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« Reply #90 on: August 11, 2012, 09:07:20 PM » |
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Rigg the cape into bustN, rig the legs inside the body into hipN and the legs outside into footJ and toeN
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« Reply #91 on: August 11, 2012, 09:11:44 PM » |
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Rigg the cape into bustN, rig the legs inside the body into hipN and the legs outside into footJ and toeN
Wish I thought of those before, I'll keep that in mind when I get back to working on it, but ExorcistRain offered to help me, so I'm waiting on that. Post Merge: August 13, 2012, 04:45:57 PM Update 10:53 PM Project sill on track
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« Last Edit: August 13, 2012, 10:53:07 PM by the_randomizer »
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« Reply #92 on: August 15, 2012, 04:22:33 PM » |
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All right, cool. I look forward to a new preview.
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« Reply #93 on: August 15, 2012, 05:40:30 PM » |
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All right, cool. I look forward to a new preview. There will be a release this week, ExorcistRain will tidy up the rig and give the file back to me.
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« Reply #94 on: August 15, 2012, 07:22:55 PM » |
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There will be a release this week, ExorcistRain will tidy up the rig and give the file back to me.
Wow. Count me in for the downloads. What's left to do?
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« Reply #95 on: August 15, 2012, 07:32:25 PM » |
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Wow. Count me in for the downloads. What's left to do? Some vertex tweaking on his legs and belly mostly, then I add the textures to his musket, import into Brawl and thoroughly test it to make sure it doesn't crash. But if my track record is any indication, NONE of my hacks has ever caused Brawl to crash or freeze randomly! Heheheheh..... Still though, never in my wildest dreams have I seen one of my hacks received this well by so many people! I like it! Post Merge: August 17, 2012, 05:50:59 PM
Release in T-Minus 2 days!!
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« Last Edit: August 17, 2012, 05:50:59 PM by the_randomizer »
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« Reply #96 on: August 18, 2012, 01:18:29 AM » |
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Oh snap! HYPE!
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« Reply #97 on: August 18, 2012, 11:13:19 AM » |
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Oh snap! HYPE!
I'm getting the fixed up model back tomorrow, and from there, I'll test it in Dolphin. From there, it should be in the Vault!
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« Reply #98 on: August 18, 2012, 08:46:08 PM » |
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Can't wait, dude. Too bad I can't PSA Dedede.
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« Reply #99 on: August 18, 2012, 09:28:13 PM » |
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Can't wait, dude. Too bad I can't PSA Dedede. I can't create PSAs either, I'm fine with his normal moveset. I should probably rig his mouth bones...
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« Reply #100 on: August 18, 2012, 09:40:06 PM » |
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No, I mean I would PSA Dedede, but neither PSA not the new BB support him. So for now I'll put project K.Rool either on the backburner or have him ported to someone else.
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« Reply #101 on: August 19, 2012, 12:38:31 AM » |
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No, I mean I would PSA Dedede, but neither PSA not the new BB support him. So for now I'll put project K.Rool either on the backburner or have him ported to someone else.
Why doesn't the new Brawl Box support it? I would think newer versions would be, you know, better? Oh, well. Good thing I'm only using 0.66.
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« Reply #102 on: August 19, 2012, 12:33:11 PM » |
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I don't know why they don't support him. Maybe his file is too complex to crack, I guess.
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« Reply #103 on: August 19, 2012, 04:03:01 PM » |
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I don't know why they don't support him. Maybe his file is too complex to crack, I guess.
Well that's a bunch of BS, but whatever. I really don't care to learn about PSA editing anyway.
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« Reply #104 on: August 19, 2012, 07:09:50 PM » |
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I never said you did. I said that for me, because I wanted to make a PSA with your K. Rool.
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