Gado will likely have to be re-rigged. The reasons are as follows:
- The current rig as it stands, is comprised of twenty or so obj polygons, which means, in order to properly rig a specific area, you can't just highlight a single part, multiple parts have to be selected
- The rig is FUBAR and needs quite the overhaul, or rather, I have to start from scratch. The easiest way would be to merge all objects into an editable polygon using the appropriate mods and merging it all into one mesh. To attempt to salvage a model this damaged would be a vain effort.
- This would make rigging be less of a hassle, but, the other potential issue would be the textures. With a single object but multiple png/jpg files, that could pose as an issue upon exporting into Brawl Box
So I can either A, try to salvage the FUBAR rigged model or B, merge it all into one object and start the rig over.
While Gado does look more or less normal, there are numerous gaps on his torso and where his hip sockets are during certain animations
I'm not being negative, or at least not trying to be, but this has been the most difficult rig I have ever worked on. It had issues from day one such as losing the rig, bones turning invisible or hidden from the view port, and the rig not blending or animating properly. Trying to manage a skin mod on 20+ objects is not fun at all