perfect auto-rig guide

Started by BlueBrain, April 24, 2013, 02:05:35 PM

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update!
i found out it wasnt because of the method, it's because of project:M and it's [censored]y size limits
this actually made me release a [censored]ing ugly poison... had to optimize it till 45% for it to work

so yeah dont be afraid to use this!

hmm when i hit convert to skin it says "instancing not available for this action"

try doing it object per object, i had the same error myself as well a couple of days ago, everything went fine when i just did it calmly though xD

May 19, 2013, 11:28:59 AM #18 Last Edit: May 19, 2013, 11:37:46 AM by Sirkura
Quote from: joke king on May 19, 2013, 11:07:13 AM
try doing it object per object, i had the same error myself as well a couple of days ago, everything went fine when i just did it calmly though xD

woot thx :3 i'll try it out and post my results.

edit: still recieving the error, seems to rig fine just won't convert to skin.

that's really odd...
are all the objects editable meshes?

yep i'll fiddle with it later when i have more time.  maybe i can give you the max files and see if it works for you? i might just be doing it wrong.

Try to merge all the objects into one and then you deattach them and paste the skin manually over each object.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


May 19, 2013, 10:32:59 PM #22 Last Edit: May 19, 2013, 10:48:01 PM by Sirkura
Quote from: Flygon on May 19, 2013, 09:14:51 PM
Try to merge all the objects into one and then you deattach them and paste the skin manually over each object.

so imoprt them as a single mesh?
meh think its just this particular model i'll have to do it the olf fashioned way. tho theoretically i can make my sirks hack one slot instead of using a PSA with this method

Quote from: Sirkura on May 19, 2013, 10:32:59 PM
so imoprt them as a single mesh?
meh think its just this particular model i'll have to do it the olf fashioned way. tho theoretically i can make my sirks hack one slot instead of using a PSA with this method
lol no, just merge all the objects of the model before using the skin wrap, after that, you just deattach them and drop the respective textures.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


May 19, 2013, 11:56:17 PM #24 Last Edit: May 20, 2013, 01:11:47 AM by Sirkura
Quote from: Flygon on May 19, 2013, 11:02:14 PM
lol no, just merge all the objects of the model before using the skin wrap, after that, you just deattach them and drop the respective textures.
alright i'll try it in a bit. how would you merge  the objects exactly?

*quick edit: just thought i'd share this link as it seems relevent. since you can't use an instanced skin with skin wrap this provides a work around

http://tech-artists.org/wiki/Skin_Wrap_%283ds_Max%29

this is probably a really dumb question and im sorry to even ask it but, where can I get a scene with the original character rig?

You can import them into Max using brawlbox. You'd need to do so anyway if you plan on importing something. If for any reason you can't do that, you can get them in this thread : http://forums.kc-mm.com/index.php?topic=51862.0  links were down, not sure which ones work and not all characters are there. You can also ask in the model help section and see if someone can give you the character you need.

Just used this on my Cortez import and it worked great although I used a model someone else had rigged over Zelda instead of her original model as it produced a better rig.

Quote from: Iwvi on May 24, 2013, 04:32:48 AM
You can import them into Max using brawlbox. You'd need to do so anyway if you plan on importing something. If for any reason you can't do that, you can get them in this thread : http://forums.kc-mm.com/index.php?topic=51862.0  links were down, not sure which ones work and not all characters are there. You can also ask in the model help section and see if someone can give you the character you need.
I tried getting the DAE file from Brawlbox onto 3DS Max, but when I did that, there was no skin modifier.  I am trying to get Iggy to go over Bowser Jr in Mario Kart Wii, but when I tried it, it said "Instance is not supported."  I wonder if it has to do with Bowser Jr. not having any rig.  He's got the bones and models, sure, but the actual rig?  I don't know. 

whenever I click on Convert to Skin after selecting Weight all the Points, I get "Instancing not supported by this action"