Super Sawndz!

Started by agoaj, July 16, 2012, 05:20:45 AM

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Quote from: Marioracer(1st) on July 26, 2012, 05:35:25 PM
I got this

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where is "SNDCONV.EXE" ? (this isn't sawndz.exe, its a nintendo dev kit application)

July 26, 2012, 08:59:41 PM #76 Last Edit: July 26, 2012, 09:02:02 PM by davey
i have a issue with one thing im not sure if it on my end or the programs end im working on a snake voice and it doesn't show red so i know i didn't push the limits but in game it is not reading his voice causing him to be muted
it look like this for me right now
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Quote from: davey on July 26, 2012, 08:59:41 PM
i have a issue with one thing im not sure if it on my end or the programs end im working on a snake voice and it doesn't show red so i know i didn't push the limits but in game it is not reading his voice causing him to be muted
it look like this for me right now
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lol expand it and go to the sfx in that data
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that the sfx showing at least the area i only changed
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i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri

0xDDDDD isn't the exact limit for everyone. Snake's may be lower, maybe to leave room for his special conversations in Shadow Moses?

The sound size is also an estimate that doesn't take into account the header. The header's small compared to the sound and is fixed, but say each sound has a header of 40 bytes, 100 sounds, 4000 bytes = 0xFA0.
So Snake's file size would actually be 0xFA0 + 0xD8A41 = 0xD99E1
Which still leaves 0x43FC or 17,404 bytes left below 0xDDDDD. So Snake either has a lower limit or the headers are 5 times bigger than I think they are.

if i get rid of his conversation would that fix everything?
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri


Quote from: agoaj on July 27, 2012, 12:55:43 PM
0xDDDDD isn't the exact limit for everyone. Snake's may be lower, maybe to leave room for his special conversations in Shadow Moses?

The sound size is also an estimate that doesn't take into account the header. The header's small compared to the sound and is fixed, but say each sound has a header of 40 bytes, 100 sounds, 4000 bytes = 0xFA0.
So Snake's file size would actually be 0xFA0 + 0xD8A41 = 0xD99E1
Which still leaves 0x43FC or 17,404 bytes left below 0xDDDDD. So Snake either has a lower limit or the headers are 5 times bigger than I think they are.

I believe his convo sounds is in a different group ( I think its the stage_appeal one )

okay i tried it didnt work i even double checked all my sound therr all mono something must be different for snake
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri

still must be mono, I have only his final smash voice modded and that works

Foxdie must have hurt his filesize limit.

well i was able to change three thing before it became muted 2 win and when he says now
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri

Quote from: Diddy Kong on July 26, 2012, 07:31:33 PM
where is "SNDCONV.EXE" ? (this isn't sawndz.exe, its a nintendo dev kit application)
He renamed it so Super Sawndz would spit out that list. For some reason it can't find sawndz.exe when it goes to run it...

wow! this works for me!! ,xD by the way, I put a big (much big) weigth wavs and mi brstm death!,ja,ja,ja but replace the lower size wav. works fine, veryyyyy, veryyyyy thank you

'Inserting wav Wave50.wav
Missing sndconv.exe: unable to convert wav file'

Does anyone have the sndconv.exe for this? What use is this if we can't insert sfx?