast of flame above his head dealing 12% fire damage and strong upward knockback.
    -Side-Tilt: Pyro Onslaught, Ares leaps forward and slams his fist into the ground, unleashing an explosion upon contact with the earth.  The haymaker in the air does 6% fire damage and strong forward knockback and the explosion does 10% fire damage and powerful forward knockback.
    -Down-Tilt: Fire Wave, Ares quickly stomps the ground creating an instantaneous wave of fire that deals 5% fire damage and medium forward/backward knockback depending on the opponent’s current position with respect to Ares.

    Down-Smash: Obliterate, Ares smashes his fist into the ground with his incredible strength causing massive shards of earth to protrude which deal 21% regular damage and powerful forward or backward knockback depending on which side of Ares the enemy is on but it always knocks them away from Ares.  Lots of ending lag on this one, you can think of it as Terra Destruction's (the normal down smash) big brother and it is a great move with high KO potential.

    Final Smash: Fallen Army, Ares summons an army of dead Spartan soldiers who rush out in front of him hitting anything in their way and dealing 20% slash damage and strong forward knockback per hit!  The attack lasts a total of around 10 seconds, and is capable of dishing out considerable damage.

    Enter Mount Olympus


    Zeus, God of the Sky PSA

    Stats:

    Size: 8/10
    He’s roughly the same size as Ganondorf.
    Weight: 7/10
    Zeus possesses Olympian anatomy and thus has a degree of superhuman density in his bones and muscles making him heavier than the average human, once again comparable to Ganondorf.
    Walk: 4/10
    Zeus’s walk is rather slow.
    Run: 6/10
    The God of the Sky neglects to use his superhuman speed as locomotion and only uses his regular speed which is only slightly faster than that of Ganondorf’s dash speed.
    Power: 9/10
    Zeus as King of the Gods has immense power, being capable of electrokinesis meaning he can generate and control electricity and lightning, he also possesses enormous strength being able to shatter stone with his punches and kill other gods with single blows.  This strength is on par with some of Brawl’s bosses like Galleom and Zeus can further augment his physical prowess with electrical stimulation making the attacks faster and more powerful.
    Attack Speed: 7/10
    Zeus incorporates his superhuman speed into his attacks, making rushes and dash moves very fast, while his punch and melee speed are nothing too fancy.  His lightning based attacks are faster than normal ones and the projectile or bolt powers are fairly quick in covering distance.
    Range: 6/10
    Zeus’s power encompasses a wide range but only with a certain amount of attacks, usually lightning based, while the rest of his moves a purely physical.
    Priority: 8/10
    Zeus has tremendous priority in a large majority of his attacks as a factor of his vast strength and lightning based abilities.  His lightning-augmented physical moves possess far more priority than they’re normal counterparts.
    1st Jump: 6/10
    An above average first jump.
    2nd Jump: 5/10
    A standard aerial jump.
    Recovery: 7/10
    Zeus’s recovery simply depends on how much damage he’s taken, but for the most part it’s pretty decent.
    Fall Speed: 8/10
    Pretty fast fall speed, and then again he is a heavy character.
    Air Speed: 7/10
    Zeus is the God of the Sky, after all, and therefore possesses great aerial control as a result.
    Crouch: 3/10
    Sub-Par pretty much useless, can’t duck projectiles.
    Hover: No
    Crawl: No
    Wall Jump: Yes
    Glide: No

    Factors:

    Fatigue of Olympus: Zeus starts the battle off, and each stock, at full power being able to use all his abilities to the fullest and deal out great damage and knockback, as well as being quiet durable and hard to kill.  However, as the King of the Gods takes damage he slowly loses power at around 25% damage it starts to become noticeable and some of his attacks weaken in power output by a couple percent in damage and about 5% in knockback decay but it isn’t until 50% where his durability takes a huge hit going from the knockback resistance of Ganondorf to that of Mario and at 100% he’s equivalent to Toon Link, at 150% his knockback resistance in extremely low even less so than Toon Link, making him quiet simple to kill.  His physical strength drops at a slower rate but it makes him a much easier opponent to fight as he takes damage.  Also his ability to use Flight is directly proportional to his damage and at 100% he can no longer use it at all.
    Moveset:

    Specials:

    Neutral Special: Lightning Blast, Zeus will charge lightning in his hands for 2 seconds the first time the attack is used, then he will stop.  Now the next time the attack is used he will discharge a number of lightning bolts from his hands that cover an area of about 3 stage builder blocks in front of him dealing 12% electrical damage and high forward knockback.  In the air Zeus will hover while performing the attack, but it cannot be charged in the air, and if you haven’t charged it yet then Zeus will do nothing.  

