ShadowWolf PSA Thread: Back at a Price...

Started by ShadowWolf, August 13, 2012, 02:38:14 AM

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Well, I saw the preview. ;D Nice job guys. I also just got a completely random Idea for Chaos Control. The screen could somehow be all negative colored (like Luigi's FS). Like it does in Shadow (GC) and to have Shadow still look normal colored, he could change into a negative-colored shadow, so the 2 negatives cancel to still show Normal Shadow. ;D

Quote from: Mareeo 64 on August 21, 2012, 04:32:21 PM
Well, I saw the preview. ;D Nice job guys. I also just got a completely random Idea for Chaos Control. The screen could somehow be all negative colored (like Luigi's FS). Like it does in Shadow (GC) and to have Shadow still look normal colored, he could change into a negative-colored shadow, so the 2 negatives cancel to still show Normal Shadow. ;D
Lol that might be crazy enough to work ;D

Quote from: ShadowWolf on August 21, 2012, 04:32:04 PM
To make it perfect yes. I will fix the sonic psa up so you don't need codes. The IC Constant isn't needed either
Yeah lets make sure he has his SFX Pack




Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)

Quote from: XChosenOne1 on August 21, 2012, 04:36:16 PM
Yeah lets make sure he has his SFX Pack
Since the SFX are already made, I might leave it up to you to change the SFX ID's. Leon Exodio knows how to do it, but we are far to busy to be working to long on one thing in particular.

Quote from: ShadowWolf on August 21, 2012, 04:37:57 PM
Since the SFX are already made, I might leave it up to you to change the SFX ID's. Leon Exodio knows how to do it, but we are far to busy to be working to long on one thing in particular.
Yeah that's true




Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)

Quote from: XChosenOne1 on August 21, 2012, 04:39:17 PM
Yeah that's true
So when we release, feel free to change SFX ID's and all but if you repost, Collab is necessary


Haha. The Sonic Port is over three characters for now but will go over everyone soon. Maybe in a month or so

Quote from: ShadowWolf on August 21, 2012, 04:43:12 PM
So when we release, feel free to change SFX ID's and all but if you repost, Collab is necessary
Yeah ik collab is necessary




Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)

We used an original Sonic rel and made it into something different so it is technically ours

Quote from: ShadowWolf on August 21, 2012, 05:18:19 PM
We used an original Sonic rel and made it into something different so it is technically ours
yeah ik




Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)

So we could put any custom character (about Sonic's size) over Sonic, and port him over anybody? That means we can put Silver over G&W, for example. Would that work?

Quote from: Mareeo 64 on August 21, 2012, 05:36:30 PM
So we could put any custom character (about Sonic's size) over Sonic, and port him over anybody? That means we can put Silver over G&W, for example. Would that work?
Yes that would work. But certain movesets that are weirdly coded have some issues with FS

That's ok. If G&W could manage to handle  Super Silver with you're .rel, then it's a lot better than putting Silver over someone useful.

Quote from: Mareeo 64 on August 21, 2012, 06:13:55 PM
That's ok. If G&W could manage to handle  Super Silver with you're .rel, then it's a lot better than putting Silver over someone useful.
haha yeah exactly