A Bloody Canadian's PSA Thread - Shinda Remake

Started by ABloodyCanadian, December 12, 2012, 08:41:33 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

I'm at an attempt to get back to Brawl Modding!

Yay!
Boo!
Who are you?

Alright guys! I just need to make the Up Special work, after that, I'll make a preview video!


December 25, 2012, 05:35:01 AM #33 Last Edit: December 25, 2012, 08:32:00 AM by I killed Santa
I just changed the preview video. If you can't see it, it's most likely still uploading.

What are your thoughts on the moveset so far?

looks good but why are there weird sfx noises when you attack?
[/url]

Supposed to be Gunshot sounds... Can't find any other sounds that sounds like one that comes from a Machine gun/Handgun... lol


You could make Grenades a sort of charge move, using a hidden counter that goes up as she deals and takes damage, and goes over the Neutral Special when it's fully charged. Then you can have grenades on the moveset (and have them be closer to realistic in power and blast radius) without them being overpowered. Of course, they wouldn't be all that close to realistic because this is Smash Bros., but 20-25% damage would probably be acceptable.

"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."


But my idea for this PSA is the use of 2 Guns. 1 for dealing Major Damage, and 1 for the big Finisher. Adding Grenades I think is using both of these ideas in a thrown weapon...

yeah your right I think you should call this PSA Extreme ZSS strike psa lol
[/url]

December 26, 2012, 02:05:06 AM #41 Last Edit: December 26, 2012, 02:59:52 AM by I killed Santa
Okay, I'm working on the grabs right now, and something weird is happening...

I removed ZSS' whip. And I try to give her a normal grab. But what ends up happening is that if she catches someone, she finishes the animation, then assumes she's grabbing someone... You can't do anything while she's doing the grabbing animation until she assumes that you are...

Any way to fix this?

Post Merge: December 26, 2012, 02:59:52 AM

I'm just curious as to how many people would want to try this PSA in development... I could post a DropBox Link and update it as progress is made...


For the SFX there are other ones that could be good even though they're quieter.. 0007 (snd_se_system_ScrollBar) 0024 (snd_se_system_Switch) 005F (Down Ground Hit 2) 009B (Landing Ice) 00C6 (Bomb Damage S) Yeah, I guess those are enough :P Hopefully one of them will sound better!
(I haven't played brawl in ages and simply lurk/make random models but I could try it if you need testers)
Friend Safari: Bug (Masquerain, Butterfree, Pinsir)
4613-8365-7114

December 26, 2012, 04:22:45 PM #44 Last Edit: December 26, 2012, 04:47:54 PM by A Bloody Canadian
Well I plan on making 2 different SFX for the 2 different types of Guns. I'll use SFX AC (the one I'm currently using) for the Handgun, and I'll use one of your suggested ones for the machine gun. I can understand how that gun could be so noisy as more bullets are shot with that gun... lol...

I just tried those SFX, and none of them seem to work for me... and by not work I mean they don't seem to fit...