    Note: There are old pictures up on the thread I'll upload new ones once the move is complete and polished off.

    Side Special: Thunder Rush, Zeus rushes forward in a blur as he moves so fast he breaks the sound barrier releasing miniature sonic booms as he dashes forward a distance of 4 stage builder blocks and then releases a larger sonic boom at the end of the rush.  The sonic booms deal no damage but the smaller ones drag anyone caught in the dash with Zeus until the end when the larger one flings them away with strong forward knockback.
    Grounded Version:


    Aerial Version:


    Up Special: Flight, Zeus can freely fly through the air for a certain amount of time and can either cancel the attack with X or Y, touch the ground and land, or cancel into his D-Air with the A button.  If his flight is canceled either purposely or by an enemy attack the timer will pause and Zeus can still go back into Flight, although only for as long as the time was that remained.  The time for Flight is dependent on Zeus’s damage:
    -At 0%-25% Zeus can fly for 10 seconds
    -At 25%-50% Zeus can fly for approximately 7 seconds
    -At 50%-75% Zeus can fly for around 4 seconds
    -At 75%-100% Zeus can fly for only 2 seconds
    -At 100%+ Zeus cannot access Flight

    Down Special: Godly Power, Zeus can use variety of abilities from his down special depending on the button pressed in combination.
    -Thunder Quake, if nothing else is pressed on the ground Zeus will imbue his fists with electrical energy and pound the ground which creates a centralized earthquake that reaches about 2 stage builder blocks on each side of Zeus.  The quake will inflict 9% regular damage and medium upward knockback to any player touching the ground, but they must be on the ground, aerial opponents are immune to the quake.

    -Kinetic Explosion, the only aerial move of Zeus’s Godly Powers, has Zeus briefly charge up electricity before releasing a large electromagnetic, spherical blast that does no damage but flings away enemies in the opposite direction with great knockback, although it is set knockback.

    -Whirlwind Pulse, if the X or Y-buttons are pressed on the ground in conjunction with the D-Special, Zeus will project a swirling tornado from his outstretched palm, which deals no damage, that sucks opponents in that are farther away and pulls them into the base where they are flung away with strong, but set, forward knockback.

    -Electric Judgment, if the A-Button is pressed, Zeus will call down a barrage of lightning that starts right next to him and moves forward for about 2 stage builder blocks before dissipating.  The lightning deals 7% electrical damage and medium forward knockback, but its real ability is in its transcendent priority which negates projectiles.

    -Godly Might, if the L or R-Buttons are pressed Zeus will outstretch his arm and unleash a short range blast of blue telekinetic energy, covering about ½ a stage builder block in front of him, that does no damage but has tremendous forward knockback.  This move is far stronger than kinetic explosion, its knockback is not set, however Zeus can only use this move after he hits 100% as he becomes rather desperate and uses more of his power.

    Standard Attacks:

    Neutral Combo: Jolt Strike, same as Ganondorf’s but with 5% electrical damage and weak forward knockback, as an added bonus it can combo into any other tilt should it connect.

    Upward Tilt: Olympian Uppercut, Zeus electrifies his fist and executes a rather fast uppercut where his fist deals 7% electrical damage and medium upward KB.


    Forward Tilt: God Crusher, Zeus throws a ferocious punch, with some startup lag, that breaks the sound barrier and deals 9% regular damage and straight forward knockback that sends the opponent flying head over heels.  This is one of Zeus’s most straightforward super-strength moves, which clearly deals powerful knockback, though the punch is difficult to land due to the startup lag.  This punch actually is fairly quick but only Zeus’s fist has the hitbox and although that may sound like it doesn’t make a difference, the small hitbox makes it very difficult to connect with.


