[Video] Adding Shiny/Reflective effects to Imports!

Started by nanobuds, June 22, 2012, 07:14:31 PM

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Oh. Now I see what you're talking about.

Oh well, I'll add that to the OP. I plan to update Iron Man with the shader and material you used for your Iron Patriot anyways :P

Cool, just wanted to let you know, so people could use the shiny effect to full extent. Actually Iron patriot is only based on samus shine :P

October 06, 2012, 12:10:49 AM #17 Last Edit: October 06, 2012, 02:13:19 AM by JELLYpWnzU
Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area

Post Merge: October 06, 2012, 02:13:19 AM

Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false
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October 07, 2012, 04:00:54 AM #18 Last Edit: October 07, 2012, 04:02:54 AM by StupidMarioFan1
Question: Why did you never tell me you made this tutorial? Who knows if SMG Bowser, SMG2 Mario, and all the Galaxy related imports that'll make would have their original glow if I didn't find this tutorial. :happy:

Post Merge: October 07, 2012, 04:02:31 AM

Of course it's a pain in my ass adding this to Mario (Mario Party 9 Title Screen), so many f[censored]ing materials. :'(
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: JELLYpWnzU on October 06, 2012, 12:10:49 AM
Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area

Post Merge: October 06, 2012, 02:13:19 AM

Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false

OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.

Quote from: Iwvi on October 07, 2012, 06:12:16 AM
OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.
for me if i dont set it to true the texture only shines in the dark
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Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.

Quote from: Iwvi on October 07, 2012, 08:33:04 PM
Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.
idont know if this ids supposed to happen but gokus hair is much darker than the yellow
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personally i think peaches crown is waaayy more shiny than zeldas crystal ;D
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