The_randomizer's Resort: Ayla over Peach incoming!

Started by the_randomizer, August 02, 2012, 04:18:42 AM

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September 08, 2012, 04:16:25 PM #135 Last Edit: September 08, 2012, 04:27:15 PM by the_randomizer
Quote from: DemonBoy on September 08, 2012, 03:28:25 PM
He is from the DS game Metroid Prime Hunters. Unless you want a blocky, lowpoly model, you might be better off using the brawl trophy of him.

you can find it here
http://www.models-resource.com/wii_gamecube/supersmashbros.brawl/sheet/3779

I'll likely need to manually T-pose the model, so, it might be a couple of days till I finish it.


Edit: Bollocks, this is going to be hell to T-pose

- One, the textures don't show up despite putting the .png in the right directory
- While I can certainly T-stance his arms and legs, the individual fingers are out of the question due to how it    was extracted. If someone is brave enough to un-clench his fingers using the Edit Mesh modifier, they can go right ahead.

I'm not trying to get out of doing a request, but seeing as this is the only available model for this character, either I T-pose his limbs and leave the fingers as is, or I don't do it at all...unless someone can step up and unfold the fingers and I give that person full collaboration credit.







Update on newest hack:  4/4/2013 12:26 PM MST



Ifirit over Gannondorf will be released soon, hopefully today while I finish up Bahamut over Charizard.  Surprisingly easy to rig, just need to work on rigging the torso, head/neck and fingers and after a thorough Brawl in-game test, he will be ready to release.

Disregard last post, he will be released next, but in the mean time, I will be releasing Gado from Bloody Roar Primal Fury, the first Bloody Roar hack on the Vault!



Quote from: Mr.MW on April 13, 2013, 11:25:03 PM
i like that lion
definetly getting
what kinda FS does he have?

He's going to be over Gannondorf, unfortunately, my experience for animating custom Final Smash attacks is severely limited. Sorry I suck :(

Gado will likely have to be re-rigged.  The reasons are as follows:

- The current rig as it stands, is comprised of twenty or so obj polygons, which means, in order to properly rig a specific area, you can't just highlight a single part, multiple parts have to be selected

- The rig is FUBAR and needs quite the overhaul, or rather, I have to start from scratch. The easiest way would be to merge all objects into an editable polygon  using the appropriate mods and merging it all into one mesh.  To attempt to salvage a model this damaged would be a vain effort.

- This would make rigging be less of a hassle, but, the other potential issue would be the textures. With a single object but multiple png/jpg files, that could pose as an issue upon exporting into Brawl Box

So I can either A, try to salvage the FUBAR rigged model or B, merge it all into one object and start the rig over.


While Gado does look more or less normal, there are numerous gaps on his torso and where his hip sockets are during certain animations



I'm not being negative, or at least not trying to be, but this has been the most difficult rig I have ever worked on. It had issues from day one such as losing the rig, bones turning invisible or hidden from the view port, and the rig not blending or animating properly. Trying to manage a skin mod on 20+ objects is not fun at all

June 15, 2013, 04:11:39 PM #146 Last Edit: June 15, 2013, 04:14:06 PM by the_randomizer
Update: 6/15/13, Ayla from Chrono Trigger over Peach, the first time anyone has done a legit hack as the last one was a vertex hack  It'll likely take a while since I only know the very basics of the basics of 3D modelling, but I have a general idea on how it works. I'm glad there are so many people on the Vault who are willing to help me :D

Working on 3D models from here on out (at least, trying to learn the ways anyway ;)



Granted, I've been having far too much bad luck with my Gado over Gannondorf hack since the rig itself was pretty FUBAR (thanks a lot Hudson for rigging the vertices wrong ROFL), and since requests are gamble, I've decided to take matters into my own hands.

Update 8/24/13[/color]

Yep, like I said on the OP, I'm back in the hacking game with three new projects. The first being Anubis over Ike and while I did hit a few snags due to how weirdly shaped the model is, it's near-completion and should be out tonight, if not tomorrow at the latest. The person I'm collabing with is making a PSA for the character so that will be taken care of. After that, I've two Bahamut projects I'm working on, but I can't give any details about those yet :P



I hope the rig is somewhat decent lol.


Quote from: Mr.MW on August 24, 2013, 10:02:57 PM
noice
i had a feeling this guy would be hitting brawl

There is a slight issue though. So, when the model was sent to me, his weapon didn't have a material (white, no textures), but even if I apply one in 3DS Max, it doesn't show up in Brawl Box, but fine in 3DS Max.