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Author Topic: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)  (Read 116793 times)
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dingo
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    « Reply #75 on: February 24, 2010, 04:06:34 PM »


    that can be fixed in psa.

    if he's too fast lower run speed

    if the animations to fast use the frame speed modifier to slow down animation

    JumpAerialF

    http://www.mediafire.com/?zrd2ywydmtw

    almost done with other one
    « Last Edit: February 24, 2010, 04:21:09 PM by dingoberriz » Logged

    piggybank67
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    « Reply #76 on: February 24, 2010, 07:38:52 PM »


    that can be fixed in psa.

    if he's too fast lower run speed

    if the animations to fast use the frame speed modifier to slow down animation

    JumpAerialF

    http://www.mediafire.com/?zrd2ywydmtw

    almost done with other one



    frame speed modifier?
    does that work INGAME?

    my mediafire is acting weird so i can't upload the new motion.pac just finish JumpArielB and ill upload it when u finish that
    « Last Edit: February 24, 2010, 07:45:38 PM by piggybank67 » Logged

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    « Reply #77 on: February 24, 2010, 08:32:20 PM »


    I can help with animations as much to my ability
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    « Reply #78 on: February 24, 2010, 08:42:45 PM »


    yea. frame speed modifier works magic. current run animation lasts 16 frames.

    thats about 4 animations worth per second

    set frame speed to .5 and his run becomes 32 frames instead of 16.

    it still counts as 16 frames so it'll look the same just slower

    you know how to adjust the frame speed right? set it to .7 to start and test that
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    « Reply #79 on: February 25, 2010, 11:09:30 AM »


    JumpAerialB Done.

    http://www.mediafire.com/?od1wnu1euwz

    Doing landing light and heavy next. Gonna be away for the weekend so it's gonna be hard to do anything. i'll try finishing one today.



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    piggybank67
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    « Reply #80 on: February 25, 2010, 03:41:52 PM »


    I can help with animations as much to my ability
    pick a move and say it
    don't make it a special
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    « Reply #81 on: February 25, 2010, 04:53:10 PM »


    Nobody did crouch yet, so maybe that.
    Just a suggestion.
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    « Reply #82 on: February 25, 2010, 05:11:35 PM »


    Nobody did crouch yet, so maybe that.
    Just a suggestion.

    hey how abt like 1 more animation
    (finish Attack13 and maybe crouch) we should upload a vid

    and dingoberriz mind fixing the run animation for me?
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    « Reply #83 on: February 25, 2010, 05:36:00 PM »


    Nobody did crouch yet, so maybe that.
    Just a suggestion.

    hey how abt like 1 more animation
    (finish Attack13 and maybe crouch) we should upload a vid

    and dingoberriz mind fixing the run animation for me?
    That could be arranged, the vid.
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    « Reply #84 on: February 25, 2010, 05:51:14 PM »


    sure but what needs to be fixed?
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    piggybank67
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    « Reply #85 on: February 25, 2010, 06:17:18 PM »


    sure but what needs to be fixed?

    the speed u obviously know how to do it
    i don't Sad
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    « Reply #86 on: February 25, 2010, 06:19:06 PM »


    dont have the psa though.
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    « Reply #87 on: February 25, 2010, 07:25:21 PM »


    I don't know which PSA Piggybank67 uses ingame, but I'm using a modified version of Naruto V0.6.6b (only for the sake of testing ofcourse).
    I could try the Frame Speed modifier tomorrow for his run.
    It could work.
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    « Reply #88 on: February 25, 2010, 07:58:57 PM »


    I don't know which PSA Piggybank67 uses ingame, but I'm using a modified version of Naruto V0.6.6b (only for the sake of testing ofcourse).
    I could try the Frame Speed modifier tomorrow for his run.
    It could work.

    k try that Cheesy
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    « Reply #89 on: February 26, 2010, 12:37:35 PM »


    this is with my narutos attributes



    This is the animation at .7 speed should look like this



    if it looks like this and he isnt noticably slower looking then set the scale to .5 or lower. if it still doesnt seem slower i'll fix the run in brawlbox
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