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Question: Should Naruto,onepiece  characters have English dub since Mario, Sonic,DB/Z part is english dub?
yes for both Naruto,onepiece - 14 (56%)
no for  both Naruto,onepiece - 6 (24%)
Yes for Naruto but not for Onepiece - 2 (8%)
Yes for Onepiece but not for Naruto - 3 (12%)
Total Voters: 25

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Author Topic: Project: Mario&Sonic Vs. D.O.N Codeset(title alittle unsure right now)  (Read 21830 times)
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rax189
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    « Reply #45 on: May 18, 2013, 05:52:27 PM »


    do u know when the going merry will be finished?
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    DoctorFlux(Mariodk)
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    « Reply #46 on: May 21, 2013, 12:39:20 AM »


    do u know when the going merry will be finished?
    i will finish Going Merry as the last thing for the codeset
    but dont worry that stage will be both for this codeset+Vault(somethings is only for this codeset like my Shadow moveset revamp over falco)


    anyway here is what left Overall to first Beta:
    Moveset left to be Finished:
    -SMBZ mario moveset v4: FSes needed to be done/fixed and then Copy/Paste from the old Fitmario.pac to a new
    -Doctor Mario moveset(Mainly PSA work soon)
    -Fix afew things on Geno: his UV on canon,afew other PSA fixes
    -Port Waluigi from Diddy kong(or v2 from pit) to Donkey kong(with all the SFX/GFX and no .rel)
    -SMBZ sonic Moveset v2: almost anything needed to be done but i got kinda all animetions i needed
    -Finish Shadow over Falco Port
    -Fix Vegeta/gotenks´s SFX since some ppl got problems with it
    -make Majin Buu rig/Custom Boneset and port animetions to there
    -Finish Naruto moveset Revamp over Olimar or make afew revamps to the one over Ike(if over olimar fails)
    -Finish Luffy Moveset(hopefully V2 as pervy working on)

    what other things left to do:
    -Finish Stage Roster(most of the stages will be replaced but alot of changes in stage roster for each version i think)
    -make CSP/BPs for all the Charaters that dont got it and needing Perfect pose
    -Finish the interface like CSS/SSS and that stuff
    -make the brsar file to have SFX voice/effects to all the chataters  
    -find a way to upload big files like:
    afew .zip files with all of the SD card files in and afew versions:
    -Gecko OS version(where alot of movesets dont got voices since ppl is too lazy to find out Rii/Emulator/usb loader)
    -Rii version
    -Emulator Version with the already made SD card Image file,setting for use the codeset and the brsar to put in the iso you using,HD CSP/BPs/menu stuff(since dolphin can use custom texture without editing the .iso files)
    -USB loader version (but thats kinda just Gecko OS version with a Brsar file so you can put that in the Iso via wiiscrub)
    « Last Edit: May 21, 2013, 12:57:36 AM by Mariodk » Logged

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    DoctorFlux(Mariodk)
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    « Reply #47 on: June 05, 2013, 10:56:11 AM »


    this post is mainly a Bump
    since this project is not dead
    also if anyone working on one of these charaters or stage based on Mario, Sonic, Onepiece, Dragonball/Z and Naruto
    just say so
    i can sure use as much help as possible with this xD
    i am thinking i am needing most help right now with CSP/BPs and that stuff and maybe a epic look for the roster menus for both stages+charaters

    also the codeset will be using the 10 texture slots now so we can have more Crossover costumes aswell as Alts model/textures
    but needing the 10 texture slots on each charater to be like :
    -mario needs Red as Main/load FitXXXX00.pac/pcs
    -Luigi slot needs Green as Main/load FitXXXX00.pac/pcs
    -Bowser slot needs Green as Main/load FitXXXX00.pac/pcs
    -Yoshi slot needs Green as Main/load FitXXXX00.pac/pcs
    -Rob Slot(Geno) needs Blue as Main/load FitXXXX00.pac/pcs
    -Sonic slot needs blue as Main/load FitXXXX00.pac/pcs
    -Falco slot(Shadow) needs to be Red as Main/load FitXXXX00.pac/pcs
    -Jiggypuff Slot(Knuckles) slot needs Red as Main/load FitXXXX00.pac/pcs
    -DDD slot(Amy rose) slot needs Red as Main/load FitXXXX00.pac/pcs
    -Pikachu slot(kid sasuke)  needs Blue as Main/load FitXXXX00.pac/pcs
    -Ike slot(Zoro) needs Green as Main/load FitXXXX00.pac/pcs

    so i dont have to 2x models like Mario needing to be on Main+Red

    ASF1nk  said it is possible with cBliss but i dont know how
    « Last Edit: June 05, 2013, 11:03:11 AM by Mariodk » Logged

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    « Reply #48 on: June 12, 2013, 11:47:12 AM »


