Stage Workshop

Started by LegacyWolf, February 02, 2013, 09:03:10 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

@Vaanrose: You mean shaders/materials? Because it's fully textured there. Of course, that image was rendered in C4D. That's not exactly how it will look in Brawl.
Quote from: Legacy on April 11, 2013, 02:59:01 AM
What's left to be completed?
A number of things.
-Env shader for windows
-Import of chandelier platforms
-collision for chandelier platforms
-Import of background characters (Kinklink, etc)
-Positioning of walls, chandeliers, and characters (separate objects)
-Animation for background, chandeliers, characters, and props
-Shader animation for candle wax
-Lighting in General
-Animation frames for chandelier lighting
-Setting of player/item spawn points, camera boundaries, etc.
Click for my stuff:


Huh. Guess I just thought the walls were more colorful than that.


Quote from: Peardian on April 11, 2013, 03:41:48 AM
-Env shader for windows
-Import of chandelier platforms
-collision for chandelier platforms
-Import of background characters (Kinklink, etc)
-Positioning of walls, chandeliers, and characters (separate objects)
-Animation for background, chandeliers, characters, and props
-Shader animation for candle wax
-Lighting in General
-Animation frames for chandelier lighting
-Setting of player/item spawn points, camera boundaries, etc.

So DSX8 honestly can't do these himself? Perhaps he's lost interest in it...

Well, good luck.

He lost interest due to not being interested in Brawl hacking and/or League of Legends, which seems to be a craze nowadays.
[white]: SW-2632-7270-6724[/white]


Quote from: Legacy on April 11, 2013, 01:50:05 PM
So DSX8 honestly can't do these himself? Perhaps he's lost interest in it...

Well, good luck.
See his thread for more details.

He said he would be happy if someone could finish the job, as it would relieve a lot of stress for him. It's very likely that this stage may never be completed unless someone steps in. All of the vertex colors, animation timing, coordinates, and most every other detail have already been established. All that needs to be done is to put it together.
Click for my stuff:


Quote from: Peardian on April 11, 2013, 10:40:26 PM
See his thread for more details.

He said he would be happy if someone could finish the job, as it would relieve a lot of stress for him. It's very likely that this stage may never be completed unless someone steps in. All of the vertex colors, animation timing, coordinates, and most every other detail have already been established. All that needs to be done is to put it together.
I probably would if I wasn't already putting a level together in Unity for school. Hope someone picks up the torch, though, because that stage looks really sweet.


Quote from: Peardian on April 11, 2013, 10:40:26 PMSee his thread for more details. He said he would be happy if someone could finish the job, as it would relieve a lot of stress for him. It's very likely that this stage may never be completed unless someone steps in. All of the vertex colors, animation timing, coordinates, and most every other detail have already been established. All that needs to be done is to put it together.
I really hope someone takes up this stage. This cannot go to waste.
NNID: Cha0sKnight     3DS FC: 4768-7680-2509



as you can see, it needs to be bigger xD

double post yeah!



copletely made up, heavily inspired by a stage from PS all-stars though

Quote from: joke king on April 26, 2013, 01:20:51 PM
double post yeah!



copletely made up, heavily inspired by a stage from PS all-stars though

I don't even know what this is, but I want mor preevyoos

that can be managed :P

used norfair's lighting

i need a guide to animating textures though, cuz the lava is static atm

Quote from: joke king on April 27, 2013, 09:38:16 AM
i need a guide to animating textures though, cuz the lava is static atm

Need some assistance with that? It's ironically quite easier done than said.


ok
do you guys think i should make those side plattforms as wide as the walls?

I like the way they are now. Easy to determine where the platform is.