Avatar Ness V1.4 (Sample of next PSA on Pg. 8)

Started by kirbys246, February 25, 2010, 02:22:09 AM

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Quote from: lord_of_hell on March 16, 2010, 06:10:00 PM
hey, very good job,  but the side attacks are more powerful what the smash attacks, i think what you should change them :-\

Hmmm nnettobr suggested the same thing....mabye I should......:(

I love the final smash!

You should vertex hack him to get rid of that hat and make him taller
I DONT TAKE REQUESTS.


oh, now what i remind it, the final smash is a bit easy of evade, just spam the dodge move in the air and depending on your luck you will survive it :D, dont tell this secret to your friends :af:




using the fs i got bombs sucked in along with my victims and it was a disaster

Quote from: kirbys246 on March 16, 2010, 07:57:42 PM
Quote from: lord_of_hell on March 16, 2010, 06:10:00 PM
hey, very good job,  but the side attacks are more powerful what the smash attacks, i think what you should change them :-\

Hmmm nnettobr suggested the same thing....mabye I should......:(

The Tilt-forward being more powerful than a smash attack does not mean much, 'cause is slower than a smash attack, and less controllable. For a 2.0 Avatar, all his tilt attacks should be Martial Attacks. The Up+tilt could be a Smash+Up (with some adjustments), The Forward+Tilt could be his Forward+smash (common, that water explosion is so much of a smash attack....). The Down+tilt could be his Down+B attack (mostly because it is an attack that has a great effect of trap). And his Forward+B should continue, but as being his old Forward+Air+A (Palms of wind). Being instant wall is fare more balanced than a impenetrable one.

Following what I am saying,  you will have something like this.

Tilts:
Martial Like

Smashes:
.Up (Air Bend): Tornado (the tornado can be the way it is, but it could have a new hitbox, to do the knockback damage, obviously.)
.Forward (Water Bend/Fire Bend): Water Explosion (the very same move, or perhaps, the Water Bending could be his neutral B, you haven't said that it is like a Falcon punch? If you prefer the second idea, the forward could be unchanged after all, or maybe transformed into a Fireball forward smash!)
.Down (Fire Bend/Earth Bend): The fireball one (no changes), or a new earth bend (no ideas how it should be..)
Obviously all of tilt-moves that were changed to smash-moves should be chargeable.

Specials:
.Neutral (Electric Bend/Water Bend): Or  the very lightning move (maybe a little faster) or the existent Water Bend one. Maybe put the water bend here is best, but is very unhappy to abandon the electric bending.... (it was very cool...)
.Forward (Air Bend): The Air Wall is too powerful mostly because you can just press the B button and have a totally protecting wall. If it is like the previous Palm of Air (old Air Forward A) it should be more fair. It could have the same proprieties, and programming, but the Palms of Air animation (which is much better).
.Up (Water Bend): For now, I don't have anything in mind. Maybe (for balancing proposes) the Ness Avatar should go higher...
.Down (Earth Bend):  The tilt+down should be a Special+down.

Air:
.Down+Special (Air Bend): It no need to change. If it continue to be his Air Burst/Saw/Blast progression, it would be fine. And if you remove the Down+B as I suggested, you will continue with the same move, but in air (and it would be more fair).
.Up+Attack (Martial):---
.Forward+Attack(Martial):---
.Back+Attack (Ice/Water):---
.Down+Attack (Fire):---
.Neutral+Attack (Fire):---
--------------------------------------------
Counting bends (that's includes the air attacks also, but excludes the throws) for the first option (Water Bend as Smash):
Air: 4
Water: 3
          Ice:1
Earth: 1
Fire: 3
          Electric:2
Martial: 7 (dash attack too)
Total: 21
--------------------------------------------
For the second option (Water Bend as a Special and a new Earth bend to Down+Smash):
Air: 4
Water: 4
          Ice: 1
Earth: 2
Fire: 3
          Electric: 0
Martial: 7 (dash also)
Total:21
---------------------------------
The way it is now:
Air: 5
Water: 3
          Ice: 1
Earth: 1
Fire: 5
          Electric: 2
Martial: 4 (dash also)
Total: 21


PS: To change the Water bend into a Neutral+B should be very Falcon Punchish, but in Air, it could be a problem... I just don't have anything in mind.... Also, it could be chargeable like the Electric bend.

...
lol... it took me so time to write, that my session with kittycorp has ended

hmm maybe have the usual look for the nuetral b, changed to the lightning effect

Quote from: songeflemy on March 17, 2010, 09:48:54 PM
hmm maybe have the usual look for the nuetral b, changed to the lightning effect
what do you mean usual look? Like PK flash?

no the item lightning, the animation were it shrinks/grow peeps, or, pikachu's thunder animation


Quote from: nnettobr on March 18, 2010, 04:08:06 PM
Lol... I was totally ignored...=P

No read your stuff but right now im kinda busy right now and cant reply. :P


Dude, Kick ass Ness. He's a really good character to play as!


my friend wants me to tell u that your avatar ness is amaziing, he is now concidering it as his second best character to play as!

Just a tip...
dash attack then up ariel = awesome.
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.