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Author Topic: How can I edit peach's float mechanic?  (Read 1385 times)
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Foxfan12
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« on: March 20, 2013, 11:10:24 AM »


Thought I'd try my hand at PSAs. I had the idea to make a quicker more offense oriented Peach clone at the expense of reduced recovery potential. I was wondering if anyone could tell me where to look in PSA if I wanted to reduce how long Peach can glide?
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ABloodyCanadian
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    « Reply #1 on: March 20, 2013, 11:19:13 AM »


    That is controlled by an Article Floating Point. Use the Article Floating Point Editor to open a FitPeach.pac, and change the value of how long she floats.
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    Foxfan12
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    « Reply #2 on: March 22, 2013, 12:49:38 AM »


    Ah, thank you. Sorry to be a bother, but could anyone help me figure out how to force cancel peach's parasol floating into helpless after x frames and disable the ability to parasol float out of helpless?

    Also editing turnip pull rates (odds of getting a special turnip) would be great, but that's less important.

    Sorry, I'm new at this and really don't know what I'm looking at yet. I've honestly tried figuring this out by looking at tutorials and can't figure this stuff out.
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