    Downward Tilt: Lowered Kick, Zeus kicks from a crouched position dealing 5% regular damage and tripping opponents with weak forward knockback, not that strong but it knocks opponents down.

    Dash Attack: Lightning Thrust, Zeus takes out his Master Bolt, activates it, and electrifies the dual bladed weapon before lunging into a sliding stab.  The blades of the Master Bolt do 8% electrical damage and medium forward knockback.  Note that both blades can do damage although getting hit by the back one causes backward knockback.



    Throws:

    Note: Grabs and Throws remain the same, but all throws have increased knockback to compensate for Zeus’s godlike physical strength.

    Aerial Attacks:

    Neutral Aerial: Same as Ganondorf’s (may change).

    Forward Aerial: Lightning Arc, Zeus charges his fist full of lightning and energy and swings it in an arc dealing 17% electrical damage and strong forward and downward KB (at a negative 45 degree angle).  If Zeus hits the ground during this attack his fist slams into the surface releasing an electrical shockwave that deals 7% electrical damage and briefly stuns enemies in the surrounding area.
    Landing:


    Backward Aerial: Fist of Kronos, Zeus charges his fist with lightning before slamming it behind him dealing powerful backward knockback and 12% electrical damage.


    Upward Aerial: Flip Kick, Zeus backflips and performs two kicks that deal 7% regular damage and medium upward knockback.

    Downward Aerial: Crashing Sky, Zeus hurtles toward the ground at a terrifying pace, meteor smashing anyone in his way with high straight down knockback and 9% regular damage. When he reaches the ground he slams into the earth throwing up rocks while sending out a shockwave that knocks opponents down and away from Zeus with 13% regular damage and medium-high forward/backward knockback depending on which side of Zeus they’re on.  It takes Zeus a little while to remove himself from the ground because he hit it so hard.

    Comes down fast:

    Hits the ground harder:


    Smash Attacks:

    Upward Smash: Ionic Vortex, Zeus unsheathes his Master Bolt before plunging it into the earth which causes a tornado to erupt from the earth, reaching about 3-4 stage builder blocks into the air.  The vortex pulls enemies toward it at the base, while the mid section and center of the base send opponents skyward with tremendous force.  However, the very top of the swirling mass of wind simply keeps enemies and items entrapped within it; this is useful for catching attacking enemies off guard or stopping/redirecting thrown items.





    Side Smash: Bolt Slash, Zeus takes out his Master Bolt and activates it, sending electricity coursing off of it and uses it to slash in front of him, with a brief blast of lightning accompanying the blades.  The blades of the Master Bolt do 19% electrical damage coupled with high forward knockback, while the wave covers only a short distance of one stage builder block and does 9% electrical damage and stuns enemies.

    Downward Smash: Wrath of Atlas, Zeus bends down and rips up a section of earth, lifts it above his head and then heaves forward a couple stage builder blocks.  While Zeus is ripping up the ground there’s a dust blast as he removes the slab of earth that knocks opponents down and deals 9% regular damage, the slab itself deals no damage until it is thrown.  At which point it will deal moderate forward knockback and 26% regular damage if an opponent is hit by it in the air.  If the enemy is hit by it as it contacts the ground again it will inflict 15% damage and cause the enemy to be stuck in the ground.

    Rips it up:

    Throws it:

    Its got some range:


    Taunts:

    Up Taunt: To be determined

    Side Taunt: To be determined

    Down Taunt: The Master Bolt, Zeus takes out his Master Bolt and activates it causing large bolts of lightning to course along its length; he sheathes it after about 2 seconds.  The blades of the Master Bolt inflict 12% electrical damage and high forward/backward knockback depending on which way the opponent runs into the weapon from.

