Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 166
Author Topic: [Official] Project M discussion: RIP  (Read 735906 times)
0 Members and 9 Guests are viewing this topic.
KingJigglypuff
Meme Machine
Brawl Vault Staff
****
Offline Offline

Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #210 on: May 26, 2012, 05:44:02 PM »


    Well now that's out of the way. >.>
    . . .
    Is the Project M team planning on editing the Stage Builder stuff?
    Logged

    I don't take requests.

    My PSA Thread

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #211 on: May 27, 2012, 06:35:22 AM »


    No we are not planning on modifying stage builder.
    Logged


    JOEYSX5
    Supreme Kitten
    ********
    Offline Offline

    Posts: 652


  • Awards Texture Artist Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #212 on: May 27, 2012, 10:37:14 AM »


    I love Project M.
    It brings back so many memories.

    You know I grew up with Melee, I got the game when I was 5 or 6 years old.
    I love playing Project Melee and having the same feeling I had when playing Melee when I was younger. Anyone thinking of modifying Subspace Emissary (can that even be done?)?
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    Supreme Dirt
    Expert Kitten
    ****
    Offline Offline

    Posts: 53


    View Profile Awards
    « Reply #213 on: May 27, 2012, 01:22:49 PM »


    My opinion on it is... meh.

    It's ok, and it's on a SD card when I need a change of pace when I play Smash.

    Then again, I'm a Brawl- dev and auto-biased.
    Logged

    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #214 on: May 27, 2012, 01:37:40 PM »


    I mentioned that I love how Charizard plays, but playing Wolf also feels sooooooooo good.

    I love how he plays, it's so great. So much more satisfying than regular Wolf. Especially that up smash.

    And the dash attack? Yessssss. So much combo potential.

    Peach is also pretty great, I've managed to chain a few down throws together and set up a few interesting combos. Good stuff, though the return of her floaty double jump threw me off. XD

    I'd love to try P:M online at some point, though I'm really not that great. Awesome Face
    Logged


    G Lock
    Newbie Kitten
    *
    Offline Offline

    Posts: 4


    View Profile Awards
    « Reply #215 on: May 27, 2012, 03:33:19 PM »


    Project M 2.1 is has really made playing project M more interesting now.
    Having the AI's able to dash during battle makes things feel more in the competitive mindset.
    Since the AI's now dash back an forth its almost like they are the actual humans playing. I feel that since they now wave dash during battle it gives the AI's more chances to mindgame you.
    I also love how some of the characters such as falco does the short jump B(gun) to keep opponents back.
    Alot of the characters AI's actually do things that pros use during battle which is why its so interesting and fun now. Ya sometimes the AI will slip off the edge but its rare and now they don't always run strait at you sometimes they will stay back or run at you then wave dash back.

    I'm loving wolf right now. I have a combo with wolf that is a instant kill if the opponent is at 85% or higher some opponents can be less in %
    His changed dash attack I also love because its a mixup that puts them behind you and they fall directly into combo position.

    Try this combo out with wolf its usually a instant KO on opponents at 85% or higher.

    Grab, the throw the opponent in the opposite direction, hurry up and run at them before they hit the ground or just as they hit the ground and do your Down B(Shine),
    After you do that short jump and do your OVER B attack which will instant KO them if you hit them with the end of the attack.

    If you want to make it shorter you can just run at someone do your DOWN B then short jump and do your OVER B and this will also KO them, Grabbing just makes it easier

    You can add a OVER Air ATTACK (the direction your facing) before the combo for more hits but you have to hit them up close with it because if you hit them with your claw it will knock them to far away, when they fall down grab them and finish the combo

    PICK FOX as your opponent its works easiest with him.
    I havn't played with every character yet because I've been training with wolf because my captain falcon doesnt work for some reason, HE NEVER WORKED I THINK THE DISK IS SCRATHED IDK?
    Dont forget wolfs best technique is his down B shine attack because you can jump out of it to combo up with more attacks.

    HERE IS ANOTHER SECRET WELL I figured this out dont know if you guys know about this with wolf. Ive only tested this on final destination.

    If you are hanging off the edge of final destination fall of the edge just about 1inch down and do your over B you will go through the platform and can actually hit opponents like this or cross people up.
    Logged

    Prove yourself on the battlefield

    G Lock
    Newbie Kitten
    *
    Offline Offline

    Posts: 4


    View Profile Awards
    « Reply #216 on: May 27, 2012, 08:27:31 PM »


    Also is there any info on which characters have different moves on 2.1
    I know that wolfs dash attack is changed but is there other moves that are changed that anyone knows of?
    Logged

    Prove yourself on the battlefield

    Shun_One
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards >9000 Star Hacker Smash 3 Team Pin Collector

  • View Profile WWW Awards
    « Reply #217 on: May 27, 2012, 09:21:40 PM »


