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Author Topic: How do you hex polygons off?  (Read 2722 times)
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Chaotix000
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    « on: December 10, 2009, 09:35:18 PM »


    I was wondering because i want to have captains shoulder thing off and lucario's chest spike off

    nvm about lucario because his chest spike is part of one of the other ploygons so i dont think it can b removed
    « Last Edit: December 10, 2009, 09:40:24 PM by Chaotix000 » Logged


    mnsg
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    « Reply #1 on: December 11, 2009, 06:41:20 AM »


    Actually, it is possible to remove the spikes on Lucario, as proven by one of the textures that Syrus63 made.

    To remove model parts, open up BrawlBox and extract the MDL0 file inside the PAC file.  From there, open up the MDL0 file with BrawlBox, and head to Vertices.

    View the MDL0Offset, remove the negative symbol, and add 32 to the variable.  Then, view the TotalLen.

    Open up a hex editor, such as Translhexton, and head to the value of the MDL0Offset + 32.

    Next, you just need to put zeros on all the hex values, but do keep in mind that you need to subtract 32 from the TotalLen, or else you may mess up the hex values of the Vertices for the next polygon.

    Of course, I'm not too sure how Syrus63 got rid of Lucario's spikes, since they're part of polygon26, which is its body.  Why don't you PM Syrus63 for some answers.

    I learned all of this from a Smash Boards member, named RandomTBush.  You can also use a hex editor to modify the hex values for the CLR0 files.
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    Chaotix000
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    « Reply #2 on: December 11, 2009, 07:58:02 AM »


    Well with this methos would it be possible to remove (or just hide from what this sounds like) just his chest spike?
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    mnsg
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    « Reply #3 on: December 11, 2009, 09:19:49 AM »


    Well with this methos would it be possible to remove (or just hide from what this sounds like) just his chest spike?

    Again, ask Syrus63 about that question, since I only know how to fully remove polygons, NOT partially remove.
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    SqLeon
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    « Reply #4 on: December 11, 2009, 02:05:24 PM »


    Even though the polygon is together with the spike you might still be able to remove it with Brawl Box.  If the bone is different than the bone of the body.
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    Chaotix000
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    « Reply #5 on: December 11, 2009, 04:35:11 PM »


    theres no bone for the spike
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