Donkey Kong freezes on Riivolution.

Started by Amy, November 11, 2012, 05:33:55 AM

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I just took the time to make a sawnd file replacing all the voices for a character to use on Riivolution and it's also ported over a character I don't use. Whooo!
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But then it came to my attention, now that I am using Riivolution, Donkey Kong ALWAYS freezes the game when he gets hit, if not before he gets hit. I tried removing a bunch of codes, characters, and it still kept freezing, but then I tried it on Gecko and there was no problem. So, he only freezes on Riivolution. Is this any kind of common issue? I just started using Riivolution with BeyonYou's "Riivolution for Gecko Users." Everything works great, but Donkey Kong screws things up. -.-

Try temporarily remove the .brsar file from Riivolution and see if Donkey Kong still freezes.

Hm, that's something I didn't try. I'll do that.

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Yeah, it doesn't freeze, now... Great. Does that mean I can't use the .brsar without it freezing? Why does it freeze only when Donkey Kong takes damage? I didn't change anything with DK.

November 11, 2012, 07:48:07 PM #3 Last Edit: November 11, 2012, 07:51:08 PM by BabyLuigiOnFire
Did you modify with sawndz while the .brsar is opened? If you do, it causes screwing up with the .brsar

I did it myself before and it freezes whenever I try to swim or when an Electrode tries to explode. So after I got a new one and closed the .brsar when sawndz was working, it worked fine.


I think mine was closed when I did it... I don't know, I'll try it again and see if it fixes it. Thank you for your help. :D I'll let you know if it works.

Edit: Okay, so I did that, and now it freezes with Ganondorf. :l .brsar, why do you fail me...



I did, but it still screwed up and annoying beep/freeze. However, I copied the contents of my card, formatted the card, and then copied it all back, and now it seems to be working fine. :l

Well, there's still the occasional freeze after matches (without that annoying beep), but it happens.