Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)

Started by piggybank67, February 17, 2010, 12:31:13 AM

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Double post alert.
I do believe I found a fix for the Run animation problem (still no fix for the grab glitch).
He runs now properly and even fixes some other animations.
However, it disgruntles his left foot period (only a little bit of a eye sore, nothing more).
I also had to resign some bone indexes to get it working (resigning them back to there original places).
Here it is:
http://www.mediafire.com/?w1tmziz25yi
The .zip contains FitIke.pac, FitIke00.pcs, FitIke00.pac and FitIkeMotionEtc.pac.
Use all the files to test it yourself as for this model is slightly modified.

uhggg ill hold off on that
becuz the run we have right now isn't too bad
and the foot really pisses me off
i mean unless u really want me to post the solution :/
Check out my YouTube Channel! -

I don't think you understand.
Without this fix, ALL animations which require movement will screw up.
This fix IS important, so I really want you to post the solution.

ok ill do it
but try and figure out how to fix the foot :P
Check out my YouTube Channel! -

Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.

Quote from: ds22 on March 11, 2010, 11:22:56 PM
Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.

how did u get it to work this time?
Check out my YouTube Channel! -

Quote from: piggybank67 on March 12, 2010, 12:03:21 AM
Quote from: ds22 on March 11, 2010, 11:22:56 PM
Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.

how did u get it to work this time?
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.

Quote from: ds22 on March 12, 2010, 12:08:10 AM
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.

y don't you use one of the tail bones as transN so that we don't sacrafice anthing O.o
then motions work and so do everything else
Check out my YouTube Channel! -

Quote from: piggybank67 on March 12, 2010, 01:57:18 AM
Quote from: ds22 on March 12, 2010, 12:08:10 AM
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.

y don't you use one of the tail bones as transN so that we don't sacrafice anthing O.o
then motions work and so do everything else
I can give it a try, but I suspect that it will only lead to the same problem we had before.
So don't get your hopes up.
EDIT: The tails didn't work, but guess what, his hipbag did!
His left foot is still flappy though and his hipbag moves when you move (I tried texturing the bag out, but that failed and Polygon remove it isn't useful as for it would also delete a part of his right leg), but it is at least better than a disgruntled foot (not all the time at least)
Pics:




(Naruto's foot should probably need to be keyframed to stay in position, I suggest keyframing the positions of both L_toe and L_toe_eff).

DL: http://www.mediafire.com/?n2zynmwhjtm




Orochimaru's hideout from EX3, done by me.
http://www.youtube.com/watch?v=eqaHZFd0nnc (the DL for the stage is in the description).

Anyway, I'm trying to get the hipbag fixed, but I cannot test it now as for I have no access to my Wii.
EDIT: Nope, didn't work.
I'll just have to wait.
EDIT2: Thanks to SqLeon, the hipbag is fixed.
DL: http://www.mediafire.com/?ndoey1yxzlg
It also includes a fix for the grab glitch, thanks to SqLeon of course (it only seems to work at a few places though).

Quote from: ds22 on March 13, 2010, 04:11:06 PM
Orochimaru's hideout from EX3, done by me.
http://www.youtube.com/watch?v=eqaHZFd0nnc (the DL for the stage is in the description).

Anyway, I'm trying to get the hipbag fixed, but I cannot test it now as for I have no access to my Wii.
EDIT: Nope, didn't work.
I'll just have to wait.
EDIT2: Thanks to SqLeon, the hipbag is fixed.
DL: http://www.mediafire.com/?ndoey1yxzlg
It also includes a fix for the grab glitch, thanks to SqLeon of course (it only seems to work at a few places though).

cool i updated the OP
Check out my YouTube Channel! -

Can liek someone put this over liek Lucas? Or better Olimar?
Wait can someone even do that?I seen one of PSAShadow & Sonic in the same game.