cBliss v1.5 [16?]

Started by ASF1nk, May 28, 2013, 10:44:21 PM

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16?

Si
Siiiiiiiii!
^ My guess is that it freezes.

o_o

I don't really know what to say... This is something that people have dreamed of for years, and it was either deemed impossible or repeatedly put on the backburner by the few people capable of doing it. It's finally real now. There's nothing helpful I can say here except congratulate and thank you like everyone else.

Whoa! many many princess peach slots that i can use. i love you asf1nk i wonde why you keep releasing rather requested stuff.

first this which adds 5 more costume slots to the characters. and before this a rather decently functioning 1 slot clone engine

i wonder why you keep releasing these things is it to bring something much better in the future? or is it to sate our basic CSS/SSS desires

either way loving this, about to start a whole new SD card just for this
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May 29, 2013, 12:47:38 AM #18 Last Edit: May 29, 2013, 12:48:53 AM by Choppasmith
Wow Wow Wow. Can't wait to try this out! There were just so many awesome textures I had to drop because of space! Hopefully it works with Mr. MW's 3.5.3 code (even in it's current state having MORE costumes on top of being able to switch between two PSAs would be super handy for characters like Pokemon Trainer and Pikachu)

Couple questions ASF1, fitcharacter00 is still for defaults that don't already replace team colors right? Also doesn't Sonic's default replace #3 because you don't seem to mention it in the readme.

NO character loads a team color using the default anymore.
Mario now loads red team from 01.pac
Link loads green team from 02.pac
Sonic loads blue team from 03.pac
etc.

And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.
Skype: ASF1nk



Quote from: ASF1nk on May 29, 2013, 12:55:15 AM
NO character loads a team color using the default anymore.
Mario now loads red team from 01.pac
Link loads green team from 02.pac
Sonic loads blue team from 03.pac
etc.

And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.

Yeah, but I mean for characters like Peach or Kirby whose defaults don't use team colors.

I'm going to assume in the portrite folder, InffaceXXX.brres the last digit corresponds to the the texture number

Example inface049 would be the portrait for fityoshi09, or would it be 08 like the placeholder suggests?

May 29, 2013, 01:09:25 AM #21 Last Edit: May 29, 2013, 01:10:20 AM by Spex130
GOOD JOB. HOLY WOW.

...Now then. Now that I've got my undying fanburst out, the big question:

Will this do anything to saved data?

Edit:

Also, does anyone want to start working on a "standard pack" of recolored default textures to fill all the slots so there will be no freezes? Because that should happen.


May 29, 2013, 01:12:02 AM #22 Last Edit: May 29, 2013, 01:19:52 AM by ASF1nk
Characters that never used default already loaded red from 01.pac green from 02.pac and blue from 03.pac.

And yeah I forgot to mention but cosmetics are also re-arranged.
They go in the same order the fitCharacterXX.pac files go.
I already did all the re-arranging though, so no one has to worry about that.

And you're kinda right except cosmetic and .pac/.pcs are off by one.
Example:
Mario's cosmetics start at 01
so infface001.brres would correspond to fitMario00.pac
face02 = Mario01
face03 = Mario02
face04 = Mario03
face05 = Mario04
face06 = Mario05
face07 = Mario06
face08 = Mario07
face09 = Mario08
face10 = Mario09


-Your Save will be fine just like it was fine before <_<.
Skype: ASF1nk



WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?
"We make our own luck"

Quote from: ASF1nk on May 29, 2013, 01:12:02 AM
And you're kinda right except cosmetic and .pac/.pcs are off by one.
Example:
Mario's cosmetics start at 01
so infface001.brres would correspond to fitMario00.pac
face02 = Mario01
face03 = Mario02
face04 = Mario03
face05 = Mario04
face06 = Mario05
face07 = Mario06
face08 = Mario07
face09 = Mario08
face10 = Mario09
This makes replacing portraits so much easier.
[white]: SW-2632-7270-6724[/white]


Quote from: Yamil on May 29, 2013, 01:40:51 AM
WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?
You just made me find a bbox bug lol.
It decompressed the sc_selcharacter.pac so its over 4MB.
Uploading a fix now.

To answer your question.
You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb
Skype: ASF1nk



...[censored].
I'm over 4mb right now.
[white]: SW-2632-7270-6724[/white]


Fix is now live, re-download.
Skype: ASF1nk



just curious what about REL ported characters? how does this affect them?

Quote from: ASF1nk on May 29, 2013, 02:07:35 AM
You just made me find a bbox bug lol.
It decompressed the sc_selcharacter.pac so its over 4MB.
Uploading a fix now.

To answer your question.
You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb

Hahaha and again, wow!! You always one step ahead, thanks!!
"We make our own luck"