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« Reply #360 on: January 28, 2014, 06:03:31 AM » |
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Yea, you're insane man. Would it be possible to have it so that if the player is on the ground along the wall when those pegs come by it kills them? That'd be an interesting gimick. Anyhow... HI GUYS I got home, had a fantastic vacation, jumped back into my project today. I worked on putting some serious effort into the background of the scene. The blue boxes on the left are placeholder for a small town that's going in there. I still need to make another small lighthouse that goes behind those blue houses as well. Sky color and such is all placeholder as well. New assets from today: Sand Path Dirt Path Cliffs along islands into water "Mountains" Water Clouds BlueTown i need another pair of pants now...
*Akeno likes your post*
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #361 on: January 28, 2014, 01:56:39 PM » |
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Finally... Had time to finish my Eyerock hack. Stage improved with shadows, custom lighting and star's eye transparency was fixed
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« Last Edit: January 28, 2014, 02:21:21 PM by Linkfan990 »
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« Reply #362 on: January 28, 2014, 02:19:57 PM » |
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Don't link to stages in this thread. It's a WIP stage thread.
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« Reply #363 on: January 28, 2014, 02:22:17 PM » |
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Don't link to stages in this thread. It's a WIP stage thread.
Ok, sorry.
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« Reply #364 on: January 29, 2014, 09:54:59 AM » |
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« Reply #365 on: January 29, 2014, 01:41:28 PM » |
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You're a machine dude, how quick is the average turnaround for a stage for you? Your content is always just absurdly impressive that you're able to pump out this much stuff that quickly.
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« Reply #366 on: January 29, 2014, 01:52:32 PM » |
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Hey Llama. What else are you a fan of?
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« Reply #367 on: January 29, 2014, 02:07:10 PM » |
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I’m not sure how to answer that question. I chose my Golden Sun project based off of Project M’s requirements for being included into their mod (An IP that exists in Brawl). Originally I was planning on trying to submit my map to the PMBR and have them throw it into their pack, but now that’s not really a concern. Now it’s just more of me wanting to create good looking and fun content. Golden Sun wasn't a game that I had even thought about in years until I looked through the IPs found within brawl and had a nostalgia blast from Golden Sun haha. I figured it was an IP that was great, but didn't have much love in the game’s community.
Other games that I’m a fan of are games like Banjo Kazooie, Tales of Vesperia, Portal, Kerbal Space Program, Minecraft, Halo, Donkey Kong Country, Super Mario World, Rocket Knight Adventures, Pokemon Snap, Conker’s Bad Fur Day… I’m kinda all over the place.
I haven’t tried to think of what I want to do for my next project after I finish my Golden Sun stage, I just really want to be able to focus on the one stage and not get sidetracked onto other stuff before I complete it.
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« Reply #368 on: January 29, 2014, 02:11:14 PM » |
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A Tales of Vesperia stage would be awesome to have at one point.
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« Reply #369 on: January 29, 2014, 03:11:43 PM » |
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CPUs might need a little work; Ganondorf died more than he should have if he were level 9. here's an idea, maybe make the lower jaw of the skull lower every minute or so, for like 10 seconds, and have it raise back up?
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Switch FC: SW-4190-2933-4524
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« Reply #370 on: January 29, 2014, 04:41:40 PM » |
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Mewtwo, that looks beautiful! I can't wait to play it! Also, just a little mod I whipped up: It's not quite finished yet. I need help deciding where to put the death boundaries. Also, need advice on whether or not to remove the railings from the (no longer existent) side platforms? I can't tell if they still look like they are part of the stage - instead of the background...
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« Reply #371 on: January 29, 2014, 11:40:37 PM » |
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well, here's some BB pics of DemonBoys stage - Spirit Tracks
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« Reply #372 on: January 30, 2014, 12:12:00 AM » |
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well, here's some BB pics of DemonBoys stage - Spirit Tracks awe yeah, that's the sturff! tristrip the hell out of it, even if it isnt yer stage; something tells me it'll lag under certain conditions. might need alfonzo there too XD
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Switch FC: SW-4190-2933-4524
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« Reply #373 on: January 30, 2014, 12:39:09 AM » |
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awe yeah, that's the sturff! tristrip the hell out of it, even if it isnt yer stage; something tells me it'll lag under certain conditions. might need alfonzo there too XD
lol dont forget, these r ripped models and textures from the DS game.. so its like very low poly. total poly's/faces - 5593 VERY VERY LOW POLY!!! Before resize after reseize
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« Reply #374 on: January 30, 2014, 11:05:43 AM » |
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lol dont forget, these r ripped models and textures from the DS game.. so its like very low poly. total poly's/faces - 5593 VERY VERY LOW POLY!!! Before resize after reseize Aaaaaaaahh!! That stage was in a request thread! If we had it, we would've done it! Did you rip the models yourself?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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