    Final Smash: Zeus’s Fury

    Zeus draws an immense amount of lightning down from the heavens into his open palm, the lightning from the sky deals 15% electrical damage and medium forward knockback.  The God of the Sky then forms an immense Thunderbolt out of the coursing streams of energy which he then hurls across the stage, it has infinite horizontal range, and if it hits an enemy it explodes in a violent electrical explosion dealing 45% electrical damage and immense forward, usually one-hit knockout level, knockback to the opponent.
    -Omni
    « Last Edit: July 19, 2016, 10:13:40 PM by Omniscient X » Logged

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    « Reply #1 on: April 11, 2012, 03:05:53 AM »


    Well I started a Electivire over DK...

    Kinda dropped/put it aside to peruse other things... if you wanna consider doing him, I could give you the materials.

    As for your poll... I can't say any of those choices suit my personal tastes... but if I had to choose, I'd say Feraligator... he was my favorite starter for his generation.
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    « Reply #2 on: April 11, 2012, 04:27:04 AM »


    is there any dragonite/feraligator models in the vault? i dont think so  but maybe i missed them?

    i voted venosaur ivysaur sure would like a fun moveset and theres is a vertex with the venusaur evo pack so the moveset would fit all 3 bulba evolutions Tongue
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    « Reply #3 on: April 11, 2012, 05:15:24 AM »


    I voted Dragonite because he is a sexy beast, but if you decide to do Tyranitar, I wouldn't mind.

    Also, have you decided to continue work on your Sasuke PSA?
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    « Reply #4 on: April 11, 2012, 05:46:48 AM »


    hmm i vote for Tyranitar cause he's a total beast and wouldnt mind having in mah brawlz!
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    « Reply #5 on: April 11, 2012, 01:45:45 PM »


    I'm really liking Dragonite, got alot of options there and it would be really cool to do but there's also plenty of creative ideas I could do with the others!!

    @Master Phoenix yes I'm still developing a perfect Susanoo over Sasuke and looking to make it functional quiet soon but it still needs alot of work :/

    Also I'd like to hear any moves/attacks/abilities you guys think the respective moveset(s) for the Pokemon should have if they win!!
    -Omni
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    « Reply #6 on: April 11, 2012, 02:07:10 PM »


    I think that Dragonite should have "multiscale" as an ability. So that when he is at 0% damage, all attacks do less to him. then one of his taunts could be Dragon Dance which increase attack and speed. For his Forward Smash, Dragon Claw would be epic. His Final Smash could be Outrage/Draco Meteor.
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    « Reply #7 on: April 11, 2012, 02:35:35 PM »


    I voted for Feraligatr. It'll be nice if Bowser would get a PSA.
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    « Reply #8 on: April 11, 2012, 03:11:10 PM »


    why doesnt anybody tell me? is there a dragonite model over anyone that i missed? same for feraligator?
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    « Reply #9 on: April 11, 2012, 03:13:50 PM »


    why doesnt anybody tell me? is there a dragonite model over anyone that i missed? same for feraligator?
    No but the models are on Model Resource.
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    « Reply #10 on: April 11, 2012, 03:16:40 PM »


    so evryone thinks Omniscient X will also rigg the models? if thats so then dragonite would be fun but venasaur could use a fun moveset Tongue
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    « Reply #11 on: April 11, 2012, 03:27:03 PM »


    these ideas are cool, but aren't you gonna finish up your Madara Uchiha PSA over
    Link and your Sasuke PSA and release them?

    i remember you working on them on another brawl website that people don't go
    on at all, anyways are they close to being done?
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    « Reply #12 on: April 11, 2012, 04:59:50 PM »


    It'd be cool to atleast have a beta of what you've got so far Wink

    On topic though, when will the poll end, cause I can't wait to see a Dragonite PSA Tongue
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    « Reply #13 on: April 11, 2012, 10:47:15 PM »


    I'll end the poll in a couple days I've been drafting a couple movesets and hopefully I'll find somebody to rig the models for me!

    I don't give out betas.
    -Omni
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    « Reply #14 on: April 15, 2012, 02:20:41 PM »


    Alright Dragonite is locked in as the winner!!  Start making suggestions as to what you want to see in the moveset/abilities and I'm starting planning the moveset and gathering necessary GFX also a side note I'm going to need somebody to rig him up over Lucario if they would be so kind and anybody who's good with SFX would be greatly appreciated...
    -Omni
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