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Author Topic: [Official] Project M discussion: RIP  (Read 736077 times)
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Gamma Ridley
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    « Reply #1200 on: December 09, 2013, 07:26:16 PM »


    And by "model importer they use," I presume they mean the default BrawlBox importer, which does not support tristripping or whatever. They mentioned they were working on a fix, so hopefully one of the P:M members will pick up where BJ left off and add tristripping to the BBox importer, or at least something along those lines.
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    HaloedHero
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    « Reply #1201 on: December 09, 2013, 07:37:59 PM »


    A fix should be coming in the near future. We didn't want to miss the release over a relatively small issue.
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    « Reply #1202 on: December 09, 2013, 07:40:23 PM »


    A mere 30 seconds until mine finishes downloading! *Fan-Boy Scream*
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    Hero ©
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    « Reply #1203 on: December 09, 2013, 07:46:02 PM »


    Is there a way to make Roy and Mewtwo work with this?.

    Every time I choose either and select a stage, it hangs for me.

    Do I need to add some lines in BeyondRiivolution.XML to make it work?
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    « Reply #1204 on: December 09, 2013, 07:55:21 PM »


    Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.

    Also Gravity is the winner in explaining the Caution signs and why they are there.
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    KingJigglypuff
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    « Reply #1205 on: December 09, 2013, 08:00:27 PM »


    My body has never been more ready.

    Though I noticed the CSPs have been severely lowered in quality.

    I assume it was due to file space issues?
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    Gamma Ridley
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    « Reply #1206 on: December 09, 2013, 08:02:12 PM »


    Also Gravity is the winner in explaining the Caution signs and why they are there.

    Booyah.

    Also, I think concept art Meta Knight's sword isn't set to the proper visibility bone, he has it in his hand when he's in his Lose animation. Not really a bug, but well there ya go.
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    nanobuds
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    « Reply #1207 on: December 09, 2013, 08:04:19 PM »


    My body has never been more ready.

    Though I noticed the CSPs have been severely lowered in quality.

    I assume it was due to file space issues?
    Correct; since we had to make room for Clones and Alts

    Booyah.

    Also, I think concept art Meta Knight's sword isn't set to the proper visibility bone, he has it in his hand when he's in his Lose animation. Not really a bug, but well there ya go.
    That's my fault then. I didn't eve know that MK used a visibility bone for his sword... I never remembered him not having one during the lose animation >.>
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    « Reply #1208 on: December 09, 2013, 08:16:00 PM »


    Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.

    I would almost~ try this method, as Riivolution is compatible with my SD Card. The one thing that puzzles me is how I'd assign the new costumes, Roy, and Mewtwo to any on-disc files or folders. I figure I just cannot name non-existent directories after them and expect it to work.
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    Bad Box Art Mega Man
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    « Reply #1209 on: December 09, 2013, 08:25:29 PM »


    hey Nanobud, 2 questions:
    1) Would PM3.0 Dry Bowser work in other hacks?
    2) Would PM3.0 Dr. Mario work in other hacks? (forgot about added sound effects and custom model replacement)
    « Last Edit: December 09, 2013, 08:29:24 PM by Bad Box Art Gnorc » Logged


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    nanobuds
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    « Reply #1210 on: December 09, 2013, 08:38:18 PM »


    All the alts will work with other hacks. Even Roy's model works on Marth.

    However Mewtwo won't work on anyone.
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    « Reply #1211 on: December 09, 2013, 08:47:18 PM »


    My body has never been more ready.

    Though I noticed the CSPs have been severely lowered in quality.

    I assume it was due to file space issues?

    Yes memory limits are a cruel mistress.
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    Mochtroid127
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    « Reply #1212 on: December 09, 2013, 08:52:58 PM »


    Well, I must say, Samus and Roy are hella fun to play. Mewtwo is pretty fun too, I just was never very good with him in the first place. It's been a while since I played Project M at all, so it felt brand new again. He's not my favorite to begin with, but Yoshi seems much better as well. I actually think I could get used to this version of Samus. I've tried to get good with her in Melee for years, but being a Ganondorf main, I just could never get used to her floatyness, but I feel a little more in control with her this way and I really like the dodge being changed to something faster. The Ice Beam attacks also really feel strong with less damage and more knockback to counter the flamethrower (Plasma Beam I guess) being the complete opposite. I don't know what to think about Turbo Mode yet. I almost got beaten by a level 5 just trying to figure out how it all works, but I definitely want to try it again as well. I shall be playing a lot more of this once I get through my finals this week and maybe there will be a tournament at MAGFest next month that I can sign up for. Cheesy
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    « Reply #1213 on: December 09, 2013, 08:53:49 PM »


    Although Riivo is no longer officially supported, you can get it to work with Riivo, but it WILL require quite a bit of extra work and XML editing.
    Then I'll wait until someone does that.

    I can't really use Gecko because no SD slot in my computer.

    « Last Edit: December 09, 2013, 08:55:34 PM by Hero © » Logged


    Gamma Ridley
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    « Reply #1214 on: December 09, 2013, 08:55:15 PM »


    Turbo Mode + Meta Knight + Training Room is godly, oh my jesus.
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