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« Reply #60 on: February 22, 2010, 05:02:09 PM » |
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Okay is this going to match .Fade's PSA for him or are you making another psa?
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« Reply #61 on: February 22, 2010, 05:15:09 PM » |
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We haven't decided yet. Anyway, a bit of topic, did the stage work?
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« Reply #62 on: February 22, 2010, 05:21:19 PM » |
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@Oizen
Who knows. There was a lot of tweaks on his part and the model wouldn't cooperate with somethings i did at first. Ike is a huge jerk to do a detailed psa for. I hope whoever's doing the psa can learn about ike's annoyances.
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« Reply #63 on: February 22, 2010, 05:25:38 PM » |
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I'm doing the PSA (when the animations are mostly finished), but I really need help with it.
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« Reply #64 on: February 22, 2010, 05:29:43 PM » |
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sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack?
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« Reply #65 on: February 22, 2010, 05:32:25 PM » |
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sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack? ?_? I'm curious about it.
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« Reply #66 on: February 22, 2010, 05:36:58 PM » |
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sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack? ?_? I'm curious about it. here: http://www.mediafire.com/?jv1yl3ymirdi also updated the OP with that one
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« Reply #67 on: February 22, 2010, 05:47:12 PM » |
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i may be able to give some psa advice. I know CON too well inside and out.
made to be what we're doing after all. i can make a moveset suggestion based on what our original was going to be before changes.
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« Reply #68 on: February 22, 2010, 08:22:29 PM » |
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I would appreciate all the help I can get.
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« Reply #69 on: February 22, 2010, 09:00:21 PM » |
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dont expect a lot from me. dont have a wii so i never learned psa
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« Reply #70 on: February 22, 2010, 10:02:55 PM » |
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dont expect a lot from me. dont have a wii so i never learned psa
Then why are you here ._.
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« Reply #71 on: February 22, 2010, 10:25:24 PM » |
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i meant psa-wise. =_=
i know a bit about psa but havent used it a lot. Everything else i can do outside of vertices since my com wont open anim8or.
I'm just doing animations and working on some hexing tests now
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« Reply #72 on: February 23, 2010, 05:23:03 PM » |
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So dingoberriz work on the animation at all?
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« Reply #73 on: February 23, 2010, 06:49:50 PM » |
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i started the other 2 jumps. gonna try to finish one after class
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« Reply #74 on: February 24, 2010, 03:22:08 PM » |
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i started the other 2 jumps. gonna try to finish one after class
great if we finish maybe we can get ds22 to upload a nice video can u look at my run? it's too fast ingame i want to make it slower easier somehow
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