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« on: October 26, 2012, 02:09:23 PM » |
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http://www.mediafire.com/?2xa63kzeq5uwdxmI deleted the Marth textures, and Right clicked TextureData and then clicked Import > Texture for each image, and that's all I did and he displays fine in Bbox but in game he's just all glitchy green.
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« Reply #1 on: October 26, 2012, 02:15:42 PM » |
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Are they in CMPR format?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #2 on: October 26, 2012, 02:19:56 PM » |
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The textures are Format:C18 and some are C14, just change the format to that huh? I'll test it thanks brb
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« Last Edit: October 26, 2012, 02:21:50 PM by OmgIamtheone »
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« Reply #3 on: October 26, 2012, 02:21:19 PM » |
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Change it to CMPR and it should work.
Edit: I noticed there's no metal texture. To add metal open your import in BrawlBox click ModelData[0] ---> 3DModels then click on the MDL0. On the right look for "AutoMetal Materials". Click True.
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« Last Edit: October 26, 2012, 02:24:58 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #4 on: October 26, 2012, 02:22:26 PM » |
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I've noticed on many imports that textures imported in C14 or C18 often glitch. Changing to CMPR is not only a great solution to this problem, but it also reduces filesize.
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« Reply #5 on: October 26, 2012, 02:25:37 PM » |
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Thanks but it didn't work, his texture is all weird colors now. I only changed it by selecting Format: and switching it to the CMPR . Was I suppose to do something else?
EDIT: oh look for autometal materials turn on? k I'll try that now, wait that wasn't to solve the main problem was it?
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« Last Edit: October 26, 2012, 02:30:37 PM by OmgIamtheone »
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« Reply #6 on: October 26, 2012, 02:29:26 PM » |
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Did you reimport the textures right?
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« Last Edit: October 26, 2012, 02:31:11 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #7 on: October 26, 2012, 02:31:13 PM » |
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Re-Add? No? am I suppose re-import them instead of format change them while they're already imported? I'll try that now brb
EDIt: it worked sweet guys thanks, and with the metal texture I'll try that too now
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« Last Edit: October 26, 2012, 02:38:48 PM by OmgIamtheone »
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« Reply #8 on: October 26, 2012, 02:34:32 PM » |
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Format changing it while it's already imported doesn't work. I tried it myself. You have to reimport the texture in CMPR format.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #9 on: October 26, 2012, 10:09:07 PM » |
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always changing the texture format to CMPR doesn't always fix this type of issue. usually does, but still. if the texture is of CI4/CI8 or another texture that creates a palette, you need to make sure the Material is set to use the palette, otherwise the textures will freak out.
go to the Material of the objects that are freaking out, and expand it to see the references. click the name that corresponds to the texture, and look at the very top, in the Misc section. it'll say Texture, then Palette. if the texture format creates a palette, then you need to change the Palette to match the Texture. once it has the right Palette in it, it should work just fine.
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