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Author Topic: Stage Workshop  (Read 444488 times)
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Haseyo
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    « Reply #135 on: March 21, 2013, 06:35:09 AM »


    Re: This should be my next release.



    I've been needing a solid DK stage.
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    Syeo
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    « Reply #136 on: March 21, 2013, 10:41:33 AM »


    It'd be quite cool to see the DKCR volcano in the background as well.

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    LegacyWolf
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    « Reply #137 on: March 30, 2013, 11:45:22 PM »


    Oops





    Edit:

    SSBB Preview - Tower of the Wing Cap
    « Last Edit: April 01, 2013, 07:50:29 AM by Legacy » Logged

    xxWutzMercyxx
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    « Reply #138 on: April 03, 2013, 03:49:40 PM »


    I feel crappy that I'm never contributing more to the community when I have so much to give. Here's a preview of a stage I started today Grin
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    KTH
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    « Reply #139 on: April 03, 2013, 04:03:41 PM »


    Sexy.
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    BlueBrain
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    « Reply #140 on: April 03, 2013, 04:33:05 PM »


    the bakground, is it from planet's core?
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    « Reply #141 on: April 03, 2013, 04:46:13 PM »


    Nope some Subspace stage crap, but yea its the same one used for EternalYoshi's Planet's Core cept with a different color. I'm gonna change the background textures a bit to look more like the one in Dark Moon.
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    Segtendo
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    « Reply #142 on: April 03, 2013, 09:55:28 PM »


    Funny. I beat the game recently. I'll probably grab this once it's out Grin
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    : SW-2632-7270-6724


    Haseyo
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    « Reply #143 on: April 04, 2013, 07:07:03 AM »


    I'm assuming that's what the final boss fight looks like? I haven't gotten past the second Mansion yet.
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    Segtendo
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    « Reply #144 on: April 04, 2013, 10:32:53 AM »


    ^You got it.
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    agent-s
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    « Reply #145 on: April 05, 2013, 05:44:20 PM »


    really nice stages everyone

    in my side i work always on the other but for instance it is unplayable on vs because i don't arrive to decrease the death of the character on this stage


     so in waiting i have tought retexture in hd the space stage now all is in 1024 about a new sky

    it stay a little problem there is a bad shader with touch one side the main side unfortunatey if we stay on the two first planets

    in the others side it is like this what do you think of my work ?

    i have taken 4 pictures of space and edit ( recolor effects ,clone , light ....)





    and the part with a problem of shader too like a sort of cloud in front of is this one :
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    BlueBrain
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    « Reply #146 on: April 10, 2013, 04:56:33 AM »




    not sure if i'll end up making this, but the idea is to make a new background for battlefield or whatever stage. . .
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    Peardian
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    something

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    « Reply #147 on: April 10, 2013, 08:29:37 PM »


    (Reposting from DSX8's thread)

    Since DSX8 is out doing stuff, he's given me permission to post this message:



    Bowser's Keep is up for grabs! Anybody who thinks they are up to the challenge of completing this dynamic stage should contact both DSX8 and I via PM. DSX8 can provide his current progress on the scene and all of the assets that go with it, and I will provide all of the details such as keyframe timing, precise coordinates, etc.

    Now, this is a complex stage (moving parts, animated lights, complex shaders), so having a decent amount of skill in stage creation is highly recommended. Please know that if you take on this task, it will require a good amount of effort, but I will be here to give you support every step of the way.

    So, any takers?

    Edit: Here's a list of things that have already been accomplished for the stage (as far as I can tell)
    -import of stage floor, walls, and skybox
    -vertex painting for floor and walls
    -animated candle flames
    « Last Edit: April 10, 2013, 08:34:16 PM by Peardian » Logged

    Click for my stuff:


    Vaanrose
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    « Reply #148 on: April 10, 2013, 08:48:41 PM »




    Love it. Can't wait to see it with all its textures applied.
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    LegacyWolf
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    « Reply #149 on: April 10, 2013, 08:59:01 PM »


    (Reposting from DSX8's thread)

    Since DSX8 is out doing stuff, he's given me permission to post this message:



    Bowser's Keep is up for grabs! Anybody who thinks they are up to the challenge of completing this dynamic stage should contact both DSX8 and I via PM. DSX8 can provide his current progress on the scene and all of the assets that go with it, and I will provide all of the details such as keyframe timing, precise coordinates, etc.

    Now, this is a complex stage (moving parts, animated lights, complex shaders), so having a decent amount of skill in stage creation is highly recommended. Please know that if you take on this task, it will require a good amount of effort, but I will be here to give you support every step of the way.

    So, any takers?

    Edit: Here's a list of things that have already been accomplished for the stage (as far as I can tell)
    -import of stage floor, walls, and skybox
    -vertex painting for floor and walls
    -animated candle flames


    What's left to be completed?
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