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Author Topic: Omni's Thread: Blaziken RELEASED ON THE VAULT  (Read 204037 times)
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    « Reply #45 on: April 24, 2012, 04:30:44 PM »


    hopefully someone will texture it to be more hd like but hopefully its good enough  Happy Face
    dont think  its the texture that make him wierd its the rigg he seems stretched lol
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    « Reply #46 on: April 24, 2012, 10:34:35 PM »


    Ya model is stretched but it will work for the time being.  I'm also going to need to port the model over Ganon or Ike as they have the best GFX and such for Dragonite to use as well as alot of space.  I would like to know exactly what limits porting gives me as well.  Anyway I'm very grateful for the Dragonite rig!

    @Aniverage, I am still doing some work on Madara but I would rather do Hashirama also if you could try to rig your model on Dragonite and see if you could produce a less strained model?
    -Omni
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    « Reply #47 on: April 25, 2012, 01:45:57 AM »


    Ya model is stretched but it will work for the time being.  I'm also going to need to port the model over Ganon or Ike as they have the best GFX and such for Dragonite to use as well as alot of space.  I would like to know exactly what limits porting gives me as well.  Anyway I'm very grateful for the Dragonite rig!

    @Aniverage, I am still doing some work on Madara but I would rather do Hashirama also if you could try to rig your model on Dragonite and see if you could produce a less strained model?
    -Omni
    porting has no limits xD you can easily just make everything work  the only glitches is items that are attached to the head and body like bunny hood and franklin badje will be on the wrong place but normal items and heavy items is all fixable and also now we can add ext gfx easily  so ganon can have gfx models Tongue  i suport this on ganon .
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    « Reply #48 on: April 30, 2012, 01:59:24 AM »


    I'm hoping porting is an option, because I've yet to see someone port the Pokemon Trainer's pokemon yet.  Either way I've finished the moveset so please read, review and reply with feedback!  I'm willing to add anything I think logical or interesting.
    -Omni
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    « Reply #49 on: April 30, 2012, 02:01:44 AM »


    hey omni did u get my pm? and kjp ported charizards model on fox for the carchar psa
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    « Reply #50 on: April 30, 2012, 02:08:41 AM »


    Got it the snakes are being weird so I'm ripping them from a different game and trying again I'll let you know when they're rigged and oh alright this should work then thanks!
    -Omni
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    « Reply #51 on: April 30, 2012, 05:32:19 AM »


    Its a really nice moveset Omni, you've managed to incorporate all/most of Dragonites amazing abilities.
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    « Reply #52 on: April 30, 2012, 11:42:57 AM »


    altough the moveset seems nice dragonite doesnt  some moves dont exist like Giga Taill and Dragon Roar you should have used more elemental attacks since he has elemental punches it also has the move hurricane wich could be the airial Fs i guess or just an air attack and he has alot more interesting attacks for specials  useing hyper beam and giga impact isnt particulary imaginitive since those moves are awful leaving a dead turn :S dragonite has an huge movepool like dragon pulse, flametrower and maybe a water attack to see the diversity he has just some sugestions tough.
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    « Reply #53 on: April 30, 2012, 11:46:41 AM »


    I don't know why people do this, but not every single move has to be a move from the game. You don't see Pikachu using electric attacks for every single move do you? In fact, Headbutt is arguably the only move he uses in his standard moveset, aside from specials.

    I agree that Hyper Beam and Giga Impact should always be kept as a "last resort" kinda thing, and reserved for a time when you're really out of ideas.
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    « Reply #54 on: April 30, 2012, 12:32:33 PM »


    I don't know why people do this, but not every single move has to be a move from the game. You don't see Pikachu using electric attacks for every single move do you? In fact, Headbutt is arguably the only move he uses in his standard moveset, aside from specials.

    I agree that Hyper Beam and Giga Impact should always be kept as a "last resort" kinda thing, and reserved for a time when you're really out of ideas.
    But people would rather see more pokemon moves used for those characters. Like Pikachu could've used Iron Tail in it's moveset. And etc.

    It's all personal preference.

    But I do agree that not every move in a PSA has to be from their game of origin.
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    « Reply #55 on: April 30, 2012, 12:35:18 PM »


    in the show they even use made  up moves sometimes. like buizel and pikachu using shilds of water and electricty to block attacks by spinning ash calls counter shield
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    « Reply #56 on: April 30, 2012, 12:37:45 PM »


    in the show they even use made  up moves sometimes. like buizel and pikachu using shilds of water and electricty to block attacks by spinning ash calls counter shield
    Exactly!

    Even in the shows they didn't use their own moves.

    or like in the original where Charizard uses Magmar's Fire Spin to enhance his Seismic Toss.

    As long as it makes sense and is fitting, why not use it?
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    « Reply #57 on: April 30, 2012, 07:54:02 PM »


    I like the feedback so far here's what I have to say:
    -First off the fundamental aspect to a Pokemon PSA is expanding concepts into new moves for instance Dragonite has learned Giga Impact which covers its body in energy.  It should be able to apply its creativity to lace its tail in energy alone using less total energy and maximizing damage output in one area.  This is just a rough example I'm thinking of letting players be able to use D-Smash to hit the field with Thunder and chuck pieces of rock high into the sky dealing extra damage and expanding the attack radius.
    -These changes will come as I complete the moveset and PSA in the meantime if someone could get me a link on how exactly to port? Or I can just ask KJP how he did it.
    -Lastly, I'm going to incorporate specifically Hurricane I just haven't figured out where I'm going to put it yet!
    -Omni
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    « Reply #58 on: May 01, 2012, 03:09:25 AM »


    I like the feedback so far here's what I have to say:
    -First off the fundamental aspect to a Pokemon PSA is expanding concepts into new moves for instance Dragonite has learned Giga Impact which covers its body in energy.  It should be able to apply its creativity to lace its tail in energy alone using less total energy and maximizing damage output in one area.  This is just a rough example I'm thinking of letting players be able to use D-Smash to hit the field with Thunder and chuck pieces of rock high into the sky dealing extra damage and expanding the attack radius.
    -These changes will come as I complete the moveset and PSA in the meantime if someone could get me a link on how exactly to port? Or I can just ask KJP how he did it.
    -Lastly, I'm going to incorporate specifically Hurricane I just haven't figured out where I'm going to put it yet!
    -Omni

    porting its easy  snoopy has made the best tutorial ever
    http://www.smashboards.com/showthread.php?t=276883
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    « Reply #59 on: May 11, 2012, 04:59:50 PM »


    hmmm hows Dragonite coming along? Tongue
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