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Author Topic: HD SSBB?  (Read 8890 times)
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Miraj
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    « on: April 11, 2013, 09:09:24 AM »


    Hello guys to begin i'm french so my english is not perfect sorry if you don't understand all I say.

    So i'm here for lanching a great project especially for dolphin users.I think there's not a lot of people who knows this? but this emulator can load any textures with any resolution whatever it is (this means HD battle portraits, textures, effects, etc). Thanks to it i worked on it seriously since one week and this one of my finished job :
    [DOLPHIN] HD STAGE : Pokemon Stadium 1


    As you can see (I hope) the textures are more detailed you can notice mini freezes too it's only due to stage transformations even in Castle Siege ans PS2 it happens not others.so I wanted to know if some others could be interested in this project (if not i'll do it alone just for me) if it's the case i'll do in near future a good tuto on how to do this (in french sorry Sad but another french can translate if it's possible).

    That's all for the moment Smiley.

    « Last Edit: April 11, 2013, 11:27:13 AM by miraj » Logged


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    « Reply #1 on: April 11, 2013, 09:14:55 AM »


    The fires on the fire stage were a bit fast but aside that, it's really impressive.

    Just curious but that loading lagg, is that Dolphin or the textures lagging?
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    Miraj
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    « Reply #2 on: April 11, 2013, 09:18:40 AM »


    This is Dolphin who loads textures for PS1 only during transformations i limited resolution at 1024 if you increase it the freeze will be longer (all depending of your pc specs) like i said it's only on 3 playable stages for example on halberd or Smashville i put 4k or 2k textures and no lag.

    I didn't modify fire otherwise.
    « Last Edit: April 12, 2013, 04:44:43 AM by miraj » Logged


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    « Reply #3 on: April 11, 2013, 12:59:03 PM »


    the good thing of using default pcs/pac files; you can expand their textures without worrying about the filesize
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    Miraj
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    « Reply #4 on: April 11, 2013, 01:13:58 PM »


    But the texture resolutions are strict for example this pack is 90mo cause of a great number of textures while a pack for BF is 10 mo it's not very huge.
    « Last Edit: April 11, 2013, 01:14:53 PM by miraj » Logged


    Akeno/Archer
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    « Reply #5 on: April 11, 2013, 02:52:32 PM »


    *follows this epicness*
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    Miraj
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    « Reply #6 on: April 12, 2013, 08:11:00 AM »


    An other prototype in match 1:
    Prydeless (Mario/MK) Vs.Dedepouilleur (Ganon/Luigi/Sheik) - MM


    Look at the moon and clouds in backgroug and some stone textures like the roof, level of detail of battle portraits too. If people is interested in i would upload my other works
    « Last Edit: April 12, 2013, 08:29:51 AM by miraj » Logged


    Miraj
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    « Reply #7 on: April 17, 2013, 10:42:10 AM »


    DOUBLE POST

    What do you think about this :
    [DOLPHIN] HD STAGE - Castle Siege
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    Albafika
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    « Reply #8 on: April 19, 2013, 06:20:24 AM »


    We should Brawl! I assume that's NTSC-U, correct? Cheesy
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    Akeno/Archer
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    « Reply #9 on: April 19, 2013, 07:14:47 AM »


    That's really well job man! Grin
    Will you do this for FD too?
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    Miraj
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    « Reply #10 on: April 19, 2013, 09:55:32 AM »


    We should Brawl! I assume that's NTSC-U, correct? Cheesy


    Yes it is ^^, it's easier to work on this version. I have PAL version too, it's very easy to apply this texture pack on this version too all textures need to begin by RSBx01_ so the only thing i have to do is to rename all the textures RSBE01_ to RSBP01_.

    That's really well job man! Grin
    Will you do this for FD too?


    I'll try it for sure I work on Smashville for the moment.

    An other texture ^^ (NOT REALLY FINISHED):
    [DOLPHIN] HD STAGE - Yoshi's Island
    « Last Edit: April 19, 2013, 10:08:48 AM by miraj » Logged


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    « Reply #11 on: April 19, 2013, 11:01:44 AM »


    Do you HD-ize just the original textures (+ the ones you've made) or everything you find some interest on the vault?
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    « Reply #12 on: April 19, 2013, 11:08:02 AM »


    Yes it is ^^, it's easier to work on this version. I have PAL version too, it's very easy to apply this texture pack on this version too all textures need to begin by RSBx01_ so the only thing i have to do is to rename all the textures RSBE01_ to RSBP01_.
    Yeah, it sure is. NTSC-U/J have more support from the modding/coding community than PAL. Anyways, let's Brawl anytime soon! I can see you're quite skilled.
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    Miraj
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    « Reply #13 on: April 19, 2013, 11:33:03 AM »


    Do you HD-ize just the original textures (+ the ones you've made) or everything you find some interest on the vault?

    I HD-ize textures I find some interest and that i think it can be hype, I forgot to say this but each texture pack is only available for one .pac cause of name of textures. So when I make a texture pack i have to give the associated .pac. If you have same textures on two differents stages there will be conflict. I'll give an example if it's necessary.

    If some people want to work on this project we will remake the original textures in HD. For this I need good graphists who knows reproduce textures because I don't.
    « Last Edit: April 19, 2013, 11:37:57 AM by Miraj » Logged


    JOEYSX5
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    « Reply #14 on: April 24, 2013, 01:54:53 PM »


    De belles idées pour l'instant! (:
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