have took personally look on Lucario over Rob (made it myself) but I still got the same prblem like everyone else!
and I know where the problem is! it's the offset at 85DC and possible the offset 84C4.
why is it is because 85DC ID gets stored to Sora_melee with an offset that is unique than any other Module and it goes somewhere in Sora_melee that has actually ID the same as lucario! I am pretty sure that is about AuraSphere
84C4 also has a unique offset but I couldn't find where in sora_melee I were.
everyone with the those unique offsets will be hard to port over, while everyone that only has the offsets that are linked to same place in every module can be easy ported!
I need to find a way to trick the game to think the clones has the ID thats are required to get access to the "unique" offsets in sora_melee but still keeps the cloned ID to work ingame.
also, fun note I found!
if you playing lucario, the lucario clone and a kirby in a game, the clones aura sphere gets visible! kirby must have trigged it to make lucario clone get access somehow o.o
but without the original lucario, the game will freeze D:
EDIT: on the 2 special offsets, I made a lucario rel file (no clone, the original) and edit them so it has ROB ID!
here comes the fun part! on offset 85DC, nothing happed.
but both 85DC and 84C4. if original Lucario were alone in a match, the aura sphere and all Aura Graphfics were invisible ingame!
together with the clone lucario over rob, the original Lucario Aura Sphere were visible again but not the clone!
with a kirby and the clone lucario, all aura sphere were visible! both on lucario and the clone!
I can smell how I can fix that