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Author Topic: Is it impossible to use codes with riivolution?  (Read 2801 times)
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richie616
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« on: March 06, 2013, 01:54:40 AM »


Okay, so I've tried everything. I use riivolution 1.4 and no matter what I do, codes just do not want to work. If anyone has any insight on this please respond!
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Mareeo 64
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    « Reply #1 on: March 06, 2013, 04:29:37 AM »


    do you have a proper XML and a code handler in your riivolution folder? depends on which riivo setup you have. the "Brawlmods" setup is SD:Brawlmods/custom1/*codes*
    or do you have the riivo setup for gecko users?
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    richie616
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    « Reply #2 on: March 06, 2013, 05:18:52 AM »


    I've tried a few xml's but never with any different result. I had mine set up like most tutorials have said to with everything in sd/riivolution. This is the first time I've heard of different ways to set it up though
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    Kyouma
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    « Reply #3 on: March 06, 2013, 06:16:44 AM »


    use beyond's riivo, its like if you were using gecko, easier than the normal riivo
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    richie616
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    « Reply #4 on: March 06, 2013, 06:34:52 AM »


    Alright ill give it a try. Do the folders have to be set up like gecko, or can I still place everything in sd/ssbb?
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    ABloodyCanadian
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    « Reply #5 on: March 06, 2013, 07:50:40 AM »


    It has to be setup like Gecko with a few differences.

    1). Select Files need an _en at the end of it's name.

    2). Use a Common5.pac instead of a menu2 folder.

    There may be more differences, but this is all I got.
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    richie616
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    « Reply #6 on: March 06, 2013, 09:07:01 AM »


    Okay, we'll I have it working for the most part. The codes still aren't though. When I downloaded his riivo, it said to put the gct and codes in the pf folder, so I did. I then entered a code through the code manager and it created a codes folder on the root, but no codes

    ?? Lol
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    ABloodyCanadian
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    « Reply #7 on: March 06, 2013, 09:13:48 AM »


    GCT and the Codes are pretty much the same thing in this case... lol...

    Yeah, you have to put the GCT file in the pf folder. But I should ask you one thing, does the GCT File have the File Patch Code in it? Riivolution Users don't need a file patch code.
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    richie616
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    « Reply #8 on: March 06, 2013, 09:19:01 AM »


    thats what i figured haha, so it confused me when he mentioned them separately. But I'm not sure, I've been having a hard time finding one I know doesn't have it
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    Kyouma
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    « Reply #9 on: March 06, 2013, 09:34:00 AM »


    It has to be setup like Gecko with a few differences.

    1). Select Files need an _en at the end of it's name.

    2). Use a Common5.pac instead of a menu2 folder.

    There may be more differences, but this is all I got.
    I use them without the _en at the end and it works fine
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    richie616
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    « Reply #10 on: March 06, 2013, 09:45:17 AM »


    Okay so the gct file I have is definitely working. Because now I have the alloys and Giga Bowser. But the code I tried to use isnt working still

    Post Merge: March 06, 2013, 11:02:39 AM
    Actually I got it! Ended up using the gct editor, codemanager just doesn't work with mine for whatever reason. This even fixed my mystery Sonic problem where if I put any voices in the sound brsar his slot would freeze. Lol thanks for the help guys
    « Last Edit: March 06, 2013, 11:03:23 AM by richie616 » Logged

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