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« Reply #45 on: December 28, 2012, 12:26:43 PM » |
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I'm finishing this PSA rather quickly... It's filesize has just about reached the Known Maximum... I still need a Down Smash, Up Air, and a Final Smash, and the move set is pretty much done save for Taunts.
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« Reply #46 on: December 28, 2012, 12:29:13 PM » |
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I thought you had a idea for the final smash? And maybe a duck shoot so if someones ducking then you can charge the gun and shoot them helpful in team matches
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« Reply #47 on: December 28, 2012, 12:35:00 PM » |
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I have an idea for the Final Smash. I just haven't made it yet. I like working on the normal moveset 1st, then save the Final Smash and Taunts for later. Also, I would like the Smashes to be Acrobatic.
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« Reply #48 on: December 28, 2012, 12:57:20 PM » |
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ok maybe a spinning kick that goes pretty fast and it goes around her so it can hit people on the left or right or maybe a flip and shoot (actually save that idea for Leanne) so you could do a combo like this: kick to the way she's facing (facing left then left kick) then a down kick and upper punch.
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« Reply #49 on: December 28, 2012, 01:02:46 PM » |
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And where do I see her guns in use for this. If the gun aren't used, It'll break the whole idea of the 2 kinds of guns she uses...
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« Reply #50 on: December 28, 2012, 01:08:29 PM » |
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nope no ideas with guns sorry...
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« Reply #51 on: December 28, 2012, 01:12:16 PM » |
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Would looking at this help?
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« Reply #52 on: December 28, 2012, 01:41:12 PM » |
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thats just pure epicness.. jk maybe you could do this down b could be that you do a flip and shoot depending and the direction depends on which way you face when the flip activates.
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« Reply #53 on: December 29, 2012, 02:04:37 PM » |
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Hm... Actually, idk what to do for a Down Smash... lol Not really sure I understand what you just pointed out... lol...
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« Reply #54 on: December 30, 2012, 06:03:59 AM » |
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maybe if you do what you said to do (like put it on dropbox) since I know now how to PSA I'll try and make the animations and if there good enough I'll send to you through here and upload it media fire so we have no mix up. and a question: how do you edit hitboxes?
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« Reply #55 on: December 30, 2012, 07:45:48 AM » |
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Modifying their offensive collisions, and their timers that go with them. It's all common sense really.
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« Reply #56 on: December 30, 2012, 09:09:42 AM » |
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^thanks.
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« Reply #57 on: December 30, 2012, 05:04:02 PM » |
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I just saw the progress video, and I can't believe there's not more hype for this... I'd be interested in playing with it once you're done/ready for testers!
Also: I agree with alses in that the SFX for the machine gun seems a little strange. I think another SFX would be better, but it's nothing major in a PSA this interesting.
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Now available in blue.
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« Reply #58 on: December 30, 2012, 09:29:35 PM » |
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There's not much hype cause it's not an actual character... lol... Most, if not, all my hacks are about Originality and/or creativity.
Also, I feel lazy trying to find a seperate SFX for a Machine Gun...
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« Reply #59 on: December 31, 2012, 07:31:15 AM » |
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lol it's gonna burst my ears!
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