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ImportPSAtexture possible in project m?
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Topic: ImportPSAtexture possible in project m? (Read 1528 times)
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Paradoxium
Intermediate Kitten
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Posts: 10
ImportPSAtexture possible in project m?
«
on:
February 24, 2013, 12:08:26 PM »
King Dedede is utterly worthless, I saw he had a lot of replacements so I was wondering if i can replace him with like shadow or something on project m. I also have no idea how to replace characters so a tutorial would be nice.
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Takeo Masaki
Advanced Kitten
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Posts: 46
Making custom model of an asdf movie character
Re: ImportPSAtexture possible in project m?
«
Reply #1 on:
February 24, 2013, 04:55:42 PM »
if you want to know how to rig models like the one you said please refer to the following article:
http://forums.kc-mm.com/index.php?topic=41996.0
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I take requests only for Robloxian Imports and BRSTM's.
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DocStrange
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Super Fighting Robot
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Re: ImportPSAtexture possible in project m?
«
Reply #2 on:
February 26, 2013, 02:16:58 PM »
I'm sure it's -technically- possible to do, but PM is very tricky when it comes to messing around with it's characters and considering it's your first time replacing a character at all, odds are it won't work out without some fairly advanced stuff.
That said, you can probably find a pack for everything you need for Shadow over Dedede, and while I haven't tried it myself, I believe all you need to do is put all of the character files (textures, motionetc, fitX.pac) in the character's folder, put the .rel file in the module folder and then if it has any portraits just replace Dedede's with those. Check the tutorial thread, I'm sure they have one for this kind of thing.
Also, Dedede is not worthless lol.
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Paradoxium
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Re: ImportPSAtexture possible in project m?
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Reply #3 on:
March 01, 2013, 06:00:07 PM »
I dunno what I'm doing wrong, I put all the files where it said to put them but it still doesn't work, as soon as the match starts it just freezes, is there like a step by step example of someone doing this??
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