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Author Topic: Tranparencies  (Read 4372 times)
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hughie
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    « on: January 26, 2010, 06:05:18 PM »


    Does any1 know how to make them with GIMP or paint.net  Taking out parts of parts looks fun Cheesy
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    SqLeon
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    « Reply #1 on: January 26, 2010, 06:24:09 PM »


    Does any1 know how to make them with GIMP or paint.net  Taking out parts of parts looks fun Cheesy

    In gimp, go to layers, transparency, add alpha channel. To remove parts, use the fuzzy select tool or use the color select tool, then go to edit, the clear.
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    hughie
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    « Reply #2 on: January 26, 2010, 06:41:31 PM »


    Ok so i did it, but when i added it with BrawlBox, it was its original texture, did i do something wrong? but when i looked at it with gimp, it was checkered, as i wanted it to be Tongue ( This is a whole part)
    « Last Edit: January 26, 2010, 06:42:30 PM by HAXOR » Logged

    Hakumen
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    « Reply #3 on: January 26, 2010, 07:15:48 PM »


    Not every texture image supports transparencies.

    Look here for details.
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    hughie
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    « Reply #4 on: January 26, 2010, 07:33:14 PM »


    Not every texture image supports transparencies.

    Look here for details.

    Will changing the format work, or will it glitch up and freeze?
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    Hakumen
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    « Reply #5 on: January 26, 2010, 07:38:18 PM »


    Not every texture image supports transparencies.

    Look here for details.

    Will changing the format work, or will it glitch up and freeze?


    ..No. It will most likely crash once you select the character.
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    mnsg
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    « Reply #6 on: January 26, 2010, 08:04:28 PM »


    Not every texture image supports transparencies.

    Look here for details.

    Will changing the format work, or will it glitch up and freeze?


    Changing texture formats will almost always lead to a freeze.  Certain texture parts can't be made transparent by any means.  Only by manual hexing would that be possible.

    For some examples, it's useless trying to make Mario and Meta Knight transparent.  Yoshi can't be transparent either, seeing as his body and head texture parts are in RGB565 format (no transparency).

    However, Zelda can be almost fully transparent, while Ganondorf can be fully transparent (except for his eye base).
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    « Reply #7 on: January 26, 2010, 11:44:40 PM »


    Ganondorf can be fully transparent (except for his eye base).

    I remember reading somewhere that even though his hands are a +2 texture, They cannot be made transparent. Does this mean that his hands can be made transparent?
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    VILE
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    « Reply #8 on: January 28, 2010, 12:33:36 AM »


    Texture formats NEVER lead to a freeze... EVER.

    I changed the formats all the time, even before brawlbox.
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    hughie
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    « Reply #9 on: January 28, 2010, 05:27:44 AM »


    Texture formats NEVER lead to a freeze... EVER.

    I changed the formats all the time, even before brawlbox.
    Ok so i have one YESHZ and no a 2 almost no's i guess that tranparencies make the changed format crash?
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    mnsg
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    « Reply #10 on: January 28, 2010, 06:35:31 AM »


    Texture formats NEVER lead to a freeze... EVER.

    I changed the formats all the time, even before brawlbox.

    I once changed the texture part, koopaAll00, from being in CMPR format, to being in RGB5A3 format.  Game froze the instant I tried to use the texture.
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    « Reply #11 on: January 28, 2010, 10:11:48 AM »


    For me it's worked sometimes but doesn't other times. When it doesn't work, it doesn't freeze or anything, the texture just messes up.
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    « Reply #12 on: January 28, 2010, 12:33:43 PM »


    It's all a matter of file size. If changing the image format results in a file size that is the same or smaller than the original file, It should work. I just made a Master Hand texture hack last night and he has 2 CMPR textures with a mips level of 4. And 1 RBGA8 with a mips level of 1. I inserted the 4 mip level CMPR images as such and the 1 mips level RBGA8 image as such, And the file was too big. Once I changed all of the images to CMPR textures with a mips level of 1, The file size was smaller than the original therefore able to work in Brawl. I used the Smashbox file resizer just to be safe though.
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    hughie
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    « Reply #13 on: January 28, 2010, 03:17:17 PM »


    the texture messed up :/

    is the 18 format compatible with a 1a8[as a tranparency?]
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    « Reply #14 on: January 28, 2010, 05:42:35 PM »


    The reason VILE successfully changes texture formats is because he manually hexes the files. BrawlBox can't do that.
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