Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)

Started by piggybank67, February 17, 2010, 12:31:13 AM

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So what exactly is done? o: The list confuses me with the names, and the "done", and the blanks, and the "working", and whatnot.

Done means it's working. Working means someone's already working on building the animation. Blanks I'm sure are the one's that not got an animation artist assigned to it.
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:P cant wait
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Quote from: xZedkiel on July 10, 2010, 08:55:09 PM
Okay, thank you ^_^

Are u planning on helping? we could really use the help!
im pretty busy and i was the main animator for this project
Check out my YouTube Channel! -

I have some animation ideas for ThrowB, ThrowF, and ThrowLw... but I have a problem. I made the CatchWait and everytime i grab someone it looks like they are giving naruto Head (though the Sakura skin over pit oddly fit that picture nicely..). I've tried moving the ThrowN around but I get the same result. Any help would be great ^_^
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I don't know if it can be fixed (due to probably having a bone with the original ThrowN boneindex placed there).

hmm... If that's the case then I dono if I could even animate Naruto's throws to how I'd need them to look without the char's responce.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
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July 14, 2010, 08:03:32 AM #338 Last Edit: July 14, 2010, 08:05:52 AM by RydiaFromFF2
sorry about the Double. Is there any way to stop him from blinking Black? It's driving me nuts with my ingame tests.

On a good note though I got EscapeN and CatchWait done. i was going to do the throws but I dono how the grabbed chars will react... would make the arm length hard to judge.
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I don't like NAAARUUUTOOO but this might actually turn out cool

Persona's:
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July 22, 2010, 04:21:47 PM #340 Last Edit: July 22, 2010, 04:26:07 PM by RydiaFromFF2
Atm I have CatchWait, EscapeB, and EscapeN. Catch Wait was easy enough to do. You guys already know about my EscapeB. EscapeN Was within the already default frames so I did a swift work with it. Also attempted using the mouth bones which came out really good. It's hard to see though with the black flashing of the model.

I would work on the throws but with CatchWait making the chars giving head, I'm worried about trying to make the animation to properly animate the foe being thrown.
Kit's Youtube of Combos and Randomness
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I take this project is on hold for a bit?
Kit's Youtube of Combos and Randomness
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Pretty much yes.
I for one am waiting for the Naruto vertex.

I guess I can second the new vertex. I do hope it fixes a few problems, though I wonder if I'll have to redo the EscapeN's mouth with the redo.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



in-game picture
Here my GCT an edit of Project M some code of Brawl+ and Brawl- Enabled added in Project M : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27497
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