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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 79329 times)
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Kage Ryu
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    « Reply #30 on: March 31, 2013, 09:17:59 PM »


    But I figure, everybody has to put somebody on Marth eventually. Might as well be a long forgotten NES character.
    Well duh. Marth should be the first one everybody replaces.

    ...Have fun rigging those pants, though.
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    Vaanrose
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    « Reply #31 on: April 02, 2013, 11:20:09 PM »



    Dog over Wario is out. Updated the OP with some ideas for future hacks.
    « Last Edit: April 04, 2013, 01:48:19 AM by Vaanrose » Logged



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    « Reply #32 on: April 04, 2013, 09:03:04 AM »


    Dog over Wario is pretty fun to play with, nice work! Cheesy
    I was wondering though if you'd release a 'duckless' version of him. Also, is there a reason why the Wario version doesn't have a hurt face texture?

    Speaking of textures, I'm trying to give Dog a brawl style one. I don't really have much experience on editing textures, but I believe it may end up looking decent enough (:


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    Vaanrose
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    « Reply #33 on: April 04, 2013, 09:27:29 AM »


    To the best of my knowledge, Wario doesn't use a texture for his hurt face. At least he doesn't have a Hurt visibility bone where I could attach one. So I left that out.

    As for the duckless version, while it's doable, his left hand would be permanently in a half-closed fist, or I'd have to completely repaint the weights on his body from scratch, since right now his hand is not attached to the finger bones. And Wario's spine-breaking twists were not fun to paint, so I don't plan on redoing that. If you want him duckless, you can just go into Brawlbox and delete the duck object. It'll look identical to anything I do.

    As for the retexture, truthfully I don't see much of a difference in the pics you've posted. While I don't mind retextures, I would prefer they be more obviously different.
    « Last Edit: April 04, 2013, 09:38:07 AM by Vaanrose » Logged



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    « Reply #34 on: April 04, 2013, 09:46:27 AM »


    Finally the very last character slot in my Brawl is used, thanks for making him over Ware Wario and not the classic one.
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    BlueBrain
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    « Reply #35 on: April 04, 2013, 11:25:10 AM »


    Finally the very last character slot in my Brawl is used, thanks for making him over Ware Wario and not the classic one.

    you can port from one to the other just y adding/removing bones in brawlbox...
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    « Reply #36 on: April 04, 2013, 12:42:12 PM »


    Oh, I wasn't aware of this, not really a Wario player haha My bad.
    Yeah, I just didn't want to delete the duck because I thought his hand would look weird in that fist position. But I see it would be a lot of work just to remove the duck, so I'll just keep it the way it is, no big deal (:

    I should have posted comparison pictures before, it is a pretty subtle change actually, but I like it^^



    Will try some recolors eventually.
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    Gamma Ridley
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    « Reply #37 on: April 04, 2013, 12:44:37 PM »


    That dog is glorious.

    Though the duck is surprisingly stoic, despite the situation he's in. XD
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    Segtendo
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    « Reply #38 on: April 04, 2013, 01:08:06 PM »


    I looked at some of the animations in BrawlBox with your dog (Wario version) and the animations are hilarious. He scratches his ass with a duck in his hand and pats its belly in the lose animation Tongue
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    Vaanrose
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    « Reply #39 on: April 04, 2013, 05:42:12 PM »


    I looked at some of the animations in BrawlBox with your dog (Wario version) and the animations are hilarious. He scratches his ass with a duck in his hand and pats its belly in the lose animation Tongue


    Yeah, I'm happy with the way most of the animations look with the duck. There are a couple that don't work as well, but by and large I like it.

    you can port from one to the other just y adding/removing bones in brawlbox...


    I tested him over both Ware and Classic and he seemed to work fine. He is rigged over Ware's bones, though.



    He spawns Master Balls. Looks pretty cool in motion, if I don't say so myself.
    « Last Edit: April 05, 2013, 12:48:04 AM by Vaanrose » Logged



    BlueBrain
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    « Reply #40 on: April 05, 2013, 05:54:56 AM »


    missingno.?
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    _Data_Drain_
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    « Reply #41 on: April 05, 2013, 06:00:04 AM »



    He spawns Master Balls. Looks pretty cool in motion, if I don't say so myself.

    Oh... My... God...

    You're making Missingno over ROB?

    Your cool points went skyrocketing. Missingno. is my favorite Pokemon... If he was counted as a real one that is.

    I still say he's misunderstood. At worst, he ruins the Hall of Fame. Meh, it's better that way.

    Anyway, does this have bone edits? Or will it be Wifi safe? If there's no edits... This will permanently replace my old Emerald texture version of him. Heck, even with edits... I'll probably still use him offline.
    « Last Edit: April 05, 2013, 06:01:28 AM by _Data_Drain_ » Logged


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    « Reply #42 on: April 05, 2013, 11:04:35 AM »


    No bone edits. I've rigged the "pixels" to not-quite-but-almost random bones, so when ROB is idling, the pixels are kinda bouncing up and down. I like the effect, cause it makes him look glitchy without actually being glitchy.

    And I have a softspot for MissingNO. I wish Nintendo would just make him canon already.
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    « Reply #43 on: April 05, 2013, 12:11:44 PM »


    No bone edits. I've rigged the "pixels" to not-quite-but-almost random bones, so when ROB is idling, the pixels are kinda bouncing up and down. I like the effect, cause it makes him look glitchy without actually being glitchy.

    And I have a softspot for MissingNO. I wish Nintendo would just make him canon already.
    Wow. I look forward to seeing this in game.

    And yeah, I wish Missingno. would be canon too... But sadly, I think he's not as well known in Japan. Since the trick to see him... Was somehow an error in the US version I think? And, I think he can only be used in the Japanese Blue version. Since the one in Red/Green crashed the game upon encounter.
    :/
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    « Reply #44 on: April 05, 2013, 12:36:49 PM »


    I hate how it seems like I'm constantly complaining about your models, but that Master Ball looks kind of flat. Couldn't you use the same one as PKMN Trainer?

    As Data_Drain just said, I'm look forward to seeing this in game.
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