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Author Topic: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**  (Read 391738 times)
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stickman
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    « Reply #420 on: December 29, 2009, 03:46:15 PM »


    Maybe you could make a stage that's just the bottom part of Temple?




    Shocked I like it.

    Ooh, or just the top part!  That would be amazing.


    this too.
    :3

    The only thing is that I have to edit entry points as well... If i don't do that, you will fall off the stage and die before the start timer ends...

    But I love the idea
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    Jack H.
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    « Reply #421 on: December 29, 2009, 05:18:18 PM »


    Maybe you could make a stage that's just the bottom part of Temple?




    Excellent idea. Death boundaries would need to be modified as well. This will be an interesting project.
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    « Reply #422 on: December 29, 2009, 06:15:27 PM »


    Downloaded.
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    Power Marshall
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    « Reply #423 on: December 29, 2009, 06:30:57 PM »



    Thanks for pointing this out. Can you give me a brief rundown of all the other things that you were applying along with it? (stage, music, amt of players, other pre-hexed pac players or not, etc)

    I selected Yoshi in training as P1. Selected the stage Hyrule temple. I had a custom texture for both Yoshi and the stage. It was good when it started. I started moving and doing attacks, and he got messed up. As well, when doing nothing I paused the game and unpaused and it happened, then I paused again and the pause menu was not there. I tried to remember where the "Exit" button was at because I could still select it even if it was invisible. I exited and everything was fine. I put the saddle yoshi model back on the custom texture and it worked fine, no mishaps.
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    « Reply #424 on: December 29, 2009, 09:24:49 PM »


    I for one Like the no platforms espically since me and my friends like playing on FD it would be sweet  to get rid of the platform on yoshi's Island due that one is a real fing pain in the @$$. I for one and my friends would like to see more of this done.  The only other one I could think of would be get rid of the platforms on Wario Ware stage. Even though it can be Frozen  I think the platforms sort of get in the way. I'm sure you would have fans if you get rid of the moving platform on Smashvile. I am one of those guys who hates and loves that platform. Its awesome for people who dont have good returns. But bad because it moves who ever is on it closer to the death boundary. Also smashvile gives people ledges from what I have noticed. Espically to Marth and Captain Falcon.  (^_^)
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    « Reply #425 on: December 29, 2009, 10:08:41 PM »


    Just an idea, but how about on New pork city, and the flying limo.  Delete everything else, scale up the limo to BF sizes, make the boundaries smaller and freeze the movement of the limo, and now you are fighting atop a flying limo stage.  Awesome Face
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    wii
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    « Reply #426 on: December 29, 2009, 11:09:33 PM »


    Just an idea, but how about on New pork city, and the flying limo.  Delete everything else, scale up the limo to BF sizes, make the boundaries smaller and freeze the movement of the limo, and now you are fighting atop a flying limo stage.  Awesome Face
    that, but without freezing the limo. just moving side to side.
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    « Reply #427 on: December 29, 2009, 11:49:52 PM »


    Limo fights ftw. 
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    Jack H.
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    « Reply #428 on: December 30, 2009, 10:44:04 AM »


    Just an idea, but how about on New pork city, and the flying limo.  Delete everything else, scale up the limo to BF sizes, make the boundaries smaller and freeze the movement of the limo, and now you are fighting atop a flying limo stage.  Awesome Face

    Nice idea.
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    « Reply #429 on: December 30, 2009, 10:46:34 AM »


    Just an idea, but how about on New pork city, and the flying limo.  Delete everything else, scale up the limo to BF sizes, make the boundaries smaller and freeze the movement of the limo, and now you are fighting atop a flying limo stage.  Awesome Face
    Of course making grab-able edges on the limo. ^_^
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    « Reply #430 on: December 30, 2009, 11:40:12 AM »


    I know that it's not yet possible to remove that hats of Mario, Luigi, or Wario, but is it possible to remove just the brim? Hatless characters could still be done, they'd just have really round hair.
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    stickman
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    « Reply #431 on: December 30, 2009, 01:24:49 PM »


    Limo idea added to my to-do list Cheesy

    as for hatless, I haven't made progress on them... It is possible to just take off the brim, but i haven't done that, and it would require vertex editing. Not a big deal at the moment, just a little harder to work on...
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    shadowsquid86
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    « Reply #432 on: December 30, 2009, 03:35:30 PM »


    We have too many Marths as it is, but could someone quickly remove the belt buckle and possibly the little strap hanging off his belt in addition to the "No Cape, Armor, Tiara, Sheath, and Sword" hack by Shadow? And if you have time, remove the same strap from the "No Cape, Armor, Tiara, and Belt Buckle" hack also by Shadow? I'm making two versions of a texture, one with a sword and sheath, and one without.

    Thanks again.  Kirby Dance
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    « Reply #433 on: December 30, 2009, 03:49:15 PM »


    We have too many Marths as it is, but could someone quickly remove the belt buckle and possibly the little strap hanging off his belt in addition to the "No Cape, Armor, Tiara, Sheath, and Sword" hack by Shadow? And if you have time, remove the same strap from the "No Cape, Armor, Tiara, and Belt Buckle" hack also by Shadow? I'm making two versions of a texture, one with a sword and sheath, and one without.

    Thanks again.  Kirby Dance



    The strap hanging off can not be removed, but I will remove the Belt Buckle.

    EDIT: Here.

    http://www.mediafire.com/download.php?ujozyzvejwc

    I just need pics for it, so I hope you can get them.
    « Last Edit: December 30, 2009, 04:12:07 PM by Shadow » Logged

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    « Reply #434 on: December 30, 2009, 04:56:49 PM »


    Could someone make Ness without that little patch of hair in front of his face.

    Thanks a lot. Cheesy
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