    Updates:
    -Most of the v1 beta version charater got models/texture and CSP/Bps for the 10 slots now
    there will be some exclusive models/textures for this codeset(like Vegeta in sasuke outfit wil not be on vault only for this codeset)
    aswell as Movesets(SHadow over Falco no .rel port, Waluigi over Donkey Kong, afew more)
    -Majin buu moveset i will soon be previewing in my thread for movesets maybe this weekend or next
    -Mario moveset for this(SMBZ mario v4) for this is About to get done just needing to fix FSes
    -the DBZ SSJ/normal Aura GFX got Revamped so will be using that on this codeset


    previews will happen as well as a trailer for the codeset
    as soon i got Luffy/Naruto done for this since needing these two for make it a Mario&Sonic vs. DON instead of mario&Sonic vs. Dragonball only
    so you just have to wait  

    also someone post since this is not one of these projects noobs making and think we pro do all the work for them
    as most of the projects here on this part of kc-mm is
    « Last Edit: June 12, 2013, 11:53:44 AM by Mariodk » Logged

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    « Reply #49 on: June 12, 2013, 02:52:10 PM »


    just wondering why would you do true ports of shadow or waluigi or other psas with plug and play rels? its very easy to avoid the graphical glitches and i think you know how and you can just use the soundbank of the char they are rel ported over, for example shadow original psa rel ported to falco with falco sound ids and you could give it sound like any other psa, it fells wierd doing true ports of chars that even get their articles ported perfectly now
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    « Reply #50 on: June 12, 2013, 03:55:30 PM »


    just wondering why would you do true ports of shadow or waluigi or other psas with plug and play rels? its very easy to avoid the graphical glitches and i think you know how and you can just use the soundbank of the char they are rel ported over, for example shadow original psa rel ported to falco with falco sound ids and you could give it sound like any other psa, it fells wierd doing true ports of chars that even get their articles ported perfectly now
    Shadow i needing to have Falco´s Article(bullet on N-B for chaos spear)
    Waluigi i will maybe use the .rels but not sure
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    rax189
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    « Reply #51 on: June 12, 2013, 10:55:29 PM »


    all the characters you dont replace will you leave their slots there? or remove them? or better yet, make a version with slots and one without xD?
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    « Reply #52 on: June 13, 2013, 10:11:09 AM »


    all the characters you dont replace will you leave their slots there? or remove them? or better yet, make a version with slots and one without xD?
    all the charater slots is used (them all not a single 1 left )
    only if using extra slots but waiting with that alittle
    « Last Edit: June 13, 2013, 10:12:36 AM by Mariodk » Logged

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    rax189
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    « Reply #53 on: June 13, 2013, 06:44:51 PM »


    i mean for the beta release Tongue
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    DoctorFlux(Mariodk)
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    « Reply #54 on: June 14, 2013, 12:00:59 PM »


    i mean for the beta release Tongue

    im planing to remove the slots that is not used for the charaters that join this codeset
    since it is a codeset project like Project: M (not as big/as hard coded as that but feels like it on some attacks like glide on non glide charaters or time limits on modes)
    not a start packer with mario/Sonic/Dragonball/onepiece/Naruto stuff
    also if i can remove the banana 100% from the items
    i can remove all the tripping animetions and get alot more filesize for more animetions
    « Last Edit: June 14, 2013, 12:14:23 PM by Mariodk » Logged

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    liuyelian
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    « Reply #55 on: June 15, 2013, 02:29:20 AM »


    Ill also be revamping Vegeta Oozaru, maybe we can get that in over Vegeta PSA too with it being final transformation?





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    « Reply #56 on: June 15, 2013, 02:33:46 AM »


    no Vegeta Oozaru transfrom
    since it will look stupid
    cuz of then you make a tranform like SSJ or Fire mode
    you can´t change the size on the model
    so it will be a small Oozaru

    like as GT kid goku can´t change to Adult SSJ4 in full Size
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    « Reply #57 on: June 15, 2013, 02:46:17 AM »


    unless oozaro did like one or 2 animations for the FS like firing the beam or something
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    « Reply #58 on: June 15, 2013, 02:49:45 AM »


    unless oozaro did like one or 2 animations for the FS like firing the beam or something
    still Oozaru only fits for 1 vegeta : saiyan saga
    so i still say no to it
    but Kid Goku might get it maybe
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    « Reply #59 on: June 15, 2013, 11:36:10 AM »


    Well my idea was to make him HUGE but put him in the background and he shoots a lazer and you control his head and where to aim lazer, but hes in background like the petey piranha psa thats over wario Tongue But yea after all, you are the one making it xD so if you dont want Oozaru in the FS, Fine by me Smiley Just plz change his FS in air -_- hahaha
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