    Also is there any info on which characters have different moves on 2.1
    I know that wolfs dash attack is changed but is there other moves that are changed that anyone knows of?
    Off the top of my head, stuff changed from Brawl:
    Mario: D-special, D-taunt
    Link: run
    DK: dash attack
    Lucas: jab, u-tilt, Uair, Dair, Bair
    Sonic: D-smash, Fair, Nair, N-special does tricks on hit
    Lucario: F-tilt, U-smash, Nair, D-Special, Bair
    Wolf: U-smash, dash attack, run
    Toon Link: D-tilt, U-smash, F-smash, Nair
    Charizard: jab, f-tilt, d-tilt, S-Special, D-special, U-throw
    Ike: D-smash
    Wario: F-Smash, D-Smash, Bair, Dair, S-Special
    Snake: U-tilt, F-smash, Crawl Tilt, Nair
    Pikachu: Bair
    There's more that I can't think of right now
    « Last Edit: May 27, 2012, 11:35:42 PM by Shun_One » Logged

    I'm no longer around. If you really need to get my attention, send a PM

    Hero ©
    Holy Kitten
    *
    Offline Offline

    Posts: 1153


  • Awards Hot Topic PC Core Gamer Pin Collector 128-bit Core Gamer

  • View Profile Awards
    « Reply #218 on: May 27, 2012, 09:57:05 PM »


    Fox: Wait animation. Its the same as in Melee/N64.
    Ganon: His run, Forward Tilt, Up-Smash i believe
    Snake: Side Smash, I think his Air-N A attack (Hits 4 times in vBrawl, 3 times in P:M)
    Pit: Side B, Up B
    Logged


    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #219 on: May 27, 2012, 09:57:28 PM »


    One of the Project: M people on the team said the AI will be able to get much more advanced.
    I do hope they could add Level 10+ instead of just Level 1-9.
    Logged

    Hero ©
    Holy Kitten
    *
    Offline Offline

    Posts: 1153


  • Awards Hot Topic PC Core Gamer Pin Collector 128-bit Core Gamer

  • View Profile Awards
    « Reply #220 on: May 27, 2012, 10:05:53 PM »


    I do hope they could add Level 10+ instead of just Level 1-9.
    Now that will give us a real challenge against CPU's.

    The current ones just gang up on you. (In vbrawl)
    Logged


    Shun_One
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards >9000 Star Hacker Smash 3 Team Pin Collector

  • View Profile WWW Awards
    « Reply #221 on: May 27, 2012, 11:36:26 PM »


    There's a code some where for up to level 16 AI, but I can't remember where it is.
    Logged

    I'm no longer around. If you really need to get my attention, send a PM

    G Lock
    Newbie Kitten
    *
    Offline Offline

    Posts: 4


    View Profile Awards
    « Reply #222 on: May 28, 2012, 01:15:43 AM »


    Ya if they make a level 10 then need to make it really good because people will always say just make one more level and if that goes on you'll have a level 23 ganon running around lol.

    One thing I would like to see from the AI is them spacing. What I mean by that is sort of how falco is now programed to short jump his laser shots to keep you away.

    But if you can do this with other AI's that would be good you would just have to find out which aerial moves are best when short jumping at your opponent to keep them back with each character so the AI can use that spacing move until they get in on the opponent then they would combo.

    Take captain falcon for example, When I fight my friend 1v1 I use his basic A aerial attack to space with. That is the move where cap swings two kicks. It would be pretty cool seeing the AI of captain falcon using this to keep me back even if I ain't near him he would do it while jumping around just to keep me away.

    But ya I like that some characters such as fox,falco,wolf will short jump with their guns because it makes it harder to get in on them and now since the AI's wave dash a dash dance sometimes the overall AI is now more human like since they use the techniques humans use.

    If they can find out the spacing moves of each character and program the AI to use that move to get in on opponents or keep them back that would be pretty damn cool.

    Level 10 = Diskusting Jk
    Logged

    Prove yourself on the battlefield

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #223 on: May 28, 2012, 01:58:24 AM »


    Not really necessary.  We just need to make the AI better (i.e. Levels 1 to 9 will be better).  I mean the current AI changes are already pretty cool and they were just done by one person over the space of about a month.  As time goes on, it will only get better.

    As for changes, the changelist is huge.  If we wanted to get right into the little changes, we'd be here forever. 
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #224 on: May 28, 2012, 02:04:38 PM »


    Yes we are going to make them stronger in offense and aggressiveness.
    This WILL come at the cost of their unrealistic reflexes however.

    Sooner or later, we'll find out what makes the AI bully human players and change that.

    Also SSE can be modded. No one has the patience to do so outside of texture hacks however.
    Logged


    Pages:  1 ... 12 13 14 [15] 16 17 18 ... 166
    Print
    Jump to: